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Thread: baa [#10]

  1. #1
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    Default baa [#10]



    It's been a while since I released a script so heres one I've heard suggested quite a bit, so I hope people want to use this...? It's a lumby sheep shearer and spinner, then banks at the lumby castle bank. You can use the players.loc to start in different places. Make sure you got some shears!

    The script is not really done right now, theres probably alot of bugs to work out, but its definitely working. One thing I will be adding is a home teleport option that will use the home teleport anytime it gets lost or offtrack. But for now, the walking works very good, lumby castle navigating is extremely good, and I spent a long time on the gate handling.

    Leave some feedback, because I know theres alot of stuff in the script that could be written more efficiently. It would be greatly appreciated

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    i tried it out and it sheared 10 sheep and then just started walking west.

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    Buhaha! I rember requesting something like this! I'll look it over.


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    hehe i requested this although i don't really need it atm. i'll make sure i look through it tomorrow, i gotta study maths now

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    haha alright, i guess this wasnt as wanted as Id originally thought. Still a cool script though

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    Argh. I read the first 100 lines and couldn't keep on going...start capitalising words please Good job anyway.
    [CENTER][img]http://signatures.mylivesignature.com/54486/113/4539C8FAAF3EAB109A3CC1811EF0941B.png[/img][/CENTER]
    [CENTER][BANANA]TSN ~ Vacation! ~ says :I Love Santy[/BANANA][/CENTER]

    [CENTER][BANANA]Raymond - Oh rilie? says :Your smart[/BANANA][/CENTER]

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    Hmm, well balls of wool sell for ~5 each and regular wool sells for like 100 each on the exchange. Perhaps you should make spinning optional.

    I didn't look yet, but you could always put a field for each character that would tell it what to do. Like 'shear', 'spin', or 'both'. Then you could do all banking or all spinning if you wanted to.

    Autocoloring the wall and ladder look nice. Do they work 100%?


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    Quote Originally Posted by tarajunky View Post
    Hmm, well balls of wool sell for ~5 each and regular wool sells for like 100 each on the exchange. Perhaps you should make spinning optional.

    I didn't look yet, but you could always put a field for each character that would tell it what to do. Like 'shear', 'spin', or 'both'. Then you could do all banking or all spinning if you wanted to.

    Autocoloring the wall and ladder look nice. Do they work 100%?
    yeah, spinning is already optional in my new version. And yes, so far for me during all my testing all the autocoloring has worked 100%

    @santa - haha, sry! I've camelCased since I was a wee little one. old habits die hard.

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    Okay. This space is reserved for proggies of my own.

    Buaha.

    Anyway, munk, could you make a monk killer? There isnt any around here, and... weelll.. chickens dont really give much exp.

    Btw, i just posted a whole chunk of reports on your forefeathers

    EDIT NO.1
    Strange. It doesnt even compile for me, and comes up with a strange excuse for it
    Line 57: [Error] (8938:24): Type mismatch in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/AntiRandoms/EvilBob.scar
    This error is not in your script, but if can be, can somebody help me?

    Never mind. I managed to fix it by updating srl again. But i was sure that i was at srl rev [#10]. Oh well...

    EDIT.2

    After watching it run for a bit, heres a couple of bugs

    1. When searching for the door to the sheep pen, it sometimes clicks the one behind the farm. It still manages to go to lumbridge bank, as FFlag(open) (is it that one, im not sure..) requires the flag to be seen in the minimap, and the flag dispeared as it walked throug the real sheep pen door

    2. Set the spinning wheel's colour a bit lighter, it kept mistaking the door south of the door to the spinning wheel room as the spinning wheel.

    3.Maybe add a snippit of code that stops me from shearing the sheep when [quote]Isuptext(talk-to)[quote] cuz there is those two really annoying penguins......
    How annoying it is?
    EDIT NO.3
    Uhm. My account got stuck at the grounds of the lumbridge castle, next to the fountains. It was lagging really badly, and my mouse pointer kept pointing at the ladders inside the keep/two towers next to the gate of lumby castle (gate? o.o) So i stopped it.

    8< 8< 8< 8< 8< 8< 8< 8< 8< 8< 8< 8< 8< 8<

    Baaaaaaaaaaah! 1.0
    by munk

    14 Minutes and 36 Seconds
    Spun 27 balls

    8< 8< 8< 8< 8< 8< 8< 8< 8< 8< 8< 8< 8<
    Da first proggie

    BTW, you might like to add a
    ClearDebug;
    somewhere inside the code, as the debug box was getting a biiiit crowded
    [QUOTE]<GoF`> oh no its Raymooond
    <Raymooond> Heya
    <GoF`> is it ray or some other ray?
    <LeeLokHin> No idea
    <LeeLokHin> Raymond, what's the game you like the most?
    <Raymooond> Runescape
    <-- LeeLokHin has kicked Raymooond from #srl (Faker.)[/QUOTE]

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    Heyyy..
    i tried your script and it works pretty good...
    But...
    there are a few bugs in it...
    the walking from bank to sheeps/ from sheeps to bank isnt very good...
    it often click somewhere and than it searches for the gate...
    maybe you should walk by clicking symbols?
    also...
    you should try to find those pinguin and make your script not click it..
    by searching for the text "talk to"
    I hope you will make your proggy a bit better...
    otherwise...
    a great script..
    awsome work

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    I I always wanted a crafting script that worked, thanks man!

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    Quote Originally Posted by Runeman View Post
    I I always wanted a crafting script that worked, thanks man!
    Why would u want to train crafting with spinning wool ? It gives like 5 exp for every wool spun .
    Looks like a nice script, i don't have any time to test it atm, srry .

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