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Thread: Help with Wizzups Aircrafter version 0.72

  1. #1
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    Default Help with Wizzups Aircrafter version 0.72

    ok so i got a copy of it i just first want to know if its update maybe thats the reason for the error but i get an error in my antirandoms with evil bob

    Failed when compiling
    Line 57: [Error] (8873:24): Type mismatch in script C:\Program Files (x86)\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/EvilBob.scar

    Code:
    Program AirCrafter;
    
    {.Include SRL\SRL.scar}
    {.Include SRL\SRL\Misc\FaladorColorFinder.scar}
    {.Include SRL\SRL\Skill\RuneCrafting.scar}
    
    {   Wizzups Aircrafter version 0.72.
    
    Set up the Colors and Declare players.
    
    32-Bit.
    Low Detail.
    
    Notes : Progress report is unaccurate when using pouches.
    
    Known Bugs : Sometimes does not find the Altar. (quite rare)
    
         Players[0].Boolean1 := true;     // For Talisman, set False; for Tiara set True;
         Players[0].String1 := 'NoPouch'   // What pouch are you using, if any.
         Players[0].Extended2 := 5         // How many air runes do you craft per Rune Essence?                 }
    
    Const StartPlayer     = 0;       //  Player you wish to start with.
    Const Loads           = 5;       //  Loads per User.
    Const SetMouseSpeed   = 25;      //  25 Would be fine.
    Const Debug           = True;    //  Debug messages ?
    Const WallColorTol    = 25;      //  25 Would be fine.
    
    Var Ess,Airs,Essence,WallBMP,AirAltar: Integer;
    
    // **************************************************************************
    {       Declare your players in this procedure.                              }
    // **************************************************************************
    
    Procedure DeclarePlayers;
      Begin
         HowManyPlayers  := 1;
         NumberOfPlayers( HowManyPlayers );
         CurrentPlayer := StartPlayer;
    
         Players[0].Name := '';
         Players[0].Pass := '';
         Players[0].Nick := '';
         Players[0].Loc  := 'Falador';
         Players[0].Boolean1 := True;
         Players[0].String1 := 'NoPouch'
         Players[0].Active:=True;
         Players[0].Extended2 := 5;
    
         Players[1].Name := '';
         Players[1].Pass := '';
         Players[1].Nick := '';
         Players[1].Loc  := 'Falador';
         Players[1].Boolean1 := True;
         Players[1].String1 := 'NoPouch'
         Players[1].Active:=True;
         Players[1].Extended2 := 1;
    
         Players[2].Name := '';
         Players[2].Pass := '';
         Players[2].Nick := '';
         Players[2].Loc  := 'Falador';
         Players[2].Boolean1 := True;
         Players[2].String1 := 'NoPouch'
         Players[2].Active:=True;
         Players[2].Extended2 := 1;
    
         Players[3].Name := '';
         Players[3].Pass := '';
         Players[3].Nick := '';
         Players[3].Loc  := 'Falador';
         Players[3].Boolean1 := True;
         Players[3].String1 := 'NoPouch'
         Players[3].Active:=True;
         Players[3].Extended2 := 1;
    
         Writeln( IntToStr ( HowManyPlayers ) + ' Players' );
      End;
    
    // *******************************************************//
    
    Function WizRadialWalk(TheColor:Integer; StartRadial,EndRadial:Integer; Radius:Integer; Xmod,Ymod,MX,MY:integer): Boolean;// By Wizzup? and WT-Fakawi.
    
    Var i: Integer;
    Var X1,Y1: integer;
    Begin
    
    Result:=False;
    
    If StartRadial<EndRadial Then
       Begin
         Repeat
             For i:=StartRadial To EndRadial Do
                Begin
                   x1:=Round (  Radius * Sine[i]) + 646;
                   y1:=Round (- Radius * Cose[i]) + 84;
                   If FindColor(X,Y,TheColor,X1,Y1,X1+1,Y1+1) Then
                      Begin
                         MouseFindNoFlag(X+MX,Y+MY,Xmod,Ymod);
                         Result:=True;
                         FindNormalRandoms;
                         FFlag(10);
                         Exit;
                      End
                End
            Radius:=Radius-4;
          Until Radius<=1 ;
        End
    
