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Thread: Anti-Ban

  1. #1
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    Default Anti-Ban

    i was interested in adding like a different walking paths and other stuffs to existing free scripts to add anti-detection. Would this add a lot of anti-detection? what else might i change? how would i go on doing this?


    thanks

  2. #2
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    Default

    well a good thing to add for anti detection is the procedure "humanflag("

    it waits until you are the specifeid number of pixels from the flag

    its useful because people watching your macro character cannot see where you click and therefore they cannot say "oh this guy clicks the exact same place every time"

    heres an example

    SCAR Code:
    repeat
    mouse(x,y,10,10,true)
    humanflag(15)
    until(findsymbol(x,y,'fish')

    also a good thing is a procedure called "ghostspeak("

    basicly it makes the guy talk about a skill

    example

    SCAR Code:
    if(timefrommark(talk1)>50000+random(10000))then
     begin
     ghostspeak('woodcutting')
     marktime(talk1)
     end

    this would make the guy say woodcutting related stuff every 50 seconds or so
    things like "woodcut is boring" "woodcut lvls?" and stuff like that
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  3. #3
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    Default

    ok i see....

    what about like walking paths? how do i change that?

  4. #4
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    Default

    Well... it's possible to change it... but i don't know how your skills are. You do need to know how to script. I see the walkin procedures as...Spiderman... strange right... Well not really, spiderman swings from building to building. Walking procedure go like :
    Repeat;
    RadialRoadWalk(blabla);
    Until(FindSymbol('bank')) <- the 'building' of spiderman

    Or other stuff, but most of the times it comes down to stuff like this...
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  5. #5
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    Default

    well a good way to make random paths is something like this

    SCAR Code:
    procedure walk2bank1;
    begin
    //stuff for walking in 1 way
    end;

    procedure walk2bank2;
    begin
    //stuff for walking in another way
    end;

    procedure walk2bank3;
    begin
    //stuff for walking in a third way
    end;

    //then do

    procedure walk2bank
    begin
     case random(3) of
     0:walk2bank1
     1:walk2bank2
     2:walk2bank3
    end;

    spiderman eh? thats an intresting way of putting it, i always though of it as landmarks or dot-to-dot
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