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Thread: Rimmington Willow Chopper and Seller

  1. #1
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    Default Rimmington Willow Chopper and Seller

    Script information
    Chops the willows south east of rimmington and sells them in rimmington general store

    Features
    Fully autocolor- gets 3 colors of the tree so it finds a tree in few mouse movements

    Combines fast woodcutting experiance with a small profit

    Baised on SRL preachings- no endless loops, multiple players, that sort of thing

    Please note
    This is the leecher version of this script, antibans and other things are not included in this version, if you are a SRL member, go to SRL members scripts in the woodcutting section to find the real version.

    Please post progress reports- This is a leecher script, i dont really expect any, but if you please my enough and iv had a good day, i might send you the members version

    I'v fixed some bugs and made this version 1.1, thanks to everyone who posted bugs!
    Join the Official SRL IRC channel. Learn how to Here.

  2. #2
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    Default

    ill try it out here when i get time to =)

  3. #3
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    Default

    looks good, im not member yet, so ill write my own antiban for now will test later, got a guidlminer running in a virtual pc, so cant do anther

  4. #4
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    Default

    wow...sounds nice i'll test it soon.

    Accept that the waters around you have grown.

  5. #5
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    Default

    A job well done. You know how to use SRL very well!

  6. #6
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    Default

    Yea, looks like a sweet script, gunna test soon thanks.

  7. #7
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    Default

    Yeah thanks, i should try it later ( my noob's wc lvl is too low at the moment )

  8. #8
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    Default

    what is diffent to the "members" version?

  9. #9
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    Default

    shitsoft, i guess there is a much better script without bugs and ur Army can work more effectively with that one...

  10. #10
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    my noob "army" everytime die when i run a script for some hours

  11. #11
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    Default

    I cleaned up the "Leecher Version".

    SCAR Code:
    program rimmingtonwillowchopperseller;                                         {
    "He only knew that fire was good, fire was beautiful, the fire
    was something he needed and would always need. Wonderful fire!"
                             Trashcan Man, Stephen King - The Stand

    I always put a quote at the beginning of my scripts

    {.Script Info:
    # ScriptName  = Rimmington Willow Chopper Seller
    # Author      = Yakman
    # Description = Chops Willows in Rimmington and sells in the general store
    # Version     = 1.0
    # Date        =
    # Comments    = Made with SRL 3.2
    /Script Info

     [==================================================================]
     [    Name        : Rimmington Willow Chopper Seller                ]
     [    Writer      : Yakman                                          ]
     [    Catagory    : Woodcutter                                      ]
     [    Description : Chops willows and sells in general store        ]
     [    Usage       : Standard SCAR (Very bright, 32-bit color,       ]
     [                                        that sort of thing        ]
     [    Autocolor   : Yes                                             ]
     [    SRL Ver.    : SRL 3.2                                         ]
     [    Notes       : Leecher Version                                 ]
     [==================================================================]

    This script is the leecher version of Rimmington Willow Chopper Seller.
    The Full version is in SRL Member Scripts.

    This isnt rapidshare - shit unless you pay, this is simply a anti-leecher
    precaution, you dont have to pay anything, just learn SCAR and become an SRL
    member.

    The general coding style of this is baised on WT-Fakawi's teaching, in
    particular, his Goblin Scheduler, so Thanks for that, and Thanks to Dankness
    for rewriting it for SRL 3.0

    The script log chops the willows south-east of the range shop in Rimmington.
    It chops a full load then sells the willows in Rimmington general store.The
    script combines fast Woodcutting training with a small profit

    The script numbers its reports and displays the time with them so you know
    when this report was displayed.

    Axe weilded or in First Inventory Spot
    A coin pile in first or second space depending on axe location

    Players start in the general store or at the Willows
    (Note: On the first time you try it, start in the general store, so you end
    up at the right group of willows)

    I'd ask you to post reports and bugs on the thread, but you're not going to,
    with this being a leecher version and all.

    {.include srl\srl.scar}

    {.include srl\srl\extended\xmapwalk.scar}
    {.include srl\srl\skill\woodcutting.scar}

    var
      treecol1,treecol2,treecol3,trips,trips2do,reportno,checklvl,
      chped,money,tol,treetime:integer;findnests,yakmandebug:boolean;

    procedure setup;
    begin
      yakmandebug:=true//true=show in debug log, false=show in status
      tol:=6  //tolerance for tree color (6 is fine)
      treetime:=30000 //time that characters waits after clicking tree
      screenshots:=false; //take screenshots of stuff
      lampskill:='woodcutting';//skill to use genie lamp on
      findnests:=false; //only members get birds nests - anyway it slowly fills your inventory
    end;

    const
      StartPlayer         = 0;        // Determines who will play first

    procedure DeclarePlayers;
    var i:integer;
    begin
      HowManyPlayers  :=2;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer:=StartPlayer;

      Players[0].Name :='';
      Players[0].Pass :='';
      Players[0].Nick :='';        //All locations are in rimmington
                                   //At the willows south of range shop
      Players[1].Name :='';        //Or at the general store
      Players[1].Pass :='';
      Players[1].Nick :='';

      Players[2].Name :='';
      Players[2].Pass :='';
      Players[2].Nick :='';

      for i:=0 to howmanyplayers-1 do
      players[i].active:=true
    end;

    procedure yakdebug(s:string); //idea from WT-Fakawi/Dankness
    begin
      if(yakmandebug)then
       writeln(s)
      else
       status(s)
    end;

    procedure wherearewe;
    var xk,yk:integer;
    begin
      if(not findsymbol(xk,yk,'quest'))and(not findsymbol(xk,yk,'shop'))then
       begin
         players[currentplayer].loc:='lost'
         logout
         writeln('Player '+players[currentplayer].name+' is lost somewhere')
       end;
      if(findsymbol(xk,yk,'quest'))and(findsymbol(xk,yk,'shop'))then
       begin
         players[currentplayer].loc:='middle'
         yakdebug('Player is between the Willows and Shop')
       end;
      if(FindSymbol(xk,yk,'shop'))and(not(findsymbol(xk,yk,'quest')))then
       begin
         players[currentplayer].loc:='general store'
         yakdebug('We are in the general store')
       end;
      if(findsymbol(xk,yk,'quest'))and(not findsymbol(xk,yk,'shop'))then
       begin
         players[currentplayer].loc:='willows'
         yakdebug('We are at the willows')
       end;
    end;

    procedure nxtplayer(state:boolean);
    begin
      NextPlayer(state)
      if(state)then writeln('Active set to true')
      else writeln('Active set to false')
      if(state)then
       while(not(findaxeheadcolor))do
        begin        //makes sure the player has an axe
          players[currentplayer].loc:='no axe'
          nextplayer(false)
        end;
      highestangle
      makecompass('n')
      wherearewe
      setchat('friends',2)
      trips2do:=2+random(2)
      trips:=0
      nicknamebmp:=createbitmapmaskfromtext(players[currentplayer].nick,upchars)
      writeln(players[currentplayer].name+' will do '+inttostr(trips2do)+' trips before switching')
    end;

    {*******************************************************************************
    procedure SellCoords(x, y, amount: Integer);
    By: RSN
    Description: Sells Item at x, y
    *******************************************************************************}

