alright, this isn't for RS, its for another game...
here is my issue, i am trying to determine what number is at a given position (sudoku game) i have the script take a position like this:
getNumber(xPos[i],yPos[i]);
this is one thing i've tried:
function getNumber(a, b: Integer) : Integer;
begin
if(FindDTM(one,x,y,a,b,a+xPlus,b+yPlus)) then
begin
writeln('wow');
end
else
begin
writeln('damn');
end
end;
aswell as trying all the different bitmap types
the number is always the same shape and colors, but depending on where on the board it is, it is covered in black dots differently
here are some examples, you will need to zoom in...
however, if i took the number from a different spot on the board, it would have the black spots in different positions...
is there anyway to do this? i need nothing with color, just the shape i think... i think i did the DTM correct, but i could not find a good tutorial for it, i used an older one from sythe *shudder*
please and thanks on any help or suggestions





Reply With Quote





