Results 1 to 9 of 9

Thread: Help with dropping.

  1. #1
    Join Date
    Apr 2007
    Posts
    277
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Help with dropping.

    I'm currently making a tea stealer, but I have encountered a problem. I can't get a drop function to work. I've tried DropToPosition and searched around for me, please help. Thanks.
    Current Script: Al-Kharid Fighter and Banker
    Status : Just Started

  2. #2
    Join Date
    Dec 2006
    Location
    Sweden
    Posts
    10,812
    Mentioned
    3 Post(s)
    Quoted
    16 Post(s)

    Default

    Try using DropAll; and see if that works good for you.

    If not, you can make a DTM/BMP of the tea cup, and have it Mouse(x,y,5,5,False); then ChooseOption('rop'); to drop the cup


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  3. #3
    Join Date
    Apr 2007
    Posts
    277
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks, it worked. I would rep ya, but its says I have to spread some around before repping you again.
    Current Script: Al-Kharid Fighter and Banker
    Status : Just Started

  4. #4
    Join Date
    Dec 2006
    Location
    Sweden
    Posts
    10,812
    Mentioned
    3 Post(s)
    Quoted
    16 Post(s)

    Default

    That means you have already repped me before.

    Good luck on your script!


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  5. #5
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    srls drop function is shit, so is there mouseitem, why don't they just make a tbox of the inv item? then mouseBox(bx.x1, bx.y1, bx.x2, bx.y2, 1 or 2) that?? so much smarter let detect then random 2, 2

  6. #6
    Join Date
    Mar 2007
    Location
    Alberta, Canada
    Posts
    1,780
    Mentioned
    0 Post(s)
    Quoted
    11 Post(s)

    Default

    thanks for your post, i can run scripts more smoothly now hopefully

  7. #7
    Join Date
    Feb 2006
    Location
    Amsterdam
    Posts
    13,692
    Mentioned
    146 Post(s)
    Quoted
    130 Post(s)

    Default

    Quote Originally Posted by footballjds View Post
    srls drop function is shit, so is there mouseitem, why don't they just make a tbox of the inv item? then mouseBox(bx.x1, bx.y1, bx.x2, bx.y2, 1 or 2) that?? so much smarter let detect then random 2, 2
    Ehm. MouseItem uses a TBox, and I think the drop Functions use MouseItem, don't they?



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

  8. #8
    Join Date
    Feb 2007
    Location
    PA, USA
    Posts
    5,240
    Mentioned
    36 Post(s)
    Quoted
    496 Post(s)

    Default

    Quote Originally Posted by Wizzup? View Post
    Ehm. MouseItem uses a TBox, and I think the drop Functions use MouseItem, don't they?
    it does use a tbox but it devides the begin and end by two, thus getting the center point, right?
    then it just offset by 2 . look and youl see what i mean

    correct me if im wrong, and shit was to harsh a word leme edit that to, "not the best"

  9. #9
    Join Date
    Jun 2007
    Location
    Wednesday
    Posts
    2,446
    Mentioned
    3 Post(s)
    Quoted
    1 Post(s)

    Default

    I know it seems a bit late, but why not use my favourite method:
    SCAR Code:
    for i:= 1 to 28 do
      begin
        if(ItemExists(i)) then
        begin
          MMouseItem(i);
          if(IsUpText('ea') then // remove if un-needed
            DropItem(i);
        end;
      end;
    It's just much simpler than making a DTM (that can also end up being very annoying if it doesn't work) and can be adjusted to drop everything/anything and from any position to any other position (like the old DropToPosition).
    By reading this signature you agree that mixster is superior to you in each and every way except the bad ways but including the really bad ways.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Help with dropping
    By dallas574 in forum OSR Help
    Replies: 3
    Last Post: 07-24-2008, 05:13 PM
  2. Dropping By DTM
    By ammo2006 in forum OSR Help
    Replies: 2
    Last Post: 09-17-2007, 12:11 AM
  3. Dropping
    By hardman in forum RS3 Outdated / Broken Scripts
    Replies: 10
    Last Post: 08-01-2007, 02:47 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •