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Thread: Willow Abuser

  1. #1
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    Default Willow Abuser

    Hey guys, this is my willow chopper, I hope you guys enjoy it!

    FEATURES
    SRL-Stats.
    Version Checker.
    Smart compatable.
    Banking...heh
    KNOWN BUGS
    *Cough*
    SOON TO COME
    Version 4.0
    better walking (Maybe DDTMs!)
    Faster Chopping

    Well, I hope you guys like it!

    INSTRUCTIONS:
    Start your player in the draynor bank.
    Place the extra axes in the FIRST BANK SLOT!
    Press play.

    NO LEECHING!

  2. #2
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    Default

    looks pretty nice, im setting it up now, will post a proggy in a few minutes

    edit: it doesn't do anything, the smart comes up and then the form, once i fill out the form it says that that player isn't active.

  3. #3
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    Default

    Heh, sorry, i will fix and re-upload. Sorry for the inconvenience.


    EDIT: Fix'd

  4. #4
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    Default

    Sheeesh your always making new threads for updated version. Anyways thanks for giving me credit. I'd prefer you put something more like "Actual ent finding by Sumilion from SRL folder, everything else edited by Osmm". Also here is the updated version of it. Has a little bit more randomness:
    SCAR Code:
    procedure Ent_phrases;
    begin
      case random(18) of
        0: Typesend('arg! stupied ent!');
        1: Typesend('lol, lil nub ent');
        2: Typesend('hahaha funny lil ent');
        3: Typesend('tree got mad, hahaha');
        4: Typesend('ents are funny');
        5: Typesend('O M G, stupied ent');
        6: Typesend('ffs dumb ent');
        7: Typesend('rofl ent got mad');
        8: Typesend('lamo, ent gone crazzy');
        9: Typesend('huhh.....');
        10: Typesend('ents are pointless to rs');
        11: Typesend('Why did jagex make ents?');
        12: Typesend('huh....ents are so useless');
        13: Typesend('hahaha, stupied lil ent');
        14: Typesend('oooo, an ent!');
        15: Typesend('aarrgg, dumb ent');
        16: Typesend('E N T !');
        17: Typesend('ffs, an ent');
      end;
    end;

    // Actual ent FINDING by Sumilion - from Woodcutting.scar
    // Everything else edited by Osmm
    function FindEnt(fx, fy: Integer; AvoidWhenFound: Boolean): Boolean;
    var
      arUpTextEntColorPoints: TPointArray;
      x, y, EntTime, tcts: Integer;
    begin
      if not(LoggedIn)then exit;
      GetMousePos(x, y);
      if(x <> fx)or(y <> fy)then
      mmouse(fx, fy, 0, 0);
      if(IsUpText('Chop'))then
      begin
        tcts := GetColorToleranceSpeed;
        ColorToleranceSpeed(2);
        SetColorspeed2Modifiers(0.4, 0.4);
        FindColorsTolerance(arUpTextEntColorPoints, 51657, 80, 6, 127, 20, 5);
        Result := Length(arUpTextEntColorPoints) > 10;
        ColorToleranceSpeed(tcts);
      end;
      if(result)then
        begin // All my stuff from here on down
          MarkTime(EntTime);
          WriteLn('Ent Found!!');
          Writeln('Waiting for it to go away.');
          begin
            case random(2) of
              0: begin
                   mouse(627, 86, 5, 5, true);
                   mouse(627, 86, 10, 10, true);
                   Ent_phrases;
                   wait(750 + random(750));
                   GameTab(4);
                   wait(750 + random(750));
                   AntiBan;
                   Wait(10000 + random(5000));
                   Randoms;
                 end;
              1: begin
                   DoEmote(4);
                   wait(750 + random(750));
                   Ent_phrases;
                   wait(750 + random(750));
                   Hoverskill('woodcutting', false);
                   wait(750 + random(750));
                   AntiBan;
                   wait(10000 + random(5000));
                   Randoms;
                 end;
            end;
          end;
          begin
          if (TimeFromMark(EntTime) < 35000) then
            case random(2) of
              0: begin
                   if Random(10) > 8 then
                   Hoverskill('woodcutting', false);
                 end;
              1: AntiBan;
            end;
          end;
          Inc(EntsAvoided);
        end;
    end;

    Otherwise nice job in general.

  5. #5
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    Default

    Heh, nice new version. It looks better!
    And thanks for the complement. It means a lot coming from you!
    And, i made a new topic, because the other topic wasn't very good...


    NEW VERSION 2.0

    NEW FEATURES
    If you don't have an axe, it will get one from the bank! Granted it is in the first bank slot!
    The SmartWorld choosing is now fixed, Although you have to change it in the constants (With the color thingamajigs)



    EDIT: I have gotten my account banned while testing A BETA version.
    it will be a while until i get back to this. Please be patient.

  6. #6
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    Default

    Hi, I have made a new version! it includes
    Better walking (DDTMS!! w00t)
    DTMs
    better waiting
    And much much more! [/cheesy tv ad]

  7. #7
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    Default

    You should edit your own post =/ Instead of posting reply after reply
    "Death smiles at every man. All a man can do is smile back"

    http://www.stats.srl-forums.com/sigs/4081.png

  8. #8
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    Default

    Well, this topic was at the bottom of the page, i edited it at first, but what are the chances that someone will dig up my post?

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