    
    If StartRadial>EndRadial Then
       Begin
         Repeat
             For i:=StartRadial Downto EndRadial Do
                Begin
                   x1:=Round (  Radius * Sine[i]) + 646;
                   y1:=Round (- Radius * Cose[i]) + 84;
                   If FindColor(X,Y,TheColor,X1,Y1,X1+1,Y1+1) Then
                      Begin
                         MouseFindNoFlag(X+MX,Y+MY,Xmod,Ymod);
                         Result:=True;
                         FindNormalRandoms;
                         FFlag(10);
                         Exit;
                      End
                   End
           Radius:=Radius-4;
         Until Radius<=1;
        End
    End;
    
    
    // ***************************************************************************\\
    
    
    Procedure Fillmem;
    
    Begin
    
      Essence := BitmapFromString(8, 8, 'z78DA8D8C410E802010C4BE' +
           '2438B3C01110FEFF24372C0712259A26BDB5E2989904BC58A7858' +
           'D6D3ACAA198B378F1AC14A5332AC36287CD8789A762D58F964043' +
           '63A053CC76D87D3C0ACAB4B5BBC3A8D09194E197F651E142C057B' +
           '5B4C8A062D5D2EEAA1BE50F5397');
    
      WallBMP := BitmapFromString(5, 5, 'z78DA73747134B670721C642' +
           '400B2C5243C');
    
      AirAltar := BitmapFromString(98, 1, 'z78DA65905BB2C4200844B' +
           '7843C043F27F1BAFF250D289961EA56CA961CE83646A6DC4D0CD4' +
           '14CD7C7FF9826E470738C3AA3E078AD1EBAC31733D1AA483985C5' +
           'EC1D1CF4CBAA2CE6E99747AD4BA648E55F2B8BE7C9370754F01FE' +
           'DB69BDA8661778B0CA121511F0B7FB105FF4A34D9417CF9C0F8DD' +
           'CE0E1FA9048F8E75526BAB965CE763999CE165B497B92958C9090' +
           '912EBAC2BB9F4E3D6BC389D3BB42E224F8A2C57136EC7CDB69C62' +
           '3EE2EE81524B15D378E494C2D245DBF7A328BFA3ECBCCB9B5159E' +
           'E49CCBE05F3CFCEF8E266FFB007A9B');
    
    
    End;
    
    // ***************************************************************************\\
    
    Function GetRoadColor(var TheNewColor:Integer;MaxTol:Integer):Boolean;
    
    Var RTol,RoadBitMap,Fx,Fy:Integer;
    
    Begin
    
    RoadBitMap := BitmapFromString(4, 4, 'z78DA33373673367334A7' +
           '190900172C15A1');
    
      Repeat
         RTol := Rtol+1
      Until ( FindBitMapToleranceIn(RoadBitMap,Fx,Fy,MMX1,MMY1,MMX2,MMY2,RTol)
      Or (Rtol > MaxTol))
    
      If Not (RTol > MaxTol) Then
        Begin
          Result := True;
          TheNewColor := GetColor(Fx,Fy);
          WriteLn('TheNewColor := '+IntToStr(TheNewColor));
        End
      Else Result := False;
    
    Rtol := 0;
    FreeBitMap(RoadBitMap);
    End;
    
    
    // **************************************************************************
    
    Procedure EnterAltar;
    
    Var C,D: Integer;
    
    Begin
       GetRoadColor(RoadColor,35);
         Repeat
      D := D+1;
       If Players[CurrentPlayer].Boolean1 = True Then
         Begin
           Repeat
             C:= C + 1;
             Wait( 1000 + Random( 50 ) );
           Until ( FindObj(x, y, 'nter', 3686464,  5) Or (C > 3) )
           If (C > 3) Then Begin LogOut; Exit; End;
           C:= 0;
           If LoggedIn Then Mouse(x, y, 0, 0, True);
         End
       Else
         Begin
           UseItem( 1 );
             Repeat
               C:= C + 1;
               Wait( 1000 + Random( 50 ) );
             Until ( FindObj(x, y, 'uins', 3686464,  5) Or (C > 3) )
           If (C > 3) Then Begin LogOut; Exit; End;
           C:= 0;
           If LoggedIn Then Mouse(x, y, 0, 0, True);
         End;
       Flag;
      Wait(1000+Random(500))
      Until (Not FindColor(x,y,RoadColor,MMX1,MMY1,MMX2,MMY2) Or (D > 10));
      D := 0;
      Wait(3000+Random(2000))
      Players[CurrentPlayer].Loc := 'Altar';
    End;
    