    procedure SellCoords(x, y, amount: Integer);
    var
      ix, iy : Integer;//i copyed this because if i include skills\buysell.scar
      ToSell : array[1..3] of Integer;//i get some duplicate identifier
      Done :   array[1..3] of Integer;
    begin
      ix := x;
      iy := y;
      ToSell[1] := amount div 10;
      ToSell[2] := (amount mod 10) div 5;
      ToSell[3] := (amount mod 10) mod 5;
      while (done[1] < toSell[1]) do
      begin
        Mouse(ix, iy, 3, 3, False);
        Wait(450);
        if (ClickOption('Sell 10', 2)) then
          Done[1] := done[1] + 1
        else
          Exit;
        Wait(300);
      end;
      while (done[2] < toSell[2]) do
      begin
        Mouse(ix, iy, 3, 3, False);
        Wait(450);
        if (ClickOption('Sell 5', 2)) then
          Done[2] := done[2] + 1
        else
          Exit;
        Wait(300);
      end;
      while (done[3] < toSell[3]) do
      begin
        Mouse(ix, iy, 3, 3, False);
        Wait(450);
        if (ClickOption('Sell 1', 2)) then
          Done[3] := done[3] + 1
        else
          Exit;
      end;
    end;

    procedure playerstats;
    var i:integer;active:string;
    begin
      writeln('<=====================================================>')
      writeln('  Name       : '+players[currentplayer].name)
      writeln('  Number     : '+inttostr(currentplayer))
      writeln('  Worked     : '+inttostr(players[currentplayer].worked))
      writeln('  Cut & Sold : '+inttostr(players[currentplayer].integer1))
      writeln('  Money Made : '+inttostr(players[currentplayer].integer2))
      writeln('  Loc        : '+players[currentplayer].loc)
      writeln('  Trips left : '+inttostr(trips2do-trips))
      writeln('<=====================================================>')
      writeln('   =Players Summary=')
      for i:=0 to howmanyplayers-1 do
      begin
        if(players[i].active)then active:='True' else active:='Flse'
        writeln('   '+inttostr(i)+':'+players[i].name+'='+active
        +' WCLvl:'+inttostr(players[i].level[20])+' '+
        +' Cut:'+inttostr(players[i].integer1)+' '+
        +' Gp:'+inttostr(players[i].integer2)+' '+
        +' Wrked:'+inttostr(players[i].worked)+' '+
        +' Loc:'+players[i].loc)
      end;
      writeln('<=====================================================>')
    end;

    procedure report;
    var pa,i:integer;
    begin
      for i:=0 to howmanyplayers-1 do
      if(players[i].active)then pa:=pa+1
      writeln('')
      writeln('<=====================================================>')
      writeln('<==== Rimmington Willow Chopper Seller by Yakman  ====>')
      writeln('<=== Leecher Version - Become a SRL member for full ==>')
      writeln('<===Report Number '+inttostr(reportno)+'=================================>')
      writeln(' Reporting at   '+thetime)
      writeln(' Worked for     '+timerunning)
      writeln(' Chopped & Sold '+inttostr(chped)+' Logs')
      writeln(' Made           '+inttostr(money)+' gp by selling Logs')
      writeln(' Remaining      '+inttostr(pa)+' Active players')
      reportno:=reportno+1
      playerstats
    end;

    procedure antirandom;
    begin
      yakdebug('Checking for randoms')
      findnormalrandoms
      if(findfight)then  //this bit runs if attacked
       begin
         if(screenshots)then savescreenshot('Whos attacking? - '+timerunning+'.bmp')
         writeln('Running Away')
         wait(100+random(200))
         runawaydirection('W')
         wait(5000+random(5000))
         writeln('Running Back')
         runback
       end;
      findhead
      if(findnests)then //finds birds nest
       findbirdsnest
      if(FindEnt(treecol1))then //anti ent
       begin
         writeln('Found An Ent')
         if(screenshots)then
          savescreenshot('Ent Found '+timerunning+'.bmp')
       end;
      if(timefrommark(checklvl)>120000)then
       begin
         players[currentplayer].level[20]:=GetSkillLevel('woodcutting')
         yakdebug(players[currentplayer].name+'''s woodcutting level is '+inttostr(players[currentplayer].level[20]))
         marktime(checklvl)
         checklvl:=checklvl-random(5000)+random(5000)
       end;
    end;

