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Thread: Fally Cow Cruncher

  1. #1
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    Default Fally Cow Cruncher

    Fally Cow Cruncher

    for those that don't know, this would be an east falador cow killer.

    Credit goes to Munk, i used some of his procedures/functions, edited a little to fit my script

    here it is..

    Start Players in fally east bank,
    set Debug to false, unless you are having problems and want to edit it..but even then i would contact me about it.

    fill out DeclarePlayers, and it should work fine


    ^^ sorry U L T R A, you got beat ^^

    ==================================================
    FallyCowCruncher has been running for 10 Hours, 6 Minutes and 22 Seconds
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Players have killed 1217 Cows
    and picked up 1009 Cowhides
    in a total of 36 Loads

    "h" has killed 471 Cows
    and has picked 392 Hides

    "ets" has killed 312 Cows
    and has picked 253 Hides

    "id" has killed 434 Cows
    and has picked 364 Hides
    ===========================FallyCowCruncher======= =

    Download Latest Version(FallyCowCruncher v 3.0) today!


    Update log:
    v 2.33 to 2.4: Better counting of hides, fixed the problem with the progress report.
    v 2.4 to 2.41: changed the picking of the hides, removed waitbetweenplayers for an even better update, made it so that if all players are false, the script will terminate,among other things, this is a good'un!
    v 2.41 to 2.43: Updated for SRL rev #15, along with some other updates
    v 2.43 to 3.0: total rewrite on the 3 important functions, better cow finding, better cowhide finding, and better walking.

    also, if you like the script, feel free to press the blue check button that means rep+ me

    previous versions
    FallyCowCruncher v.2.41.scar (23.6 KB, 86 views)
    FallyCowCruncher v 2.43.scar (26.2 KB, 146 views)



    Bugs: it's too pwnage for words
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  2. #2
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    nice script

    I was runnin it, and I noticed the gate finding wasnt working right. I've got a few bugs for ya to fix, I was gonna tell you on msn but you went offline.

    Anyways, I've helped with this script alot and it's getting very good, give it a try! Also, I am using the idea AttackMode procedure in this one, for next forefeathers update

  3. #3
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    looks nice ima try and test it during the night

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    I tested it and the walking worked great from the bank to the gate. At the gate it just froze. So, it changed char but it still thought it was at the gate. And it's hard to find the gate in the bank. So it froze again.

    I tried again and this time the gate was open, . The cow fighting worked good, some lags, but it had trouble to find the hides. And I used my pure def so I could not withstand to wait for a full inventory of hides, so I did not test the walking back.
    Previously known as Billy Opel.

  5. #5
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    All kinds of player changing should be done in the MainLoop, IMO - I was about to start crying for that Until(False) without any breaks and only one loop anyways

  6. #6
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    Right now i'm updating the hell out of it, i posted it wayyy too early, but i think it's just about ready now after i fix my colors/tolerance on the cow killing, so i wouldn't suggest really anyone to use it atm, but some good advice on what i should do differently really is wonderful

    EDIT: I am done editing it! for now at least...in changing the name from FCCv2 to FallyCowCruncher v2 i put a break so it will only pick up one hide per cow, and took the nextplayers i had out of my procedures..but for now, i might improve on my antiban or throw some more findnormalrandoms in..but its done! and now that my name is yellow maybe it will be used
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  7. #7
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    Great script mate, keep up the good work and you might just be level with the forefeaths/cave running standards

  8. #8
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    lol, to everyone who downloaded v 2.12...i released it with a huge bug, i'll get rid of it and re-post

    EDIT: bug fixed, now use it pl0x?
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  9. #9
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    ~~~~~~~~~~~~~~~~~~~~~~~~
    Players have killed 197 Cows
    and picked up 167 Cowhides
    in a total of 4 Loads

    "sdri"(True) has killed 33 Cows
    and has picked 28 Hides

    "xsni"(True) has killed 164 Cows
    and has picked 139 Hides
    ===========================FallyCowCruncher======= ===================

    Alright, it worked okay, but not that well. Here are some problems I noticed:
    1.) Cow colors are really close and/or identical to other colors found in the surrounding area, so it often takes a while to find the next cow (and has the cursor doing some really crazy moving).
    2.) Cow hides have the same trouble with daisies. Most of the time it will look at them instead of the hides.
    3.) It got lost going back to the bank, a lot. Most of the time it never even made it totally into Falador. Just stopped by the gate into Falador and started examining the trees o_O

  10. #10
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    Quote Originally Posted by senrath View Post
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Players have killed 197 Cows
    and picked up 167 Cowhides
    in a total of 4 Loads

    "sdri"(True) has killed 33 Cows
    and has picked 28 Hides

    "xsni"(True) has killed 164 Cows
    and has picked 139 Hides
    ===========================FallyCowCruncher======= ===================