    // **************************************************************************
    
    Procedure ToAltar;
    
    Var Dx,Dy,Ex,Ey: Integer;
    
    Begin
    
      WizRadialWalk(WaterColor,180,250,70,1,1,5,0);
      Wait(5000+Random(500));
      FFlag(10);
      SymbolAccuracy := 0.8;
    
      Repeat
        FindNormalRandoms;
        WizRadialWalk(WaterColor,180,250,40,1,1,10,0);
      Until(FindSymbol(Dx,Dy,'tree'));
    
     FindNormalRandoms;
     Mouse(Dx,Dy,2,2,True);
     Wait(7000+Random(500));
     FFlag(10);
    
     FindNormalRandoms;
     Mouse(650, 120, 5, 5, True);
     FFlag(10);
    
     Repeat
       Mouse(625, 120, 5, 5, True);
       FFlag(10);
     Until (Not FindSymbol(Ex,Ey,'spin'))
    
     EnterAltar;
    End;
    
    // **************************************************************************
    
    Function ClickAirAltar: Boolean;
    var
      acc:extended;
    var
      Dx, Dy: integer;
    
    begin
            MarkTime(Mark);
            Repeat
              FindDeformedBitmapToleranceIn(AirAltar, Dx, Dy, MSX1,MSY1,MSX2,MSY2, 5, 1, True, acc);
              begin
               AddToReport('acc'+FloatToStr(acc));
                if (acc >= 0.1) then
                  begin
                     Mouse(Dx+20+Random(20),Dy,0,0,True);
                     Result:=True;
                     Exit;
                  end
                else
                  WWait(100);
              end;
            until TimeFromMark(Mark)>30000;
    end;
    
    
    // ***************************************************************************
    
    Procedure Craft;
    Begin
    
      ClickAirAltar;
      Case Players[CurrentPlayer].String1 Of
    
      'NoPouch' : Wait( 1 );
      'Small'   : Begin ClickPouch('Small', 'Empty', 10); ClickAirAltar; End;
      'Medium'  : Begin ClickPouch('Small', 'Empty', 10); ClickPouch('Medium', 'Empty', 10); ClickAirAltar; End
      'Large'   : Begin ClickPouch('Small', 'Empty', 10); ClickPouch('Medium', 'Empty', 10); ClickPouch('Large', 'Empty', 10); ClickAirAltar; End;
      'Giant'   : Begin ClickPouch('Small', 'Empty', 10); ClickPouch('Medium', 'Empty', 10); ClickPouch('Large', 'Empty', 10); ClickAirAltar; ClickPouch('Giant', 'Empty', 10); ClickAirAltar; End;
      End;
      Wait(3000 + Random( 500 ) );
    
    End;
    
    // **************************************************************************
    
    Procedure EnterPortal;
    
    Var C : Integer;
    
    Begin
    
      Wait(2500+Random(800));
      Repeat
        Wait(100+Random(50));
        C:=C+1;
      Until(FindObj(x, y, 'se', 11132641, 20) Or (C > 5));
      Mouse(x,y,0,0,True);
    
    
      If C>5 Then Begin LogOut; Exit; End;
      C:=0;
      Flag;
    
      Wait(4000+Random(500));
    
      GetRoadColor(RoadColor,35)
    
    End;
    
    // **************************************************************************
    
    Procedure ToBank;
    
    Var FB1,FB2,FB3: Integer;
    
      Begin
    
        FB1  :=  DTMFromString('78DA636C66626008634001972E5E66F80FA41' +
               '981F83F1030B601D5C4A0AAF9F38789810BAA0604189B8850D345' +
               '580D00CA7B110D');
    
        FB2  :=  DTMFromString('78DA63EC61626008614001478F1E65F80FA41' +
               '981F83F1030F602D544A1AAF9F38789810BAA0604182712A1662A' +
               '504D247E3500C2961107');
    
        FB3  :=  DTMFromString('78DA636C646260086140038C0CFFC12403C37' +
               'F206004A9894255F1E70F130317540D58472B504D3401359D4035' +
               '31F8D50000978B0E8E');
    
        MarkTime(Mark);
        RoadColor := RoadColor;
        Repeat
          If ( Not ( LoggedIn ) Or (WeAreDead) Or ( TimeFromMark ( Mark ) > 120000 ) ) Then Break;
          RadialWalk(RoadColor, 70, 160, 50 + Random ( 10 ), -1, -1);
          FindNormalRandoms;
        Until FindColor(x,y, WaterColor, MMX1, MMY1, MMX2, MMY2)
    
