Just had a quick look over your script
SCAR Code:
RadialWalk(9198640, 80, 90, 71, 0, 0);
Flag;
RadialWalk(MMRoadColor, 120, 90, 69, 0, 0);
First, the radius can be a maximum of 70, second, it's better to go for a radius of 60, cause with the 70 radius one the flag might not show up on the minimap at the initial click, so your script will see it as the flag being gone and continue. If using a radius of 60 is not an option, then i suggest using a pauze before looking for the flag, like Wait(200 + Random(50)); That way the player will move towards the flag, so it shows up on to the minimap before it starts to look for it.
Some other advice:
- Replace Flag with FFlag(0), it does the same but FFlag has better failsafes.
- Remove the FindFastRandoms procedure, FindNormalRandoms does it all
- If possible, make your bitmaps smaller