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Thread: can someone look over my script please

  1. #1
    Join Date
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    Default can someone look over my script please

    would someone be willing to look over my script and tell me what to change, i no the walking isnt the greatest, but its my 3rd script, so im happy with it for now, i will change walking later. it has done a couple loads for me when testing.

    SCAR Code:
    program IronMinerSuperHeaterBanker;
    {.include SRL/SRL.scar}


    // start in al-kharad bank, the most north booth
    // have map facing north at highest angle
    // have rs on v-bright
    // have pick-axe unequiped, a fire staff equiped, and 26 natures in ur 2nd inv spot
    // have ur other natures in the top right vorner of your bank
    // you might have to go through and get some colors but just try it first before you do
    // fill out ur srl id/pass, and declare your player, then hit run

    var
    x, y: Integer;
    time: Integer;
    i: Integer;
    Ores: Integer;
    Loads: Integer;
    Bars: Integer;


    const               // DONT CHANGE UNLESS NECCESARY
    IronColor= 2766938; // set color of iron in the rock
    RockColour= 2439027; // rock outside bank
    CactusColour= 1186104; //dont change
    Water= 12227199;  // water north of gem stall
    RockColour2= 2900095; // rocks in a + formation
    SuperHeatColor= 65927; //color of the red in the superheat in mage book
    IronColor2= 2305610; //iron ore in inv
    RockColour3= 4017533; // rocks by waters
    FloorColor= 6854809;



    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
     
      SRLId:= 'idhere';
      SRLPassword:= 'srlpasshere';

      Players[0].Name := 'usernamehere';
      Players[0].Pass := 'passhere';
      Players[0].Nick := 'nickhere'; //3 - 4 letters of YOUR username, example: sern
      Players[0].Active := True;
    end;



    procedure ProgressReport;
    begin
    ClearDebug;
       Writeln('[]========================================[]');
        Writeln('---------------->Our Proggy<----------------');
        Writeln('  did ' + IntToStr(Loads) + ' Loads' + '    ');
        Writeln('---------------------------------------------');
        Writeln('  Mined ' + IntToStr(Ores) + ' Ores' + '        ');
            Writeln('---------------------------------------------');
        Writeln('  Superheated ' + IntToStr(Bars) + ' Ores into Bars' + '        ');
        Writeln('[]========================================[]');
        SRLRandomsReport;
    end;


