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Thread: FindTalk Problems & AntiRandoms

  1. #1
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    Default FindTalk Problems & AntiRandoms

    Hi,

    I appear to be having problems with FindTalk in my script:
    SRL10 Simple Yew Cutter & Banker EdgeVille

    Sometimes it works & when it does it works very well. But most other times it resolutely refuses to detect any talking randoms at all..

    Basically if it detects the first talking random it successfully detects all following talking randoms. If it misses the first all others are missed.

    Am I doing something wrong or is FindTalk just very temperamental?

    Can someone anyone just take a look at my script and let me know if I’m implementing the random checking at the most efficient points and correctly?

    Other than that my script appears to work very well indeed..

    Thanks..

    <<--PriSoner-->>

  2. #2
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    Default

    Ok.. Thanks to no one for even looking at my script!

    I have figured it out and have figured out why it was so intemittent.

    For all other that this may have stumped..

    NickTPA needs to be created.. Under normal circumstances this is done during LogIn.. So if like me you quite often start the script after LogIn then FindTalk wont work.

    To rectify this add the following line:
    Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Nick, UpChars);

    Add the line within whichever procedure you use to declare your player but make sure it's after Players[CurrentPlayer].Nick is populated.
    For the Ultimate Monk Fisher: Ultra Monkfish n Bank Click Here


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