    procedure findtreecol;//leecher version of this
    var t:integer;k:boolean;
    begin
      t:=1
      while(not k)do
        begin
        if(not loggedin)then exit
        if(t>=50)then break
        case random(10) of
          0:mmouse(201,79,20,20)
          1:mmouse(301,80,20,20)
          2:mmouse(382,80,20,20)
          3:mmouse(154,130,20,20)
          4:mmouse(260,130,20,20)
          5:mmouse(340,130,20,20)
          6:mmouse(175,230,20,20)
          7:mmouse(247,230,20,20)
          8:mmouse(345,230,20,20)
          9:mmouse(200,80,150,150)
        end;
        yakdebug('Finding tree colors attempt '+inttostr(t))
        wait(500+random(1000))
        if(isuptextmulti('Willow','wn Wil','own W'))then
         begin
           getmousepos(x,y)
           treecol1:=getcolor(x,y)
           mmouse(x+5,y+5,4,4)
           if(isuptextmulti('Willow','wn Wil','own W'))then
            begin
              getmousepos(x,y)
              treecol2:=getcolor(x,y)
            end else
             begin
               mmouse(x-10,y-10,4,4)
               if(isuptextmulti('Willow','wn Wil','own W'))then
                begin
                  getmousepos(x,y)
                  treecol2:=getcolor(x,y)
                end;
             end;
             mmouse(x+5,y-5,4,4)
             if(isuptextmulti('Willow','wn Wil','own W'))then
              begin
                getmousepos(x,y)
                treecol3:=getcolor(x,y)
              end else
               begin
                 mmouse(x-10,y+10,4,4)
                 if(isuptextmulti('Willow','wn Wil','own W'))then
                  begin
                    getmousepos(x,y)
                    treecol3:=getcolor(x,y)
                  end;
               end;
               writeln('Tree colors is '+inttostr(treecol1)+','+inttostr(treecol2)+','+inttostr(treecol3))
               k:=true
        end;
        t:=t+1
      end;
      if(not k)then
       begin
         players[currentplayer].loc:='cant find tree color'
         logout
       end;
    end;

    procedure choponce;
    var ar:integer;
    begin
      yakdebug('Finding Tree...')
      if(findcolorspiraltolerance(x,y,treecol1,106,72,469,282,tol))
       and(findcolorspiraltolerance(x,y,treecol2,106,72,469,282,tol))
        and(findcolorspiraltolerance(x,y,treecol3,106,72,469,282,tol))then
       begin
         mmouse(x-random(5),y-random(5),5,5)
         if(isuptextmulti('Willow','wn Wil','own W'))then
          begin
            yakdebug('Found Tree')
            wait(500+random(500))
            getmousepos(x,y)
            mouse(x,y,0,0,true)
            marktime(ar)
              repeat
                if(invfull)then break
                antirandom
                wait(500+random(500))
              until(timefrommark(ar)>=treetime)
              wait(1000+random(2000))
          end;
       end;
      antirandom
      wait(500+random(500))
    end;

    procedure shop2willow;
    var mmwillow:integer;
    begin
      yakdebug('Walking to Willows')
    mmwillow := BitmapFromString(8, 8, 'z78DA8D8F310E80500C42AF' +
         '84FCAAE9AAF1FE5732B11D4850F33BB0F0480178BF81485CF875B' +
         '9933846AEE712AD962AA6C9C76DFD484DF196D53E4126B652E78B' +
         'D186CA774A3EFA76257DE93C5F7703606F4D4B');
      while(not FindSymbol(x,y,'water'))do
        begin
        wait(100)
        yakdebug('Searching for Water symbol')
        if(not loggedin)then exit
      end;
      setrun(true)
      setrun(true)
      gametab(4)
      mouse(x+10,y+10,10,10,true)
      antirandom
      Flag
      findsymbol(x,y,'quest')
      yakdebug('Walking a left of quest symbol')
      mouse(x-20,y,3,3,true)
      flag
      wait(2000+random(1000))
      yakdebug('Finding deformed willow in minimap')
      if(finddeformed(x,y,mmwillow,622,84,683,158))then
       begin
         mouse(x-8,y+10,2,2,true)
         flag
         yakdebug('At willows')
         freebitmap(mmwillow)
       end;
      players[currentplayer].loc:='willows'
      if(not findaxeheadcolor)then nxtplayer(false)
      trips:=trips+1
      report
    end;

