SCAR Code:
procedure DeclarePlayers;
begin
if not(UseForm) then
begin
HowManyPlayers := 1;//Change this accordinly MAKE THIS ONE THEN THERES NO MORE WORRIES
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name :='lalalala'; //Character Name
Players[0].Pass :='hahaha'; //Character Pass
Players[0].Nick :='lala'; //Nickname 3 - 4 Letter's of char name
Players[0].Active:=True; //True if you want this player to be ran in the script, false if not
Players[0].Booleans[0] := false;//Ranging? true/false
Players[0].Booleans[1] := true;//Eat food?
Players[0].Integers[0] := 7371129;//1st color of monster
Players[0].Integers[1] := 1253197;//2nd color of monster
Players[0].Integers[2] := 5789791;//3rd color of monster
Players[0].Integers[3] := 24;//hitpoints
Players[0].Integers[4] := 9;//Kill monster for? in minutes.
Players[0].Strings[0] := 'eleton';//monster name
Players[0].Strings[1] := 'attack'; //the skill you want to train > strength, attack, defence, whipdefence, pure, even, accurate, rapid or longrange <
Players[0].Strings[2] := 's';//Player run direction > n, e, s, w <
then delete the other lines and just have that, alt u can just set
SCAR Code:
Players[0].Active:=True; //True if you want this player to be ran in the script, false if not
false like so
SCAR Code:
Players[0].Active:=False; //True if you want this player to be ran in the script, false if not
~Spaz