    procedure Signature;
    begin
      ClearDebug;
      writeln('Ummmmm0ks Iron Miner SuperHeater Banker');
      wait(75 + random(75));
      writeln(' ____ ___                                       _______   __    ');
      wait(75 + random(75));
      writeln('|    |   \_____   _____   _____   _____   _____ \   _  \ |  | __');
      wait(75 + random(75));
      writeln('|    |   /     \ /     \ /     \ /     \ /     \/  /_\  \|  |/ /');
      wait(75 + random(75));
      writeln('|    |  /  Y Y  \  Y Y  \  Y Y  \  Y Y  \  Y Y  \  \_/   \    < ');
      wait(75 + random(75));
      writeln('|______/|__|_|  /__|_|  /__|_|  /__|_|  /__|_|  /\_____  /__|_ \');
      wait(75 + random(75));
      writeln('              \/      \/      \/      \/      \/       \/     \/');
      wait(75 + random(75));
      writeln('.___                          _____  .__                     ');
      wait(75 + random(75));
      writeln('|   |______  ____   ____     /     \ |__| ____   ___________ ');
      wait(75 + random(75));
      writeln('|   \_  __ \/  _ \ /    \   /  \ /  \|  |/    \_/ __ \_  __ \');
      wait(75 + random(75));
      writeln('|   ||  | \(  <_> )   |  \ /    Y    \  |   |  \  ___/|  | \/');
      wait(75 + random(75));
      writeln('|___||__|   \____/|___|  / \____|__  /__|___|  /\___  >__|   ');
      wait(75 + random(75));
      writeln('                       \/          \/        \/     \/       ');
      wait(75 + random(75));
      writeln('  _________                          ');
      wait(75 + random(75));
      writeln(' /   _____/__ ________   ___________ ');
      wait(75 + random(75));
      writeln(' \_____  \|  |  \____ \_/ __ \_  __ \');
      wait(75 + random(75));
      writeln(' /        \  |  /  |_> >  ___/|  | \/');
      wait(75 + random(75));
      writeln('/_______  /____/|   __/ \___  >__|   ');
      wait(75 + random(75));
      writeln('        \/      |__|        \/       ');
      wait(75 + random(75));
      writeln('  ___ ___                 __                ');
      wait(75 + random(75));
      writeln(' /   |   \   ____ _____ _/  |_  ___________ ');
      wait(75 + random(75));
      writeln('/    ~    \_/ __ \\__  \\   __\/ __ \_  __ \');
      wait(75 + random(75));
      writeln('\    Y    /\  ___/ / __ \|  | \  ___/|  | \/');
      wait(75 + random(75));
      writeln(' \___|_  /  \___  >____  /__|  \___  >__|   ');
      wait(75 + random(75));
      writeln('       \/       \/     \/          \/       ');
      wait(75 + random(75));
      writeln('__________                __                 ');
      wait(75 + random(75));
      writeln('\______   \_____    ____ |  | __ ___________ ');
      wait(75 + random(75));
      writeln(' |    |  _/\__  \  /    \|  |/ // __ \_  __ \');
      wait(75 + random(75));
      writeln(' |    |   \ / __ \|   |  \    <\  ___/|  | \/');
      wait(75 + random(75));
      writeln(' |______  /(____  /___|  /__|_ \\___  >__|   ');
      wait(75 + random(75));
      writeln('        \/      \/     \/     \/    \/       ');
      wait(75 + random(75));
      writeln('Ummmmm0ks Iron Miner SuperHeater Banker');
    end;

    procedure Antiban;
    begin
      if(not(LoggedIn))then Exit;
      Status('Antiban...');
      begin
        case Random(60) of
          0: wait(500+random(10000));
          1: RandomMovement;
          2: PickUpMouse;
          3: gametab(4);
          4: RandomMovement;
        end;
      end;
    end;



    procedure WalkToMine;

    begin
     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'cookery')) then
      MMouse(x, y, 5, 5);
      Wait(200+random(100));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;

    procedure WalkToMine2;

    begin

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'minigame')) then
      MMouse(x, y, 5, 5);
      Wait(400+random(175));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;

    procedure WalkToMine3;

    begin

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'Sword shop')) then
      MMouse(x, y, 5, 5);
      Wait(400+random(175));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;


    procedure WalkToMine4;

    begin

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'silk stall')) then
      MMouse(x, y, 5, 5);
      Wait(400+random(175));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;

    procedure WalkToMine5;

    begin

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'gem stall')) then
      MMouse(x, y, 5, 5);
      Wait(200+random(200));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;

    procedure WalkToMine6;

    begin

    if (FindColor(x, y, CactusColour, 601, 4, 630, 23)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(3000+random(200));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;

    procedure WalkToMine7;
    begin

    if (FindColor(x, y, CactusColour, 581, 25, 693, 53)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(200+random(200));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;

    procedure WalkToMine8;
    begin

    if (FindColor(x, y, CactusColour, 582, 27, 687, 51)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(400+random(200));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;

    procedure WalkToMine9;
    begin

    if (FindColorTolerance(x, y, RockColour2, MMX1, MMY1, MMX2, MMY2, 5)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(500+random(100));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;


    procedure WalkToMine10;

    begin
      Writeln('Walking to mine')
      AntiBan;
      FindNormalRandoms;
      FindTalk;
      WalkToMine;
      WalkToMine2;
      WalkToMine3;
      WalkToMine4;
      WalkToMine5;
      WalkToMine6;
      WalkToMine7;
      WalkToMine8;
      WalkToMine9;
     