        RadialWalk(RoadColor, 350, 390, 50 + Random ( 10 ), -1, -1);
        If ( Random( 5 ) > 3 ) Then SetRun( True );
    
        MarkTime(Mark);
        Repeat
          If ( Not ( LoggedIn ) Or (WeAreDead) Or ( TimeFromMark ( Mark ) > 120000 ) ) Then Break;
          RadialWalk(RoadColor, 350, 390, 50 + Random ( 10 ), -1, -1);
          FindNormalRandoms;
        Until FindColor(x, y, WaterColor, MMX1, MMY1, MMX2, MMY2)
    
        RadialWalk(RoadColor, 350, 390, 50 + Random ( 10 ), -1, -1);
        FindNormalRandoms;
        Wait( 1000 + Random( 500 ) );
    
        Repeat
          WizRadialWalk(WaterColor,300,350,70,+1,+1,+20,0);
          FindNormalRandoms;
        Until(FindColor(x,y,BankColor,MMX1,MMY1,MMX2,MMY2));
    
        Flag;
    
        DTM3Flag(FB1, FB2, FB3, True);
        Flag;
        FreeDTM(FB1);
        FreeDTM(FB2);
        FreeDTM(FB3);
    
    Players[CurrentPlayer].Loc := 'Falador';
    
    End;
    
    
    
    
    { **************************************************************************
                     Procedure WithdrawAllBitMapTol(BitMap,Tol:Integer);
                             Withdraws a item from the bank.
    ***************************************************************************}
    
    Procedure WithdrawAllBitMapTol(BitMap, Tol:Integer);
    
    Begin
      If FindBitMapToleranceIn(BitMap, x, y, MSX1, MSY1, MSX2, MSY2, Tol) Then
        Begin
          Mouse(x, y, 2, 2, False);
          ClickOption('All', 1);
          If Debug Then WriteLn( 'BitMap Found.' );
        End
      Else
         Begin
         WriteLn ( 'BitMap Not Found, Out of Item.' );
         CloseWindow;
         LogOut;
         Exit;
        End;
    End;
    
    { **************************************************************************
                     Procedure DepositAllBitMapTol(BitMap,Tol:Integer);
                             Deposits a item from the inv to bank.
    ***************************************************************************}
    
    Procedure DepositAllBitMapTol(BitMap, Tol:Integer);
    
    Begin
      If FindBitMapToleranceIn(BitMap, x, y, MIX1, MIY1, MIX2, MIY2, Tol) Then
        Begin
          Mouse(x, y, 2, 2, False);
          ClickOption('All', 2);
        End
    End;
    
    { **************************************************************************
                                         Banks.
    ***************************************************************************}
    
    Procedure Bank;
    Var J: Integer;
    
    Begin
    
      Flag;
      FindNormalRandoms;
      If ( Not ( LoggedIn ) Or (WeAreDead) ) Then Exit;
    
      OpenBankColor( 10726323 );
      DepositAllBitMapTol(AirRune, 25);
      Wait( 200 + Random( 200 ) );
      WithdrawAllBitMapTol(Essence ,10);
      CloseWindow;
    
      Begin
        Case Players[CurrentPlayer].String1 Of
          'NoPouch' : Wait( 1 );
          'Small'   : Begin
                        ClickPouch('Small', 'Fill', 10);
                        Wait( 50 + Random( 100 ) );
                        OpenBankColor( 10726323 );
                        WithdrawAllBitMapTol(Essence, 10);
                        Wait( 500 + Random( 200 ) );
                        CloseWindow;
                      End;
    
          'Medium'  : Begin
                        ClickPouch('Small', 'Fill', 10);
                        Wait( 50 + Random( 100 ) );
                        ClickPouch('Medium', 'Fill', 10);
                        Wait( 50 + Random( 100 ) );
                        OpenBankColor( 10726323 );
                        WithdrawAllBitMapTol(Essence, 10);
                        Wait( 500 + Random( 200 ) );
                        CloseWindow;
                      End;
    
          'Large'   : Begin
                        ClickPouch('Small', 'Fill', 10);
                        Wait( 50 + Random( 100) );
                        ClickPouch('Medium', 'Fill', 10);
                        Wait(50+Random(100) );
                        ClickPouch('Large', 'Fill', 10);
                        Wait(50 + Random( 100 ) );
                        OpenBankColor( 10726323 );
                        WithdrawAllBitMapTol(Essence, 10);
                        Wait( 500 + Random( 200 ) );
                        CloseWindow;
                      End;
    
