Hi,
I appear to be having problems with FindTalk in my script:
SRL10 Simple Yew Cutter & Banker EdgeVille
Sometimes it works & when it does it works very well. But most other times it resolutely refuses to detect any talking randoms at all..
Basically if it detects the first talking random it successfully detects all following talking randoms. If it misses the first all others are missed.
Am I doing something wrong or is FindTalk just very temperamental?
Can someone anyone just take a look at my script and let me know if I’m implementing the random checking at the most efficient points and correctly?
Other than that my script appears to work very well indeed..
Thanks..
<<--PriSoner-->>





Reply With Quote
