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Thread: CrafterMaster

  1. #301
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    Quote Originally Posted by king vash View Post
    rock color, is just messed up for everyone, rev 16 came out and it was changed later that day. if you run it two or three times it will get a rock color it can use and your set but otherwise just wait for rev 17
    Now if I run it, two or three times, and it gets past the rock, will it start working continuously or will I have to baby sit it in case it can't find the rock color again?

  2. #302
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    No if it finds the rock your set, runescape only changes the colors in two cases
    you start a new instance (aka SMART)
    you're first loading screen (like the black part then the game loads)

    if it still works after 2 runs then your set for alot of hours

  3. #303
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    ok started in going to bed will post proogy when I awake.

    *Edit*
    Creating the NickTPA.
    Trip 0 of 12
    DDTMMaster(1) was just called from Main Loop:
    DDTMMaster(2) was just called from Main Loop:
    DDTMMaster(3) was just called from Main Loop:
    DDTMMaster(4) was just called from Main Loop:
    Could not find Rock Color!
    DDTMMaster(4) was just called from Main Loop:
    Could not find Rock Color!
    F in DDTMMaster(4)
    Could not find Rock Color!
    Could not find Rock Color!
    Saving Players[0] With Ess at: Found at DDTM(3)
    DDTMMaster(3) was just called from UserSave Player(0):
    DDTMMaster(4) was just called from UserSave Player(0):
    Could not find Rock Color!
    DDTMMaster(4) was just called from UserSave Player(0):
    Could not find Rock Color!
    F in DDTMMaster(4)
    Failed in UserSave, this was attempt 1
    Player is not in the bank
    [Runtime Error] : divide by Zero in line 622 in script C:\Users\KaBleeth\AppData\Local\Temp\CrafterMaster 83CRelease-1.scar

  4. #304
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    hey king im having this error now... can u help fix it?

    Line 134: [Error] (1268:1): Identifier expected in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/GameTab.scar

    need help just got unbanned!!!

  5. #305
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    I fixed the divide by zero error, but rock color is still wrong, and I lost all my programming material (Got to Love Vista), so it might be a while before I fix it, you can hope srl rev 17 come out soon I assume it will fix it

  6. #306
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    I click run then it says Successfully executed and its finished..?

  7. #307
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    for me my person alwayz gets lost to me this is one of the worst scripts ever for me im sorry

  8. #308
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    Quote Originally Posted by jamesrex100 View Post
    for me my person alwayz gets lost to me this is one of the worst scripts ever for me im sorry
    god your an idiot look at your post count read above he says the script is outdated and when this script was in its prime it was the best script ever so GTFO and read tuts and try to make your own and see if it's easy idiot
    Quote Originally Posted by Darkmage View Post
    I got 2 questions'
    #1. When i run the script will it automatically pick up the mouse and move?

  9. #309
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    thanks striker! this script is rank 36? and i had a 45 hour proggy that i stopped manully, so I don't think it's bad, the only issue is that they changed the rock color and until that's fixed it won't work

  10. #310
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    its simple to fix... find inthe script where it says FindRockColor . and replace it with NRockColor

    then at the top in the constants... pick the color of the rock. (Wont work with smart)
    Hax0r


  11. #311
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    jethr0x post script pl0x
    Quote Originally Posted by Darkmage View Post
    I got 2 questions'
    #1. When i run the script will it automatically pick up the mouse and move?

  12. #312
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    testing...

    EDIT: jus realised its outdated. sorry.
    W00T Timer is awesome!!! He's teaching me to script!
    http://www.stats.srl-forums.com/sigs/4572.png

  13. #313
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    King, i got a question i'm running the .83c version of the script and when i get right outside of fally gate it walks a bit more then it stops. Any suggestons?

  14. #314
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    hmm it says cant find rockcolor and water color.

  15. #315
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    The script has to be updated. Rev 17 might fix it.

  16. #316
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    cant run the script please update it

  17. #317
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    Updated

  18. #318
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    now we just need an update to fix the rock color and everything will be back to normal

  19. #319
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    my script includes a revised findrockcolor, so it works

  20. #320
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    hhmmm im still recieving the divide by 0 error, did you upload new versions?

  21. #321
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    So i'm a complete idot and updated the wrong version, fixed that mistake

  22. #322
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    Just letting you know that the PayingAttn constant is already set to one in .83D, might want to change that.
    [CENTER][img]http://signatures.mylivesignature.com/54486/113/4539C8FAAF3EAB109A3CC1811EF0941B.png[/img][/CENTER]
    [CENTER][BANANA]TSN ~ Vacation! ~ says :I Love Santy[/BANANA][/CENTER]

    [CENTER][BANANA]Raymond - Oh rilie? says :Your smart[/BANANA][/CENTER]

  23. #323
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    all that's new in .83d is findrock color, i just wanted to get a working script online, I'm going to rework it this weekend and i'll change payingattn in that update.


    In regard to edit .83d

    ---> it gets lost alot of places, I'm attempting to fix this,
    ---> it losses alot of uses, same as above

    just correct the users and start it again ever 1-10 hours

  24. #324
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    very nice script man. In that help thing on the first page. Wizzup doesn't say where we change the gametab thing. Anyone knows where to change?

  25. #325
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    I assume it's under scar\includes\srl\srl\core\gametabs.scar

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