          'Giant'   : Begin
                        ClickPouch('Small', 'Fill', 10);
                        Wait(50 + Random( 100) );
                        ClickPouch('Medium', 'Fill', 10);
                        Wait(50 + Random( 100 ) );
                        ClickPouch('Large', 'Fill' ,10);
                        Wait(50 + Random( 100 ) );
                        OpenBankColor( 10726323 );
                        WithdrawAllBitMapTol(Essence, 10);
                        Wait( 500 + Random( 200 ) );
                        CloseWindow;
                        ClickPouch('Giant', 'Fill', 10);
                        Wait(50 + Random( 100 ) );
                        OpenBankColor( 10726323 );
                        WithdrawAllBitMapTol(Essence, 10);
                      End;
        End;
      End;
    
    
      CloseWindow;
      Wait( 1000 + Random( 500 ) );
      FindNormalRandoms;
      Banks := Banks + 1;
      Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked+1;
     {
      Case I Of
      1:  If   Players[CurrentPlayer].Extended1 < 11 Then Players[CurrentPlayer].Integer1 := 1;
      2:  If ((Players[CurrentPlayer].Extended1 < 22) And (Players[CurrentPlayer].Extended1 > 11)) Then Players[CurrentPlayer].Integer1 := 2;
      3:  If ((Players[CurrentPlayer].Extended1 < 33) And (Players[CurrentPlayer].Extended1 > 22)) Then Players[CurrentPlayer].Integer1 := 3;
      4:  If ((Players[CurrentPlayer].Extended1 < 44) And (Players[CurrentPlayer].Extended1 > 33)) Then Players[CurrentPlayer].Integer1 := 4;
      5:  If ((Players[CurrentPlayer].Extended1 < 55) And (Players[CurrentPlayer].Extended1 > 44)) Then Players[CurrentPlayer].Integer1 := 5;
      6:  If ((Players[CurrentPlayer].Extended1 < 66) And (Players[CurrentPlayer].Extended1 > 55)) Then Players[CurrentPlayer].Integer1 := 6;
      7:  If ((Players[CurrentPlayer].Extended1 < 77) And (Players[CurrentPlayer].Extended1 > 66)) Then Players[CurrentPlayer].Integer1 := 7;
      8:  If ((Players[CurrentPlayer].Extended1 < 88) And (Players[CurrentPlayer].Extended1 > 77)) Then Players[CurrentPlayer].Integer1 := 8;
      9:  If ((Players[CurrentPlayer].Extended1 < 99) And (Players[CurrentPlayer].Extended1 > 88)) Then Players[CurrentPlayer].Integer1 := 9;
      10: If   Players[CurrentPlayer].Extended1 = 99 Then Players[CurrentPlayer].Integer1 := 10;
      End;         }
    
      Case J Of
    
      1: If Players[CurrentPlayer].String1 = 'NoPouch' Then Players[CurrentPlayer].Extended2 := 0;
      2: If Players[CurrentPlayer].String1 = 'Small'   Then Players[CurrentPlayer].Extended2 := 3;
      3: If Players[CurrentPlayer].String1 = 'Medium'  Then Players[CurrentPlayer].Extended2 := 9;
      4: If Players[CurrentPlayer].String1 = 'Large'   Then Players[CurrentPlayer].Extended2 := 16;
      5: If Players[CurrentPlayer].String1 = 'Giant'   Then Players[CurrentPlayer].Extended2 := 28;
    
      End;
      If Players[CurrentPlayer].Boolean1 = True Then Players[CurrentPlayer].Integer2 := Players[CurrentPlayer].Integer2 + ( ( 28 + Round(Players[CurrentPlayer].Extended2)) * Players[CurrentPlayer].Integer1)
      Else Players[CurrentPlayer].Integer2 := Players[CurrentPlayer].Integer2 + ( ( 27 + Round(Players[CurrentPlayer].Extended2)) * Players[CurrentPlayer].Integer1);
    
    End;
    
    // ***************************************************************************\\
    
    Procedure PlayerStats;
    
    Var Active: String;
    Var I: Integer;
    
