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Thread: EmotionExpressionBooster

  1. #1
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    Default EmotionExpressionBooster

    For all your antiban needs:

    SCAR Code:
    Type
      Emotion = (Angry, Confused, AngryConfused, AndSoOn);

    Function EmotionExpressionBooster(Text: String; Mode: Emotion): String;
    Var
      C, SubC: String;
      I, R: Integer;
    Begin
      Result := Text;
      Case Mode Of
        Angry: C := '!';
        Confused: C := '?';
        AngryConfused: C := '?!';
        AndSoOn: C := '.';
      End;
      R := Random(9);
      If Length(C) = 2 Then
      Begin
        For I := 1 To 1 + R Do
        Begin
          SubC := C[1 + Random(2)];
          If SubC = '!' Then
            If Random(3) = 1 Then
              SubC := '1'; // :P
          Result := Result + SubC;
        End
      End Else
        For I := 1 To 1 + R Do
          Result := Result + C;
    End;


    Emotions -

    Angry, adds '!' marks.

    Confused, adds '?' marks.

    AngryConfused - the traditional expression found on the keyboard of noobs desperate for phree geepeez, adds "?":s or "!":s and has a chance of turning the '!' into '1'! O.o

    AndSoOn, adds '.':s

    Enjoy

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    Interesting, I would ask maybe for expressions you would do emotes. Just a suggestion.
    Formerly known as Cut em2 it

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    What? lol

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    Kewl Looks handy and I like the exclamation-one.

    OMGLOLBBQ!!1!one!

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    thanks, you don't mind if i use this? il give credit!

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    I mean by the emotes on runescape. Like headbang or dance, or laugh. Those emotes. That would really up anti-ban as, what autoer would do emotes?
    Formerly known as Cut em2 it

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    I mean by the emotes on runescape. Like headbang or dance, or laugh. Those emotes. That would really up anti-ban as, what autoer would do emotes?
    Formerly known as Cut em2 it

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    Yes you can use it if you credit me, umm SRL has a function for making emotes. DoEmote(Emote: Integer);

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    Quote Originally Posted by n3ss3s View Post
    Yes you can use it if you credit me, umm SRL has a function for making emotes. DoEmote(Emote: Integer);
    Thanks, and also somthing you might add:

    add a happy one, where it does ' ' or somthing?
    and a sad one ' ' lol!

    il defin use this and i hope to see it in next SRL REV!

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    Hehe, thanks, but its really hard to get anything in there, considering I'm not a dev. Though Markus made EvilBob.scar about fully himself but anyways...

    I won't add smileys, sorry.

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    thats fine, il add em myself and give u full credit?

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    Yes its okay.

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    Nice chatchy title

  14. #14
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    Lol, it sounds a bit like some... medicine

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