     SymbolAccuracy := 0.4;
      If (FindSymbol(x, y, 'mining site')) then
      MMouse(x, y, 5, 5);
      Wait(200+random(200));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
      Writeln('Found Mine! Beginning to mine')
    end;

    procedure GetOre;
    begin
     AntiBan;
      repeat;
      FindNormalRandoms;
      FindTalk;
        wait(500 + random(500));
        if FindColorSpiralTolerance(x, y, IronColor, 4, 6, 513, 336, 3) then
         begin
          MMouse(x, y, 3, 3); // more random, coord.
          Wait(50 + random(25));
          if (IsUpText('ine')) then // Check up text.
           begin
            wait(200 + random(100));
            Mouse(x, y, 1, 1, true);
            wait(2500 + random(200));
            Ores:=Ores+1;
            ReportVars[0]:= ReportVars[0] + 1;
          end;
        end;
        Wait(2000 + random(200)); // So it won't endlessly click.
      until (InvFull);
      Loads:=Loads+1;
      ReportVars[2]:= ReportVars[2] + 1;
    end;

    procedure SuperHeat1;
    begin
    Gametab(7);
    wait(1200 + random(300));
      if (FindColorTolerance(x, y, SuperHeatColor, 653, 299, 680, 323, 15)) then
        begin
          MMouse(x, y, 3, 3); // more random, coord.
          Wait(50 + random(25));
          if (IsUpText('ast')) then // Check up text.
        begin
            wait(200 + random(100));
            Mouse(x, y, 1, 1, true);
      end;
     end;
    end;

     procedure SuperHeat2;
     begin
     i:= 0;
     GameTab(7);
      AntiBan;
      Writeln('Starting to Superheat')
      repeat;
      FindNormalRandoms;
      FindTalk;
      GameTab(7);
      i:= i + 1;
        SuperHeat1;
        wait(300 + random(100));
        if (FindColorTolerance(x, y, IronColor2, 689, 432, 724, 458, 15)) then
         begin
         wait(200+random(150));
         MMouse(x, y, 3, 3);
         wait(50+random(75));
         Mouse(x, y, 1, 1, true);
         Bars:=Bars+1;
         ReportVars[3] := ReportVars[3] + 1;
      end;
    until(i >= 26);
    end;



    procedure WalkBack;

    begin
    GameTab(4);

    if (FindColorTolerance(x, y, RockColour2, 568, 120, 604, 153, 5)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(3000+random(200));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;


    procedure WalkBack1;

    begin

    if (FindColor(x, y, CactusColour, 575, 118, 652, 152)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(400+random(200));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;


    procedure WalkBack2;

    begin

    if (FindColor(x, y, CactusColour, 573, 127, 652, 154)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(400+random(200));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;


    procedure WalkBack3;

    begin

    if (FindColor(x, y, Water, 629, 126, 674, 139)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(400+random(200));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;

    procedure WalkBack4;

    begin

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'gem stall')) then
      MMouse(x, y, 5, 5);
      Wait(200+random(200));
      Mouse(x, y, 5, 5, True);
      Wait(5000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;


    procedure WalkBack5;

    begin

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'silk stall')) then
      MMouse(x, y, 5, 5);
      Wait(400+random(175));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;


    procedure WalkBack6;

    begin

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'Sword shop')) then
      MMouse(x, y, 5, 5);
      Wait(400+random(175));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;


    procedure WalkBack7;

    begin

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'minigame')) then
      MMouse(x, y, 5, 5);
      Wait(400+random(175));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    end;


    procedure WalkBack8;

    begin

    if (FindColor(x, y, FloorColor, 554, 120, 588, 155)) then
     begin
      MMouse(x, y, 5, 5);
      Wait(3000+random(200));
      Mouse(x,y,5,5,true);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     end;
    end;

    procedure WalkBack9;

    begin
     FindNormalRandoms;
     FindTalk;
     AntiBan;
     Writeln('Finished mining and superheating, walking to bank')
     WalkBack;
     WalkBack1;
     WalkBack2;
     WalkBack3;
     WalkBack4;
     WalkBack5;
     WalkBack6;
     WalkBack7;
     WalkBack8;