    Begin
    
    For I  :=  0 to HowManyPlayers - 1 Do
       Begin
       If Players[i].Active=True Then Active := 'True' Else Active := 'False';
          WriteLn((IntToStr(I))+' : '+Players[i].name+ ' = '+Active+', Banks = '+ IntToStr(Players[I].Banked)+'.'+', Loc: '+ Players[I].loc+', RC Lvl = ' + FloatToStr(Players[I].Extended1)+' - Airs Crafted : '+ IntToStr (Players[CurrentPlayer].Integer2)+'.');
    
        End
      WriteLn( '<============== Wizzups? Player Report V 0.71 ===============>');
    End;
    
    // ***************************************************************************\\
    
    Procedure ProgressReport;
    
    Begin
      WriteLn( ' ' );
      WriteLn( '<============== Wizzups? Aircrafter Report V 0.73 ===============>');
      WriteLn( 'Worked for '+ ( TimeRunning ) );
      WriteLn( 'Gained ' + IntToStr ( Ess * 5 ) + ' Runecrafting Experience.' );
      WriteLn( 'Gaining approx ' + IntToStr ( 28 * 5 * 22) + ' Runecrafting Experience a hour.' );
      WriteLn( 'Made ' + IntToStr ( ( Airs ) * 20 ) + ' Gold pieces.' );
      WriteLn( 'Crafted ' + IntToStr ( Airs )  + ' Air Runes.' );
      WriteLn( 'Made ' + IntToStr ( Banks ) + ' Trips.' );
      WriteLn( '<============== Wizzups? Aircrafter Report V 0.71 ===============>');
      WriteLn('');
      WriteLn( '<============== Wizzups? Player Report  0.71 ===============>');
      WriteLn('');
      PlayerStats;
    End;
    
    // ***************************************************************************\\
    
    Procedure SetUp;
    begin
         SetupSRL;
         SetUpSRLRuneCrafting;
         Fillmem;
         BenMouse := False;
         MouseSpeed := SetMouseSpeed;
         DeclarePlayers;
         CurrentPlayer := StartPlayer;
         LoginPlayer;
         NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
    end;
    
    // ***************************************************************************\\
    
    Begin
      SetUp;
      SymbolAccuracy:=0.4
      FindFaladorBasicColors;
      SymbolAccuracy:=0.8
      Repeat
         If Players[CurrentPlayer].loc = 'Falador' Then
         Begin
           Bank;
           ToAltar;
         End;
         If Players[CurrentPlayer].loc = 'Altar' Then
         Begin
           Craft;
           EnterPortal;
           ToBank;
    
         End;
    
         If Players[CurrentPlayer].Boolean1 = True Then
           Airs := ( Ess + (28 * Round(Players[CurrentPlayer].Extended2)) )
         Else
           Airs := ( Ess + (27 * Round(Players[CurrentPlayer].Extended2)) )
    
         If Players[CurrentPlayer].Boolean1 = True Then
           Ess := ( Ess + 28 )
         Else
           Ess := ( Ess + 27 )
    
        If ((LoggedIn) and (Players[CurrentPlayer].Banked mod Loads = 0) ) then
        Begin
          LogOut;
          NextPlayer(True);
        End;
        ProgressReport;
        If (Not(Loggedin)) Then NextPlayer(False);
      Until( False )
    
    End.

  2. #2
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    Default

    The answer to the type mismatch is to re-download SRL and move the plugins from the "Place Inside Plugins Folder" folder, inside your Plugins folder.

    If the problem still occurs, refer to this thread.


    Also, the script that you are trying to use is outdated.

  3. #3
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    Default

    Then could you point me to a script that runecrafts airs that is not outdated

  4. #4
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    Default

    Post another 4 useful posts (so you have a total of 10) then wait until you have been a member of the forums for a week and you'll be able to access many more scripts - some of which should be up-to-date runecrafters.

  5. #5
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    Default

    Thanks for the information much apreciated

  6. #6
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    Default

    And btw, this area is for problems with scripts YOU are making, not others that you cant get to work properly

  7. #7
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    Default

    i had this same problem and i think hy helped me....

    make sure you have scar version 3.14 and srl rev 11

  8. #8
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    Default

    Read the thread n3ss3s posted. This is not a bug in the script, though I think the script is outdated.
    Closed.
    Hup Holland Hup!

  9. #9
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    Default

    This script is very old.
    It doesn't work anymore.
    There are some other aircrafters, and you can still use the code freely.
    EDIT: Nielsie closed 2 seconds before I posted.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

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