    Alright, it worked okay, but not that well. Here are some problems I noticed:
    1.) Cow colors are really close and/or identical to other colors found in the surrounding area, so it often takes a while to find the next cow (and has the cursor doing some really crazy moving).
    2.) Cow hides have the same trouble with daisies. Most of the time it will look at them instead of the hides.
    3.) It got lost going back to the bank, a lot. Most of the time it never even made it totally into Falador. Just stopped by the gate into Falador and started examining the trees o_O
    hmm..thats not good , i'm uploading a new version now that shouldn't do that as much.. but umm..the walking thing..idk so much about that. i know after clicking on the tree it does some antirandoms..but walking is the best part on my computer..i even got a 33 hour on 3 players, but forgot to post.. if you use it again, maybe it's you being impatient and thinking it's not working , i do it too. but if you use it again, and it happens again, post again, and i'll update it
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  11. #11
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    I'll run it again when I get home. But I don't think I'm impatient when I come back to the computer to have it logged off with error Cannot find bank, or whatever it actually says in the console.

  12. #12
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    it kinds stalls at the bank for 30 seconds

  13. #13
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    hmm...populated world? i'm not absolutely certain but i think it relies on finding the bank symbol..so if the world is crazy populated it won't work i bet.. i don't understand it works perfectly for me

    EDIT: what i'm doing now is running just the walking procedure when i'm at school, my 3 accounts will most likely get banned, but it should get any bugs if there are any
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  14. #14
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    can u add anti-random
    it usally getsstuck and log outs

  15. #15
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    Quote Originally Posted by kingstun View Post
    can u add anti-random
    it usally getsstuck and log outs
    Uh, it has antirandoms in it already. And where does it get stuck?

    Edit: Alright, the problems seem to have gotten worse in the new version. It takes even longer to find cows and cowhides, and is even more erratic in its searching.

  16. #16
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    gah..darn new version..

    also
    can u add anti-random
    it usally getsstuck and log outs
    well, there is plenty of anti-random, although, anti random hasn't been working great in any scripts for me lately, so uhmm.. idk man.

    and you guys should go ahead and know, the dasies, i've tried sooo many colors..maybe i should lower tol..i'm going to try that, and after it, if it's still unreliable, i'll try thinking up a new witty way to find the cows

    EDIT: right now i got it so that it hasn't examined a daisy yet. it does go a little crazy if it gets to the east of the cage, but not as much and will go to the yellowdot quicker..i'm running it for an hour before i'm going to release it again

    EDIT EDIT: I think it's good guys, check this out, best proggy yet (in my opinion)
    ================================================== ===================
    FallyCowCruncher has been running for 11 Minutes and 32 Seconds
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Players have killed 29 Cows
    and picked up 28 Cowhides
    in a total of 1 Loads

    "h"(True) has killed 29 Cows
    and has picked 28 Hides
    ===========================FallyCowCruncher======= ===================

    and no its not super long or w/e, but look at the similarity between cows attacked and hides picked
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  17. #17
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    Sweet. Once I get more accounts stronger, I'll try it out again.

  18. #18
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    also guys, i didn't put it in the directions, but you need to setup waitbetween and debug, debug will spam your debug box, so i'd change it to false, and waitbetween will wait a random of 60 secs between switching chars
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  19. #19
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    it gets sruck on the magic box (old man) and the scaperune one

  20. #20
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    it picks up the hide after 3-5 seconds after cow is killed
    but it doesn't bank that often tho if inventory is full it still attacks cows

  21. #21
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    1. don't double post, use the edit button
    2. that's srl, i call findnormalrandoms enough times in my script, you have to rely on SRL to finish the rest, maybe it's a bug.
    3. i've only ever seen it attack one cow after the inv is full, then it banked
    4...i'll get to that when i get home
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  22. #22
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    i will test it and give back report
    -----------------------------------
    thanks for the great update ur the best
    --------------------------------------
    is it ok if i modify the script for my own needs??

  23. #23
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    of course it's ok to modify the script to your needs, you could change it to
    SCAR Code:
    program fallycowcruncher;
    begin
    end.

    and have that as you Fallycowcruncher in your computer, all i care about is you taking the script and not giving me credit for it
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  24. #24
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    thank you drizzt
    i am still a newbie scripter but this will give me experience of adding anti-random for ess miner

  25. #25
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    Quote Originally Posted by kingstun View Post
    thank you drizzt
    i am still a newbie scripter but this will give me experience of adding anti-random for ess miner
    what would be awesome is to use FCC v 2.32 and gimme a good 5 hours+ proggy?

    EDIT: oh, and you are welcome
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

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