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Thread: Anti-Randoms

  1. #1
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    Default Anti-Randoms

    Hey guys, I have a question.

    Does each individual script handle randoms in a unique way, or is there like an central SRL method to handling them?

    You see, for many of the scripts I use randoms always kill me or break my axehead, and I do understand why. And for gods sake don't tell me download SRL or SCAR includes because I have!

    Please, enlighten me.

  2. #2
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    Default

    Fine i'll be the one to help i'm showing you the basic find random stuff.
    SCAR Code:
    procedure FindRandoms;
    begin
      FindTalk;
      FindFastRandoms;
      FindNormalRandoms;
      FindLamp('Woodcutting');
      SolvePinball;
      if (FindFight) then
      begin
        MakeCompass('N');
        RunTo('N', True);
        Wait(7000 +Random(3000));
      end;
    end;

    Thats usually used in most.

    Another.

    SCAR Code:
    function FindFastRandoms: Boolean;// credits to fawk? Forgot who...
    var
      i: Integer;
    begin
      for i:=1 to 10 do
      begin
        case I of
         1:  If FindDead then
               Result := True;
         2:  If FindMod then
               Result := True;
         3:  If FindMime then
               Result := True;
         4:  If FindMaze then
               Result := True;
         5:  If FindQuiz then
               Result := True;
         6:  If FindDemon then
               Result := True;
         7: begin
               if NoGameTab then
               begin
                 Result := True;
                 Players[CurrentPlayer].loc := 'No GameTab';
                 Logout;
                 Exit;
               end;
             end;
         8: begin
               if InBlack then
               begin
                 Result := True;
                 Players[CurrentPlayer].loc := 'InBlack';
                 Logout;
                 Exit;
               end;
             end;
           9: RC;
           10: Respond;
        end;
        wait(1);
      end;
    end;
    I do visit every 2-6 months

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    Default

    It depends on how good the script is, more complex scrips handle more randoms better.

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    Default

    Quote Originally Posted by John Ayy View Post
    It depends on how good the script is, more complex scrips handle more randoms better.
    No...there's only one way to handle randoms in SRL...it just usually screws up if you don't call them enough.
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    Default

    Oh, so it inst different from script to script! Santa, are you the same santa at fagex?

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    Default

    I thought FindNormalRandoms handles all randoms so you don't have to have that long thing in your script?
    Please, I need money, and you don't lose anything, except get money! Join BUX.TO with http://bux.to/?r=twistedvip50

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    Default

    Yeah thats what I thought too, but apparently its not the way it works.

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    Default

    /allAbove.overRuled


    Only thing you need to do is to place FindNormalRandoms where you feel that you need to check for randoms.

    Though fighting you need to handle seperately.

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