When I try it, it just stands at bank and does nothing :O
Debug box says nothing... I have the includes in right folder too.. Help me.
When I try it, it just stands at bank and does nothing :O
Debug box says nothing... I have the includes in right folder too.. Help me.
jeesus just wait, because of the update some procedures were broken, all of them are fixed now but they need to be tested and put together, so be patient for SRL 3.4
Hello everyone , yes this is my first post.
Dont know if this is helping , but i'm getting the error also :
Line 193: [Error] (15661:30): Unknown identifier 'BoothColor' in script C:\Program Files\SCAR 2.03\Scripts\warrockwestbankerminer.scar
Wondering if ur gonna update the problem if i can say so?
Or is it just me making mistakes, probably cause im not very into coding and stuff , but i know some basics.. anyways ill be glad if i would ge to know what im doing wrong.
Thanks , oh and ppl you don't need to call me a leecher cause i know i am one...
i starded at most south slot of w-bank but i wont move![]()
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I got this error when i tried to run it =(
Line 28: [Error] (13879:1): Duplicate identifier '' in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\AntiBan.scar
nice script dude ima try it out![]()
cant seem to download
hey im new and im kind of wundering on ur scrpit it says
include file c:\program file\ scar 2.03\ includes\srl/srl/skill/mining .scar does not exist
can any 1 plz tell me were to find this thx
Failed when compiling
Line 28: [Error] (15687:1): Duplicate identifier '' in script C:\Program Files\SCAR 2.03\includes\SRL\SRL\misc\VarrockWestColorFinder. scar
watd i do wrong?
This script looks liek it has WAY to many errors, lol i wont even bother testing it

lol, i should close this post since i need to integrate the bank booth color into my script, and this only seems to work with the old SRL 3.2. I also need to make SCAR drop the bitmaps it loads. otherwise, eventually there is a "memory leak" and continues to not function. lol, ooooo gees.
I still get the booth color error...
Thanks for the script. It doesn't seem to be quite as polished as some I've tried; it doesn't always seem to initialize correctly, but that could be for a multitude of reasons (probably my own fault), and I'm just happy to have a miner+BANKER, as many other's aren't. Plus, I can't complain, I have currently churned out 0 scripts (I'm attempting to change that).
Thanks again.
EDIT: And no, the reason for not initializing correctly isn't because I ignored the GIANT RED LETTERS (LOL). I learned my lesson after asking my first dimwitted question on some other topic (the people are really nice here in general and didn't grouch at me).
what is my problem when i try run it this become( Failed when compiling
Line 17: [Error] (17:1): 'BEGIN' expected in script C:\Program Files\SCAR 2.03\Scripts\Ranger's West Varrock Miner and Banker.txt)
yeah im getting same error!
I'm getting this error : "Line 15: [Error] (15:1): 'BEGIN' expected in script". It looks like a great script from reading it tho
okay i was asking a friend why the error occurred and he told me and it was fixed.
