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Thread: Pro Help

  1. #1
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    Default Pro Help

    ok listen. I have a number starting from 0,1,2,3,4,5,6,7,8,9 and i want to use scar to do something with that.

    I want it to, use each number together as a code. Say I have a choice to choose four of those digits. How would I script SCAR to try each of those numbers together.

    Like this say I have a password. The password consinsts of four of these digits, 0,1,2,3,4,5,6,7,8,9. and i want scar to find out what the password was by trying each one over and over. How wood I do that?
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  2. #2
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    It's quite simple and hard at the same time. You can start by having an array to store all the integers (for the sake of this, I'll call it code[]). You then have a repeat loop that inc's code[3] every time. You then have a check to see when code[3] = 9 then inc(code[2]). You then have another to check if code[2] = 9 then inc(code[1]) etc. (though you can probably make a procedure to check for the inc).
    I hope that gives you a general idea of how to do it, though I am curious of what you need this for (RS bank pin maybe?).
    Another way is just to do:
    SCAR Code:
    for code[0] := 0 to 9 do
      begin
        for code[1] := 0 to 9 do
        begin
          // You get the idea
        end;
      end;
    Then just put the number testing bit in the last for/to/do loop (which would be for code[3] := 0 to 9 do)
    By reading this signature you agree that mixster is superior to you in each and every way except the bad ways but including the really bad ways.

  3. #3
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    Default

    im kind of lost. sorry i thinking but im not gedding it very well

    no its not runescape PIN

    I wood just include that into my script and do that over and over?
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  4. #4
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    The 2nd option is much simpler, so I'll try to explain that.
    SCAR Code:
    program CodeMaker;
    var
      code: array[0..3] of Integer;
    begin
      for code[0]:= 0 to 9 do // so it runs all the script inside, with code[0] being 0 through to 9
      begin
        // It will run this loop 10 times before yhe script ends
        for code[1]:= 0 to 9 do // same as above, only with code[1]
        begin
          // It will run this loop 10 times before code[0] raises a value
          for code[2]:= 0 to 9 do // same as above, only with code[2]
          begin
            // It will run this loop 10 times before code[1] raises a value
            for code[3]:= 0 to 9 do // same as above, only with code[3]
            begin
              // It will run this loop 10 times before code[2] raises a value
              // This would also be where you put all your main script that relies on the code
              Writeln(IntToStr(code[0])+IntToStr(code[1])+IntToStr(code[2])+IntToStr(code[3])+' is the code currently being tried');
              Wait(100);
            end;
          end;
        end;
      end;
    end.
    There are a few comments thrown in, but just run it and you should see how it works by running code[3]:= 0 to 9, then code[1] goes up a value (from 0 to 1, or 1 to 2 etc.) then runs cde[3]:= 0 to 9 again etc.
    By reading this signature you agree that mixster is superior to you in each and every way except the bad ways but including the really bad ways.

  5. #5
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    let me try it

    EDIT: ok now it works. thanx but wile ure on the role tell me can I get SCAR to reconize a button that will constintly move? like detect that tht button says 1 and u click it and it moves to a nother place on the screen and it will click that button again?
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  6. #6
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    Look for a Bitmap/DTM tut..
    SCAR Code:
    program Click Button;
    var x,y: Integer;
    var Button: Integer;

    begin //Click Button
    Button := DTMFromString('78DA63E4666060D8C2C8800CAE5EBD0AA661A' +
           '28C1C4062330135AC40623B11E6EC22A006E49E9D04D4680389AD' +
           '04D46812E11E0D22DC03B26B070135C244980352B309BF1A0025B' +
           'E246A');
      if  (FindDTM(Button,x,y,0, 0, 1000, 1000)) then
       begin
       MoveMouseSmooth(x,y);
       ClickMouse(x,y,true);
       Writeln ('Clicked Button')
       Wait (1000);
    end;
    end.
    Something like this, now you only have to make a DTM of the button you want

  7. #7
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    W0uter wtf are you doing? hes talking about numbers lol. and yea, arrays are probably the best way to do this.

    [22:20] <[-jesus-]> freddy, go uninstall yourself

  8. #8
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    Brute forcing?

  9. #9
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    Dumpin - try reading. The post above Wouter's, he said he wants to find a button now. I already supplied him with a method to get all 1000 available number combinations.
    If it is ultiple buttons that have differnt things on (like RS bankpin), then I would suggest using a bitmap rather than a DTM as they can require a lot of work if you have to make them recognise numbers. To make a good bitmap, all you have to do is a print screen and paste it into to pain, then copy out the button and paste it into the 'picture to string' box (tools->picture to string - In scar).
    By reading this signature you agree that mixster is superior to you in each and every way except the bad ways but including the really bad ways.

  10. #10
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    Ok hey well yea I might as well tell ya what im trying to do. Im tracking to hack a PIN number not runescape. I want scar to find each button and click it and try each combination. it requires the user and pass and a PIN. I need to find out what my PIN was. And so im making SCAR do that for me. Im gonna try to get scar to do that for me and do it by itself by finding the button and clicking on it. Well now you know. Anyone know were i can find that Bitmap tutorial?
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