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Thread: FindVarrockRoadColor

  1. #1
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    Default FindVarrockRoadColor

    SCAR Code:
    program New;
    {.include SRL/SRL.scar}
    begin
      setupSRL;
      FindVarrockRoadColor;
      RadialWalk({varrockroadcolor}, 46, 68, 70, 1, 1);
    end.

    how can i get varrock road color to be the color that radial walk walks on?
    because the road color changes sometimes so i cant put one color. any help much apreciated

    btw i know i put {VarrockRoadColor} dont say remove the {} i just did it to show the part i need help with

  2. #2
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    Default

    i also had a problem with this

    SCAR Code:
    program New;
    {.include SRL/SRL.scar}
    var x,y:integer;
    begin
    setupSRL;
    repeat

    if FindColorTolerance(x, y,8014 , 0,0,2000,2000,100) then
    begin
    Mouse(x,y,0,0,true);
    end;
    until(false);
    end.

    if it finds the color it moves to the corner top left corner of the screen

    edit:btw the x1,y1,x2,y2 are such a large area because im useing paint to test these procedures im making.

  3. #3
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    Default

    SCAR Code:
    Program New;

    {.include SRL/SRL.scar}

    Begin
      SetupSRL;
      ActivateClient;
      If LoggedIn Then
        RadialWalk(FindVarrockRoadColor, 46, 68, 70, 1, 1);
    End.

  4. #4
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    Default

    Quote Originally Posted by Timer View Post
    SCAR Code:
    Program New;

    {.include SRL/SRL.scar}

    Begin
      SetupSRL;
      ActivateClient;
      If LoggedIn Then
        RadialWalk(FindVarrockRoadColor, 46, 68, 70, 1, 1);
    End.
    tyvm

  5. #5
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    Default

    Here is a procedure I used maybe it will help!

    SCAR Code:
    Procedure WalkToOak;
    begin
      begin
      if RadialWalk(FindVarrockRoadColor, 230, 260, 69, 2, 2) then
        begin
          FFlag(1);
          WriteLn('Walking To Oak Step 1');
        end else
        begin
          WriteLn('Did not complete Walking To Oak step 1');
          Logout;
          NextPlayer(True);
          Exit;
        end;
      end;
        begin
        if RadialWalk(15658734, 206, 241, 56, 2, 2) then
          begin
          FFlag(1);
          WriteLn('Walking To Oak Step 2');
        end else
        begin
          WriteLn('Did not complete Walking To Oak Step 2');
          WriteLn('Runescape Could of Changed Colors!');
          Logout;
          NextPlayer(True);
          Exit;
        end;
      end;
    end;
    This is for Jagex!

    My Public Scripts
    Simple AutoTalker
    Face Maker

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