     SymbolAccuracy := 0.5;
      If (FindSymbol(x, y, 'bank')) then
      MMouse(x, y, 5, 5);
      Wait(400+random(175));
      Mouse(x, y, 5, 5, True);
      Wait(3000);  //Waits 2 seconds for the flag to appear on screen
      FFlag(10);
     SymbolAccuracy := 0.8;  //Remember to change it back to 0.8 when you are done.
    Writeln('Found the bank! Banking ores and retrieving nats')
    end;


    procedure Bank;

    begin
      MarkTime(time); //this will start a timer
      repeat;
        if (not(Loggedin)) then  break; //if you're chat is not logged in it will break out of the loop
        OpenBankQuiet('feb'); // ^^
      until(BankScreen or (TimeFromMark(time) > 120000)); // if it took longer then 2 minutis then it will stop trying to open the bank.
        if Bankscreen then //make sure it has open the bank
         begin
         Deposit(2, 27, 2);
         Wait(1000+random(500));
         Withdraw(8, 1, 26);
         CloseBank;
      end;
    end;



    begin
     SetupSRL;
     ScriptId:= '589';
     DeclarePlayers;
      if not Loggedin then LoginPlayer;
      Signature;
       repeat
        if (not (LoggedIn)) then
          Exit;
     FindNormalRandoms;
     FindTalk;
     WalkToMine10;
     AntiBan;
     GetOre;
     AntiBan;
     SuperHeat2;
     ProgressReport;
     SendSRLReport;
     WalkBack9;
     Bank;
     FindNormalRandoms;
     FindTalk;
     AntiBan;
     until (false)
    end.

  2. #2
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    Default

    Mouse does MMouse also, no need for both in your case, unless you're looking for up text or something.

    Maybe combine all those walking procedures into 2? No need for all of them 1-10 from what I saw...

    I think there's an srl function for casting the spell superheat, so you don't need your own.

    The script wouln't work because you don't have begin/end's after your if then statements. You need a begin/end if it's going to do more then 1 thing after an if statement. The script wouln't work because of that.

    Use tolerance for all colors (with few exceptions), and maybe use a different method of walking? (radial walk).

    After moving the mouse and checking for uptext, it's weird to click in a different place, and you may actually miss the rock if you move the mouse again and then click. Try GetMousePos and then Mouse(x,y,0,0,true). More reliable + less bannage.

    In your bank procedure, make your time mark checker have some randomness in it (if TimeFromMark > 17000+random(3000)) or whatever).

    Clean up the main loop, there's a lot of crap in there that could be tidied up.


    Good work though! Glad to see you trying. Just keep learning and try fixing what I've stated and this script could work well enough to get you members some day!

    Good luck!

  3. #3
    Join Date
    Oct 2006
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    finland, helsinki
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    Default

    Add:

    If(Not Loggedin)Then Exit;

    In the start of every procedure and loop.

    Code:
    • Narcle: I recall Jukka releasing a bunch of scripts like this before... Its how he rolls I think. rofl
    • Solarwind: Dude, you are like... t3h s3x.
    • Hy71194: JuKKa you're a machine! You released 3 scripts in 10 minutes! :O
    • benjaa: woah.... Jukka is the man Guildminer pwns all
    • NaumanAkhlaQ: And JuKKa Is my Her0!