in the lind OreTol,J,H,G,SecondsToWait,Clay,PickaxeMask,Code:program New; {.include SRL/SRL.scar} {.include SRL/SRL/skill/Mining.scar} {.include SRL\SRL\misc\VarrockWestColorFinder.scar} {/----------------------------------------------------------------------------// // Ranger135xp's West Varrock: // Miner and Banker! // // 1. This is a miner and banker for the West Varrock mines. // 2. START in the South-Most bank slot. // 3. AntiBan included. // 4. For best/any results, Please download the VarrockWestColorFinder.scar // attachment that I have included. AntiBan.scar is Optional(I tweaked // the time settings in the antiban so they work sooner and it does keep // yoou from being banned(at least for me so far...)) // 5. Enjoy! //----------------------------------------------------------------------------/} //----------------------------------------------------------------------------// var BLadder,BLadder2,MineTree,MineSymbol,StartPlayer OreTol,J,H,G,SecondsToWait,Clay,PickaxeMask, OreMask,VBank,banksC,TotalOres: Integer; acc2: Extended; EquipPick2,AutoColor,NewOres: Boolean; RunDir: String; //----------------------------------------------------------------------------// Procedure SetVars; begin OreTol:=20; //Tamper with this to get the best results for you AutoColor:=True; //Leave this on MouseSpeed:=10; //Seems to be best speed... Leave alone BenMouse:=False; //Leave False StartPlayer:=0; //Leave at 0 HowManyPlayers:=1; //Leave at 1 NewOres:=True; //Tamper True/False on this, see which 1 works best for you SecondsToWait:=3; //Seconds to wait to click ores RunDir:='E'; //Run Direction for fights/fight randoms end; //----------------------------------------------------------------------------// Procedure DeclarePlayers; Begin NumberOfPlayers( HowManyPlayers ); CurrentPlayer := StartPlayer; Players[0].Name :=''; Players[0].Pass :=''; Players[0].Nick :=''; // Short version of your username to spot randoms Players[0].Active:=True; //Leave true Players[0].String1 := 'Iron'; // Primairy Ore Color Players[0].String2 := 'Iron'; // Secondairy Ore Color wont be mined as much as 1. Players[0].String3 := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2. Players[0].Boolean1 := False; // Is The Pick Equipped? Writeln( IntToStr ( HowManyPlayers ) + ' Players' ); End; //----------------------------------------------------------------------------// Const VersionNumber = '1.0'; CopperColor = 4879520; TinColor = 9277080; ClayColor = 4553880; IronColor = 2898528; SilverColor = 12434885; CoalColor = 2834753; GoldColor = 1881051; MithrilColor = 7359564; AdamantColor = 6322272; RuniteColor = 0; //----------------------------------------------------------------------------// // Mine To Bank; By: Ranger135xp //----------------------------------------------------------------------------// procedure MinetoBank; var RX,RY,EX,EY: Integer; Result2: Boolean; begin PerfectNorth; repeat MineTree := BitmapFromString(3, 3, '938D5322290D533815B2A6A7' + '22290D533815B2A6A7B2A6A7B2A6A7'); //While(D<1000) do begin //D:=D+5; If FindDeformedBitmapToleranceIn(MineTree,RX,RY,554,12,746,92,50,1,False,acc2) then begin Result2:=True; MoveMouse(RX,RY-13); Wait(300); GetMousePos(EX,EY); ClickMouse(EX,EY,True); HumanFlag(0); Mouse(625,20,2,2,True); HumanFlag(0); end else SendArrowSilentWait((Random(2)*2)+1, 20 + Random(10)); end; until(Result2=True); end; //----------------------------------------------------------------------------// // Almost1; By Ranger135xp //Walks to the bank part-way //----------------------------------------------------------------------------// Procedure Almost1; var AX,AY,BX,BY: Integer; Result3: Boolean; begin PerfectNorth; repeat BLadder:= BitmapFromString(2, 12, 'z78DAB370B5303332B1C04B' + '9A3A1B391B1843483713572737030869E668626164862C0B21891' + '187B031490009A11FB2'); begin repeat if FlagPresent then Wait(2000); until(not(FlagPresent)); if FindDeformedBitmapToleranceIn(BLadder,AX,AY,554,12,746,92,50,1,False,acc2) then begin Result3:=True; MoveMouse(AX-18,AY-25); Wait(600); GetMousePos(BX,BY); ClickMouse(BX,BY,True); end else SendArrowSilentWait((Random(2)*2)+1, 20 + Random(10)); end; until(Result3=True); end; //----------------------------------------------------------------------------// // Almost2; Finishes the Walk-To-Bank //----------------------------------------------------------------------------// Procedure Almost2; var CX,CY,DX,DY,D: Integer; Result4: Boolean; begin PerfectNorth; repeat BLadder2:= BitmapFromString(4, 9, 'z78DA337334B13032330393A' + 'E6E6E266E8696A616C64626A6CE46CE06C61012591CA212537CB0' + 'A9070065413016'); begin repeat if FlagPresent then Wait(2000); until(not(FlagPresent)); MakeCompass('N'); if FindDeformedBitmapToleranceIn(BLadder2,CX,CY,554,12,746,164,50,1,False,acc2) then begin Result4:=True; MoveMouse(CX-20,CY); Wait(600); GetMousePos(DX,DY); ClickMouse(DX,DY,True); Wait(4000); repeat if FlagPresent then Wait(3000); until(not(FlagPresent)); HumanFlag(0); Mouse(678,63,2,2,True); Wait(5000+Random(500)); repeat VBank:= BitmapFromString(5, 3, 'z78DAB33036B734B77435713' + '3703380005367236703630869814316C286C81A200164BD00649B' + '12DC'); if FindDeformedBitMapToleranceIn(VBank,x,y,MMX1,MMY1,MMX2,MMY2,35,0,False,acc2) then begin D:=1; MouseFlag(x-6,y-4,1,1); //MouseFlag(x-8,y+2,1,1); HumanFlag(0); end else SendArrowSilentWait((Random(2)*2)+1, 20 + Random(10));//SendArrowSilentWait(3,3); Wait(1000); until(D = 1); //If FindColor(x,y,BankColor,MMX1,MMY1,MMX2,MMY2) then //begin //HumanMouseFlag(x,y,1,1,1); repeat if FlagPresent then Wait(2000+Random(1000)); until(not(FlagPresent)); //Bank; //end end else SendArrowSilentWait((Random(2)*2)+1, 20 + Random(10)); end; until(Result4=True); end; //----------------------------------------------------------------------------// // Banking; Pieces by: Wizzup? //----------------------------------------------------------------------------// Procedure Bank; Var Vx,Vy,kx,ky,LocalOres: integer; begin LocalOres:=CountItemBmpTol(Ore,50); repeat if (FindColorTolerance(kx,ky,BoothColor,MSX1+230,MSY1+137,MSX2-100,MSY2,5)) then begin Wait(300); MoveMouse(kx,ky); end if (IsUpTextMulti('e Booth','Booth','ooth')) then begin GetMousePos(Vx,Vy); PopUp2(Vx,Vy,1,2,'uickly'); end if(not(BankScreen)) then Wait(1000+Random(1000)); until(BankScreen); if BankScreen then begin Wait(Random(1000)+500); FixBank; begin If(EquipPick2=false)then Deposit(2,28,2); Wait(Random(2000)+200); if(EquipPick2=true)then begin ClickAllItemsColorWait('All',65536,1000+Random(100)); Wait(Random(2000)+200); end; end CloseBank; banksC:=banksC+1; TotalOres:=TotalOres+LocalOres; end end; //----------------------------------------------------------------------------// // Progress Report; By: Wizzup? //----------------------------------------------------------------------------// procedure ProgressReport; begin WriteLn(' '); WriteLn(' '); WriteLn(' '); WriteLn('<============== -'+VersionNumber+'- Progress Report ===============>'); writeln('Worked for '+ TimeRunning); WriteLn('Banked '+IntToStr(banksC)+' loads[s].'); WriteLn('Banked '+IntToStr(TotalOres)+' ores;'); writeln('Mining Level : '+ inttostr(Players[CurrentPlayer].level[15])); WriteLn('<=====================================================>'); //PlayerStats; SRLRandomsReport; end; //----------------------------------------------------------------------------// // WalkToMines; By: Ranger135xp //----------------------------------------------------------------------------// Procedure WalkToMines; var CX,CY,DX,DY,RX,RY,EX,EY,F: Integer; Result5,Result6: Boolean; begin repeat VBank:= BitmapFromString(5, 3, 'z78DAB33036B734B77435713' + '3703380005367236703630869814316C286C81A200164BD00649B' + '12DC'); if FindDeformedBitMapToleranceIn(VBank,x,y,MMX1,MMY1,MMX2,MMY2,35,0,False,acc2) then begin F:=1; //MouseFlag(x-6,y-6,1,1); MouseFlag(x-20,y+6,1,1); HumanFlag(0); end else SendArrowSilentWait((Random(2)*2)+1, 20 + Random(10));//SendArrowSilentWait(3,3); Wait(1000); until(F = 1); //If FindColorTolerance(x,y,0,612,37,698,115,0) then Mouse(x,y,1,1,true); HumanFlag(0); Mouse(622,115,2,2,true) HumanFlag(0); PerfectNorth; MakeCompass('N'); repeat BLadder2:= BitmapFromString(4, 9, 'z78DA337334B13032330393A' + 'E6E6E266E8696A616C64626A6CE46CE06C61012591CA212537CB0' + 'A9070065413016'); MineTree := BitmapFromString(3, 3, '938D5322290D533815B2A6A7' + '22290D533815B2A6A7B2A6A7B2A6A7'); if FindDeformedBitmapToleranceIn(BLadder2,CX,CY,554,80,700,167,50,0,False,acc2) then begin Result5:= True; MoveMouse(CX-20,CY+15); Wait(600); GetMousePos(DX,DY); ClickMouse(DX,DY,True); HumanFlag(0); Mouse(642,150,2,2,True); repeat if(FlagPresent) then Wait(Random(2000)+600); until(not(FlagPresent)); if(not(FlagPresent)) then Mouse(654,129,2,2,True); HumanFlag(0); Mouse(674,123,2,2,True); repeat if(FlagPresent) then Wait(Random(2000)+600); until(not(FlagPresent)); if(not(FlagPresent)) then PerfectNorth; MakeCompass('N'); repeat if FindDeformedBitmapToleranceIn(MineTree,RX,RY,554,12,746,165,50,1,False,acc2) then begin Result6:=True; MoveMouse(RX,RY-11); Wait(300); GetMousePos(EX,EY); ClickMouse(EX,EY,True); HumanFlag(0); repeat MineSymbol:=GetSymbolColor(x,y,'mining spot'); Writeln('Mining Symbol Color: '+IntToStr(MineSymbol)); Wait(1000+Random(1000)); until(MineSymbol > 0); ClickMMColorTol(MineSymbol,10); HumanFlag(0); end else SendArrowSilentWait((Random(2)*2)+1, 20 + Random(10)); Wait(600); until(Result6 = True); end else SendArrowSilentWait((Random(2)*2)+1, 20 + Random(10)); Wait(600); until(Result5 = True); end; //----------------------------------------------------------------------------// // AutoColor; By: Wizzup? //----------------------------------------------------------------------------// Function AutoSetColor:Boolean; Var Ax,Ay,TempColor:Integer; Begin Wait(4000); WriteLn('AutoColor is now gathering the colors, please wait.'); Begin If FindObj(Ax,Ay,'ine',OreColor1,9) Then Begin TempColor := OreColor1; OreColor1 := GetColor(Ax,Ay); If Not SimilarColors(TempColor,OreColor1,14) Then Begin OreColor1 := TempColor; OreTol := 9; End Else If Players[0].String1 = Players[0].String2 Then Result := True; WriteLn('AutoColor OreColor1 = '+IntToStr(OreColor1)); End; If Players[0].String1 <> Players[0].String2 Then Begin If FindObj(Ax,Ay,'ine',OreColor2,9) Then Begin TempColor := OreColor2; OreColor2 := GetColor(Ax,Ay); If Not SimilarColors(TempColor,OreColor2,14) Then Begin OreColor2 := TempColor; OreTol := 9; End Else If (Players[0].String1 <> Players[0].String3) Or (Players[0].String2 = Players[0].String3) Then Result := True; WriteLn('AutoColor OreColor2 = '+IntToStr(OreColor2)); End; End; If (Players[0].String1 <> Players[0].String3) Or (Players[0].String2 <> Players[0].String3) Then Begin If FindObj(Ax,Ay,'ine',OreColor3,9) Then Begin TempColor := OreColor3; OreColor3 := GetColor(Ax,Ay); If Not SimilarColors(TempColor,OreColor3,14) Then Begin OreColor3 := TempColor; OreTol := 9; End Else Result := True; WriteLn('AutoColor OreColor3 = '+IntToStr(OreColor3)); End; End; End End; //----------------------------------------------------------------------------// // More Auto Color By: Wizzup? //----------------------------------------------------------------------------// Procedure TheAutoColor; Begin If AutoColor Then Begin Repeat Wait(50); J := J+1; Until(AutoSetColor Or (J >4)); J := 0; End; End; //----------------------------------------------------------------------------// // FindOre; By: Wizzup? //----------------------------------------------------------------------------// Function FindOre(MaxTol:Integer):Boolean; Var Tol,Ex,Ey:Integer; Begin H:=H+1; For G := 1 to H do Begin Case G Of 1: OreColor:= OreColor1; 2: OreColor:= OreColor2; 3: OreColor:= OreColor3; End; End; While (Not (FindColorTolerance(Ex, Ey, OreColor, MSX1, MSY1, MSX2, MSY2, Tol)) And Not (Tol > MaxTol)) Do Begin Tol:=Tol+1; End; If ((FindColorTolerance(Ex, Ey, OreColor, MSX1,MSY1 ,MSX2, MSY2, Tol)) And Not (Tol > MaxTol)) Then Result:=True; Tol:=1; Wait(10); End; //----------------------------------------------------------------------------// // TheMinCount; By: Wizzup? //----------------------------------------------------------------------------// Function TheMinCount(TheNewRocks:Boolean):Integer; Begin If Not NewOres Then Result := 6 Else Result := 3; End; //----------------------------------------------------------------------------// // ChangeGas; By: WT Fakawi and Wizzup? //----------------------------------------------------------------------------// Procedure ChangeGasPixels(Var Gasx,GasY:Integer); Var TempX, TempY: Integer; Begin If FlagPresent Then Begin If FindColorSpiralTolerance(x,y,OreColor,MSX1,MSY1,MSX2,MSY2,4) Then Begin x := TempX; y := TempY; If CheckOre(x,y,OreColor,4) > 2 Then Begin If Distance(MSCX,MSCY,TempX,Tempy) < 40 Then Begin GasX := x; GasY := y; End; End; End; End; End; //----------------------------------------------------------------------------// // Provided by: Wizzup? //----------------------------------------------------------------------------// Procedure BitMaps; Begin Clay := BitmapFromString(4, 4, '86714C89734D8B7650907A52978' + '1569781569A8357957E55A1895CA38B5D9F875B9C8559AC9262A8' + '8F60A58D5FA1895C'); PickaxeMask := BitmapFromString(18, 12, 'z78DA3330400037' + '3030C001F0CB1203DC3000EDEC22D555F4B48B9E3652622FE5AE2' + '5DE04EA86097E7B89497B948418252AA99B472889714CBDF42C1F' + '7099498BBC836C26005E85072C'); OreMask := BitmapFromString(11, 11, 'z78DA73730301033070436' + '2238B60024C35B84CC0A5923C13F0BB937813F0EB22DE04CC5022' + 'CF04CADD404CC890EA0BFCE2F85D4E4C6A212FF470998FCC0600F' + 'B599CC1'); End; //----------------------------------------------------------------------------// // Randoms; By: Wizzup? //----------------------------------------------------------------------------// Function FindRandoms(DoFindPick:Boolean):Boolean; Begin //If HandleTrade Then Result := True; If FindNormalRandoms Then Result := True; If FindFight Then Begin Result := True; RunTo(RunDir,True); End; If DoFindPick Then Begin Result := True; FindPick; End; If NoGameTab Then Begin Players[CurrentPlayer].Loc := 'InGameTab'; Logout; Result := True; Exit; End; End; //----------------------------------------------------------------------------// // MultiPick; By: Wizzup? //----------------------------------------------------------------------------// Function IsMultiPick(Equipped:Boolean):Boolean; Begin If Equipped Then Begin GameTab(4); If CountItemBmpMaskTol(PickaxeMask,20,25) = 0 Then Begin GameTab(5); If Not FindBitMapMaskTolerance(PickaxeMask,x,y,MIX1,MIY1,MIX2,MIY2,20,25) Then Result := False Else Result := True; End Else Result := True; End Else Begin If CountItemBmpMaskTol(PickaxeMask,20,25) = 0 Then Result := True Else Result := False; End; End; //----------------------------------------------------------------------------// // MineIt; By: Ranger135xp, Credit to Wizzup? //----------------------------------------------------------------------------// Function MineIt:Boolean; Var Dx,Dy,Ex,Ey,GX,GY : Integer; TempCount : Integer; Begin If FindOre(OreTol) Then Begin TempCount := InventoryCount; Result := True; If FindObjOre(Dx, Dy, 'Mine', OreColor, OreTol, TheMinCount(NewOres)) Then Begin H:=0; If Not GasCheck(Dx, Dy) Then Begin If Random (9) < 7 Then Begin Mouse(Dx, Dy, 0, 0, True); ChangeGasPixels(Dx,Dy); End; Begin Mouse(Dx, Dy, 0, 0, False); ChooseOption(Ex, Ey, 'ine'); End; ChangeGasPixels(Dx,Dy); If (FlagPresent) Then Begin Flag; Wait(500+Random(500)); End; MarkTime(Mark); While Not ((TimeFromMark(Mark) > (1000 * SecondsToWait)) Or (TempCount <> InventoryCount)) Do Begin If GasCheck(Dx, Dy) Then Begin Mouse(MMCX, MMCY, 2, 2, True); Wait(5001+Random(5001)); End; Wait(50); FindRandoms(True) End End Else Wait(7000+Random(5000)); // If Gas found..... Then wait. End; End Else If H>2 Then H:=0; if FindMMColor(GX,GY,MineSymbol) then Mouse(GX-9,GY+5,2,2,true); if FlagPresent then Wait(3000+Random(1000)); End; //----------------------------------------------------------------------------// // SetOre; By: Wizzup? //----------------------------------------------------------------------------// Procedure SetOreColor; Begin Case LowerCase(Players[CurrentPlayer].String1) Of 'copper' : OreColor1:=CopperColor; 'tin' : OreColor1:=TinColor; 'clay' : OreColor1:=ClayColor; 'iron' : OreColor1:=IronColor; 'silver' : OreColor1:=SilverColor; 'coal' : OreColor1:=CoalColor; 'gold' : OreColor1:=GoldColor; 'mithril' : OreColor1:=MithrilColor; 'adamant' : OreColor1:=AdamantColor; 'runite' : OreColor1:=RuniteColor; End; Case Lowercase(Players[CurrentPlayer].String2) Of 'copper' : OreColor2:=CopperColor; 'tin' : OreColor2:=TinColor; 'clay' : OreColor2:=ClayColor; 'iron' : OreColor2:=IronColor; 'silver' : OreColor2:=SilverColor; 'coal' : OreColor2:=CoalColor; 'gold' : OreColor2:=GoldColor; 'mithril' : OreColor2:=MithrilColor; 'adamant' : OreColor2:=AdamantColor; 'runite' : OreColor2:=RuniteColor; End; Case LowerCase(Players[CurrentPlayer].String3) Of 'copper' : OreColor3:=CopperColor; 'tin' : OreColor3:=TinColor; 'clay' : OreColor3:=ClayColor; 'iron' : OreColor3:=IronColor; 'silver' : OreColor3:=SilverColor; 'coal' : OreColor3:=CoalColor; 'gold' : OreColor3:=GoldColor; 'mithril' : OreColor3:=MithrilColor; 'adamant' : OreColor3:=AdamantColor; 'runite' : OreColor3:=RuniteColor; End; WriteLn('Standard OreColor1 = '+IntToStr(OreColor1)+'; and Standard OreColor2 = '+ IntToStr(OreColor2)+'; and Standard OreColor3 = '+IntToStr(OreColor3)+';'); End; //----------------------------------------------------------------------------// // StartScript; //----------------------------------------------------------------------------// Procedure StartScript; Begin ClearDebug; SetVars; BitMaps; DeclarePlayers; CurrentPlayer := StartPlayer; If not(LoggedIn)then LoginPlayer; If LoggedIn then wait(1000); EquipPick2 := Players[CurrentPlayer].Boolean1; FindPickHeadColor; Players[CurrentPlayer].Level[15] :=GetSkillLevel('mining'); NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars); end; //----------------------------------------------------------------------------// //----------------------------------------------------------------------------// Procedure DoChat; Begin SetChat('On', 1); SetChat('On', 1); SetChat('Off', 2); SetChat('Off', 2); SetChat('On', 3); SetChat('On', 3); End; //----------------------------------------------------------------------------// //----------------------------------------------------------------------------// Begin acc2:= 0.85; SetupSRL; SetupSRLMining; SetMouseMode(False); StartScript; DoChat; MakeCompass('N'); AntiBan; FindWestVarrockColors; repeat MakeCompass('N'); WalkToMines; SetOreColor; TheAutoColor; Wait(2000); SetRun(True); repeat MineIt; Until(InvFull); SetRun(False); MinetoBank; Almost1; Almost2; Bank; ProgressReport; until(False); End.
there used to be
simply delete the "," from the begining of OreTol and that'll fix that error.Code:,OreTol,J,H,G,SecondsToWait,Clay,PickaxeMask,
There was another error after that which I didnt bother to fix cause my friend
said to make my own basically so yeah.
Man, this looks like a really good script, but I keep getting a bunch of different errors...
first I had this: Failed when compiling
Line 18: [Error] (18:1): colon (':') expected in script F:\Programs\SCAR 2.03\Scripts\WESTvarrockMINER.scar
and I saw "OreTol" was at the start of the line.... so... I backspaced so it was on the previous line: var BLadder,BLadder2,MineTree,MineSymbol,StartPlayerOr eTol,
J,H,G,SecondsToWait,Clay,PickaxeMask,
As you can see the "StartPlayer" and "OreTol" are 1 function...
and I get this error :: Failed when compiling
Line 24: [Error] (24:1): Unknown identifier 'OreTol' in script F:\Programs\SCAR 2.03\Scripts\WESTvarrockMINER.scar
I thought they were 2, so I put a comma between them like so: var BLadder,BLadder2,MineTree,MineSymbol,StartPlayer,O reTol,
J,H,G,SecondsToWait,Clay,PickaxeMask...
Then that is all sorted out... then I come to THIS error:: Failed when compiling
Line 26: [Error] (26:1): Unknown identifier 'MouseSpeed' in script F:\Programs\SCAR 2.03\Scripts\WESTvarrockMINER.scar
This script seems really awesome... I don't know if any of the stuff I did was right... But I don't know what to do now.... Any help?![]()
interesting, i had no errors whatsoever, but the character gets stuck while returning to the bank, it just circles the camera in an endless loop after getting halfway to the bank
otherwise, ty for including a banking part w/ a powerminer
i thought that a lot of effort was put into this script and i like it
i am just a first time scripter
If someone was to call me one word that sums up my personality it would be "PWNAGE" or "1337"
Hi looks like a really good script.
But it aint working. Can someone help me please.
I get this error message:
Failed when compiling
Line 17: [Error] (17:1): 'BEGIN' expected in script C:\Documents and Settings\...\Desktop\Ranger135xp's West Varrock.scar
guys, don't worry, the script will be fixed. i noticed it gets stuck on the way back for me as well, i think it's from the new SRL. I'll have to update my script to fit the newer versions.
All future scripts CANCELED!
Eh, I'm done scripting.
deos this script actuall works good?
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