    procedure willow2shop;
    begin
      chped:=chped+26
      if(equipaxe)then chped:=chped+1
      if(equipaxe)then players[currentplayer].integer1:=players[currentplayer].integer1+1
      players[currentplayer].integer1:=players[currentplayer].integer1+26
      report
      yakdebug('Walking to shop')
      if(not loggedin)then exit
      setrun(false)
      setrun(false)
      antirandom
      gametab(4)
      if(not findsymbol(x,y,'water'))then
       begin
         yakdebug('Not found water- walking north to see it')
         mouse(644,45,5,5,true)
         antirandom
         flag
         findsymbol(x,y,'water')
         antirandom
         mouse(x,y,10,10,true)
         antirandom
         flag
       end
      else
       begin
         yakdebug('Found water symbol')
         mouse(x,y,10,10,true)
         antirandom
         flag
       end;
      findsymbol(x,y,'shop')
      mouse(x,y-15,5,5,true)
      yakdebug('Walking to Shop symbol')
      antirandom
      flag
      antirandom
      wait(2000+random(1000))
      players[currentplayer].loc:='general store'
    end;

    procedure sell;
    var beforesell,aftersell,keeper,keeper2,tout:integer;found:boolean;
    begin
      if(not invfull)then exit
      tout:=1
    keeper2:= BitmapFromString(5, 5, 'z78DA4D8C510A80500804AF64' +
         '96689FEE46F73F523E147A3B301F032AF28F4A45B4EF2238FDAC9' +
         '2345EE06E64714C713ADE361C9EA050E0D3B3D0FD7F5D191E4621' +
         'E3356B7F14A3231A');
    keeper := BitmapFromString(5, 5, 'z78DA65CC5B0A80400C43D12D' +
         '8D751ECD6793D9FF9A2C54503117CE675A7B16CA3EC2E12E2EAEE' +
         '0AD322B31313D6432FADF7AE0CE7AA9A1C15DA2E374948CEC787B' +
         '014399233E');
      if(equipaxe)then
       CountInvSlot(beforesell,1,1)
      else
       CountInvSlot(beforesell,1,2)
      yakdebug('Amount of money in inventory is '+inttostr(beforesell))
      repeat
        gametab(4)
        yakdebug('Finding Deformed Shopkeepers head- attempt '+inttostr(tout))
        if(FindDeformed(x,y,keeper,msx1,msy1,msx2,msy2))then
         found:=true
        else
         begin
           gametab(1+random(2))
           gametab(4)
           if(FindDeformed(x,y,keeper2,msx1,msy1,msx2,msy2))then
            found:=true
         end;
         if(found)then
          begin
            gametab(1+random(2))
            gametab(4)
            mmouse(x+2,y+5,3,10)
            wait(1500+random(500))
            if(isuptextmulti('Talk','Shop','eeper'))then
             begin
               yakdebug('Found shopkeeper')
               getmousepos(x,y)
               mouse(x,y,0,0,false)
               wait(400+random(300))
               if(not PopUp('Trade'))then
                popup('Canc')
               freebitmap(keeper)
               freebitmap(keeper2)
               flag
               break   //slight variation to break from loop
             end;
          end;
          wait(300+random(200))
          if(tout=6)then begin mouse(642,80,10,10,true) yakdebug('Moving around to see the keeper') end
          if(tout>=12)then logout
          tout:=tout+1
      until(not loggedin)//slight variation to the normal loop failsafe
      yakdebug('Selling logs')
      SellCoords(702+random(14),441+random(8),30)
      while(not findsymbol(x,y,'shop'))do
        begin
        if(not loggedin)then break
        wait(100+random(200))
      end;
      mouse(x,y,5,5,true)
      flag
      if(equipaxe)then
       CountInvSlot(aftersell,1,1)
      else
       CountInvSlot(aftersell,1,2)
      yakdebug('Just made '+inttostr(aftersell-beforesell)+' Gp')
      players[currentplayer].integer2:=players[currentplayer].integer2+(aftersell-beforesell)
      money:=money+(aftersell-beforesell)
      report
    end;