  4. #4
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    Default

    i like it but just need to use ridail walk and try find object but thats just what i think you should use
    Quote Originally Posted by ham? View Post
    i didnt merder the fukin english language it im just talkin gangsta!!
    which none of u would no coz ur all fukin nerds

  5. #5
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    Default

    procedure GetOre;
    begin
    AntiBan;
    repeat;
    FindNormalRandoms;
    FindTalk;
    wait(500 + random(500));
    if FindColorSpiralTolerance(x, y, IronColor, 4, 6, 513, 336, 3) then
    begin
    MMouse(x, y, 3, 3); // more random, coord.
    Wait(50 + random(25));
    if (IsUpText('ine')) then // Check up text.
    begin
    wait(200 + random(100));
    Mouse(x, y, 1, 1, true);
    wait(2500 + random(200));
    Ores:=Ores+1;
    ReportVars[0]:= ReportVars[0] + 1;
    end;
    end;
    Wait(2000 + random(200)); // So it won't endlessly click.
    until (InvFull);
    Loads:=Loads+1;
    ReportVars[2]:= ReportVars[2] + 1;
    end;


    If you use the mouse option, you will get banned inmediatly. It's better to use the findobj option, and it's safer to find the object. If you don't know how to use it, you can go to http://www.villavu.com/forum/showthr...ht=find+object
    (that's the findobj tutorial)

  6. #6
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    Default

    Quote Originally Posted by sacco View Post
    procedure GetOre;
    begin
    AntiBan;
    repeat;
    FindNormalRandoms;
    FindTalk;
    wait(500 + random(500));
    if FindColorSpiralTolerance(x, y, IronColor, 4, 6, 513, 336, 3) then
    begin
    MMouse(x, y, 3, 3); // more random, coord.
    Wait(50 + random(25));
    if (IsUpText('ine')) then // Check up text.
    begin
    wait(200 + random(100));
    Mouse(x, y, 1, 1, true);
    wait(2500 + random(200));
    Ores:=Ores+1;
    ReportVars[0]:= ReportVars[0] + 1;
    end;
    end;
    Wait(2000 + random(200)); // So it won't endlessly click.
    until (InvFull);
    Loads:=Loads+1;
    ReportVars[2]:= ReportVars[2] + 1;
    end;


    If you use the mouse option, you will get banned inmediatly. It's better to use the findobj option, and it's safer to find the object. If you don't know how to use it, you can go to http://www.villavu.com/forum/showthr...ht=find+object
    (that's the findobj tutorial)
    You wouln't get banned at all by using the mouse option.... Find obj uses the mouse procedure.

  7. #7
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    Default

    not sure if anyone noticed this or not. or even posted it. but

    SCAR Code:
    procedure Antiban;
    begin
      if(not(LoggedIn))then Exit;
      Status('Antiban...');
      begin
        case Random(60) of
          0: wait(500+random(10000));
          1: RandomMovement;
          2: PickUpMouse;
          3: gametab(4);
          4: RandomMovement;
        end;
      end;
    end;

    should be

    SCAR Code:
    procedure Antiban;
    begin
      if(not(LoggedIn))then Exit;
      Status('Antiban...');
      begin
        case Random(5) of    //changed to 5, not 60
          0: wait(500+random(10000));
          1: RandomMovement;
          2: PickUpMouse;
          3: gametab(4);
          4: RandomMovement;
        end;
      end;
    end;

  8. #8
    Join Date
    Feb 2007
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    Default

    Quote Originally Posted by Illkillutill View Post
    not sure if anyone noticed this or not. or even posted it. but

    SCAR Code:
    procedure Antiban;
    begin
      if(not(LoggedIn))then Exit;
      Status('Antiban...');
      begin
        case Random(60) of
          0: wait(500+random(10000));
          1: RandomMovement;
          2: PickUpMouse;
          3: gametab(4);
          4: RandomMovement;
        end;
      end;
    end;

    should be

    SCAR Code:
    procedure Antiban;
    begin
      if(not(LoggedIn))then Exit;
      Status('Antiban...');
      begin
        case Random(5) of    //changed to 5, not 60
          0: wait(500+random(10000));
          1: RandomMovement;
          2: PickUpMouse;
          3: gametab(4);
          4: RandomMovement;
        end;
      end;
    end;
    No it shouldn't, because he doesn't want it to do anti ban each time it's called. That way, it does anti ban at random times, not each time the procedure is called.

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