i was interested in adding like a different walking paths and other stuffs to existing free scripts to add anti-detection. Would this add a lot of anti-detection? what else might i change? how would i go on doing this?
thanks
i was interested in adding like a different walking paths and other stuffs to existing free scripts to add anti-detection. Would this add a lot of anti-detection? what else might i change? how would i go on doing this?
thanks
well a good thing to add for anti detection is the procedure "humanflag("
it waits until you are the specifeid number of pixels from the flag
its useful because people watching your macro character cannot see where you click and therefore they cannot say "oh this guy clicks the exact same place every time"
heres an example
SCAR Code:repeat
mouse(x,y,10,10,true)
humanflag(15)
until(findsymbol(x,y,'fish')
also a good thing is a procedure called "ghostspeak("
basicly it makes the guy talk about a skill
example
SCAR Code:if(timefrommark(talk1)>50000+random(10000))then
begin
ghostspeak('woodcutting')
marktime(talk1)
end
this would make the guy say woodcutting related stuff every 50 seconds or so
things like "woodcut is boring" "woodcut lvls?" and stuff like that
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ok i see....
what about like walking paths? how do i change that?
Well... it's possible to change it... but i don't know how your skills are. You do need to know how to script. I see the walkin procedures as...Spiderman...strange right... Well not really, spiderman swings from building to building. Walking procedure go like :
Repeat;
RadialRoadWalk(blabla);
Until(FindSymbol('bank')) <- the 'building' of spiderman
Or other stuff, but most of the times it comes down to stuff like this...
Administrator's Warning:
well a good way to make random paths is something like this
SCAR Code:procedure walk2bank1;
begin
//stuff for walking in 1 way
end;
procedure walk2bank2;
begin
//stuff for walking in another way
end;
procedure walk2bank3;
begin
//stuff for walking in a third way
end;
//then do
procedure walk2bank
begin
case random(3) of
0:walk2bank1
1:walk2bank2
2:walk2bank3
end;
spiderman eh? thats an intresting way of putting it, i always though of it as landmarks or dot-to-dot
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