    procedure setupscript;
    begin
      setupsrl;
      activateclient;
      declareplayers;
      mousespeed:=4;
      symbolaccuracy:=0.7;
      setup;
      nicknamebmp:=createbitmapmaskfromtext(players[currentplayer].nick,upchars);
      loginplayer;
      highestangle;
      makecompass('n');
      wherearewe;
      setchat('friends',2);
      if(not(findaxeheadcolor))then
       nxtplayer(false);
      trips2do:=2+random(2);
      trips:=0;
      nicknamebmp:=createbitmapmaskfromtext(players[currentplayer].nick,upchars);
      writeln(players[currentplayer].name+' will do '+inttostr(trips2do)+' trips before switching');
    end;

    begin
      setupscript;
      repeat
        if(players[currentplayer].loc='willows')then
         begin
           findtreecol;
           repeat
             if(not loggedin)then break
              choponce;
           until(invfull)
           willow2shop;
         end;
         if(players[currentplayer].loc='middle')then
          shop2willow;
         if(players[currentplayer].loc='general store')then
          begin
            sell;
            shop2willow;
          end;
          if(trips>=trips2do)then nxtplayer(true)
          if(not loggedin)then nxtplayer(false)
      until(false)//i know srl has no endless loops, but the break for this
    end.      //is in nextplayer

    Didn't try it yet, but I will and I'll post a progress report. Thanks alot.

  12. #12
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    what is the optimal amount of players which i can add to cutting willows and stuff?

  13. #13
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    what is peoples obsetion with that horrid way of writing, too many spaces and returns in my opinion

    however, if you want to keep that "cleaned up" version then your welcome to

    stuff the leecher version doesnt have...

    the members version finds tree color using FindDeformed, the leecher moves the mouse around and hopes for IsUpText('Chop')
    the members version can display debug stuff in the scar title, the leecher can only do writeln and status
    the members version has antibans and reponds to "hi" and "wc lvl", it also doesnt log out when a mod comes but asks "whats that crown" "wow a mod" it also does things like randomchat, ghostspeak and remainitems('logs')
    the members version uses FFlag and sells its logs from a few inventory locations
    in the member version you set a time limit, the script continues cutting until the time limit is over, if you get another log, the time limit is reset
    theres also a couple of other stuff like a random next player option

    i think i might put this list in the main post

    srl3333333, you can have as many players as you want, the more the merrier

    also people be careful because this version is a little buggy, im working on it and a few other tweaks
    Join the Official SRL IRC channel. Learn how to Here.

  14. #14
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    What would I have to do to get the members version of the script? I'm working on a script right now for membership.

  15. #15
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    iv fixed some bugs and made this version 1.1
    i also added an option for yakdebug which was already in the members version, i decided leechers could have it too

    Thanks to everyone who poste bug!!
    Join the Official SRL IRC channel. Learn how to Here.

  16. #16
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    Thanks Yakman. I'm downloading now, I'll try it when I get the chance.

    I don't suppose that pleased you enough to send the members version of the scipt.... :wink:

    Anyway, thanks for releasing any version at all for the non-members section; I haven't really crafted any scripts yet (and I am trying to work on it when I get the time), and I appreciate working ones that I can use. Thanks again.

  17. #17
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    When i try the script i always get this error:
    Line 802: [Error] (6183:11): Unknown identifier 'FindColorCircleD' in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Color.scar
    any suggestiosn?

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