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Thread: No Game Tab

  1. #1
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    Default No Game Tab

    Hey, I was wondering since a fight cave runner script that I use keeps logging in/out everytime I get a random, which is extremely detectable to ban if I could use something like this
    SCAR Code:
    repeat
        HandleCave;
        if ScriptTime(1) >= 13 then
        begin
        Logout;
        WriteLn('Times Up!');
        Proggy;
        TerminateScript;
        end;
        if NoGameTab then
        begin
        Logout;
        Proggy;
        WriteLn('No GameTab, Terminating');
        TerminateScript;
        end;
      until(NoGameTab);
    end.

    Would this work?

    Edit: wo0t 200 post mark!

  2. #2
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    Default

    As you have an 'if no gametab' in your script, you should instead add maybe a loop counter to end the repeat. Otherwise it should work in theory, though I don't see how this would make it less detectable, as it still just logs out when the gametabs go.

  3. #3
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    Default

    Well, logging out and stay logged out is a lot better than logging out an back in 500 times.... Don't you think? And I suppose I could add a counter but why can't I just have it always repeat?

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    Default

    So that's what you meant. Surely the runner uses DeclarePlayer's, in which case you can just find where it logs out if it finds a random and make it end the script there (or just set your players status ot false)

  5. #5
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    hmm... well I don't think you understand probably because you havn't seen the script before. He has a procedure called CheckStuck where every 2 minutes if there is no fight found it will logout and then back in, wait 2 minutes again and repeat forever. There really is no part of the script that tells it to make the player false if a random comes, which is why I added that. Can you just tell me if what I have posted will logout and stay logged out if a random comes, plz?

  6. #6
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    Default

    It's a little something called FindNormalRandoms;.


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  7. #7
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    Default

    well you said yourself that using FindNormalRandoms makes your script lag too much....once again I still need to know if my idea will work or not

  8. #8
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    It will work, but only if it's a random that teleports you to a place with no gametab (the school or the pinball etc.), so I still suggest adding FindNormalRandoms so your inventory doesn't fill up with Old man boxes or you get teleported somewhere (just call it occassionaly and the script shouldn't lag *too* much)

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