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Thread: script tolerance problem

  1. #1
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    Sep 2007
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    Default script tolerance problem

    my script (its really good you should check it out)..right now its working,but tolerance on the cows has to be HUGE to find them all the time, i don't think this is really true, i think it's getting stuck on one of the failsafes, and coming out into others maybe? if you see something in it that you think isn't right, tell me, and if it fixes my problem, you := awesome

    SCAR Code:
    program FallyCowCruncher;
    {.include srl/srl/misc/smart.scar}
    {.include srl/srl.scar}
    {.include srl/srl/skill/fighting.scar}


    var
    x,y,a,i,LDBA,pf,CowsKilled,HidesPicked,LoadsDone,Tl: integer;
    Player: boolean;


    const
    Debug = True;
    YourSrlID = '';
    YourSrlPassword = '';


    procedure DeclarePlayers;
    begin
      HowManyPlayers := 4;
      CurrentPlayer := 0;
      NumberOfPlayers(HowManyPlayers);

      Players[0].Name := '';
      Players[0].Pass := 'ng';
      Players[0].Nick := 'h';
      Players[0].Integers[1] :=0; //desired attack
      Players[0].Integers[2] :=93; //desired strength
      Players[0].Integers[3] :=0; //desired defense
      Players[0].Integers[4] :=1; //How many loads before logging
      Players[0].Integers[7] := 5;  //avg seconds to kill a cow
      Players[0].Active := True;

      Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Nick := 'et';
      Players[1].Integers[1] :=0; //desired attack
      Players[1].Integers[2] :=90; //desired strength
      Players[1].Integers[3] :=0; //desired defense
      Players[1].Integers[4] :=1;
      Players[1].Integers[7] := 5;  //avg seconds to kill a cow
      Players[1].Active := true;


      Players[2].Name := '';
      Players[2].Pass := '';
      Players[2].Nick := 'id';
      Players[2].Integers[1] :=0; //desired attack
      Players[2].Integers[2] :=90; //desired strength
      Players[2].Integers[3] :=0; //desired defense
      Players[2].Integers[4] :=1;
      Players[2].Integers[7] := 7;  //avg seconds to kill a cow
      Players[2].Active := True;

      Players[3].Name := '';
      Players[3].Pass := '';
      Players[3].Nick := '';
      Players[3].Integers[1] :=0; //desired attack
      Players[3].Integers[2] :=0; //desired strength
      Players[3].Integers[3] :=0; //desired defense
      Players[3].Integers[4] :=1;
      Players[3].Integers[7] := 5;  //avg seconds to kill a cow
      Players[3].Active := False;
    end;
                                                                                               {
    ===========================================================================================}



                                                                                                {
    ============================================================================================}


    function AttackMode:boolean;
    var
      b,att,str,def:integer;
    begin
      if not(loggedIn) then exit;
      result:=true;
      if (timefrommark(b)>30000)or(players[currentplayer].skill='') then
      begin
        GameTab(2);
        wait(200);
        att:=getskillinfo('attack',false);
        str:=getskillinfo('strength',false);
        def:=getskillinfo('defence',false);
        if Debug then writeln(inttostr(att)+' attack');
        if Debug then writeln(inttostr(str)+' strength');
        if Debug then writeln(inttostr(def)+' defence');
        Players[currentplayer].Skill := '';
        marktime(b);
        if att >= (players[CurrentPlayer].integers[1]) then
          att := 100;
        if str >= players[CurrentPlayer].integers[2] then
          str := 100;
        if def >= players[CurrentPlayer].integers[3] then
          def := 100;
        while (players[currentplayer].skill = '') do
        begin
          if att <= str then
            if att <= def then
              players[CurrentPlayer].skill := 'attack';
          if str <= att then
            if str <= def then
              Players[CurrentPlayer].skill := 'strength';
          if def <= att then
            if def <= str then
              Players[CurrentPlayer].skill := 'defence';
        end;
      end;
        if debug then Writeln('attack style is ' + players[currentplayer].skill);
        GameTab(1);
        case lowercase(players[currentplayer].skill) of
          'attack': setfightmode(1);
          'strength': setfightmode(2);
          'defence','defense': setfightmode(4);
        end;
    end;
                                                                                               {
    ==========================================================================================}


    function underAttack(rx,ry:integer):boolean;
    begin
      if not(loggedIn) then exit;
      if (findcolorspiral(x,y,65280,rx-15,ry-50,rx+15,ry+30))
      or (findcolorspiral(x,y,255,rx-15,ry-50,rx+15,ry+30)) then
        result:=true;
    end;



                                                                                                  {
    ==============================================================================================}


    Procedure Proggy;
    begin
      Writeln('=====================================================================');
      Writeln('FallyCowCruncher has been running for ' + Timerunning);
      Writeln('~~~~~~~~~~~~~~~~~~~~~~~~');
      Writeln('Players have killed ' + inttostr(CowsKilled) + ' Cows');
      Writeln('and picked up ' + inttostr(hidespicked) + ' Cowhides');
      Writeln('in a total of ' + inttostr(LDBA) + ' Loads');
      for i := 0 to (HowManyPlayers - 1) do
      begin
        if Players[i].Active = true then
        begin
          if players[i].integers[5] > 0 then
          begin
            Writeln('');
            Writeln(Players[i].name + ' has killed ' + inttostr(players[i].integers[5]) + ' Cows');
          end;
          if players[i].integers[6] > 0 then
          begin
            Writeln('and has picked ' + inttostr(players[i].integers[6]) + ' Hides');
          end;
        end;
      end;
      Writeln('===========================FallyCowCruncher==========================');
    end;
                                                                                    {
    ================================================================================}


    procedure FastFlag;
    var
      Time:integer;
    begin
      marktime(Time);
      while (flagPresent) do
      begin
        if timefrommark(Time)>4000+ random(2000) then exit;
        wait(300);
      end;
    end;
                                                                                                  {
    ==============================================================================================}


    //thank you Munk
    function getMMgateColor:integer;
    var
      i,i2,c,col,lenTmp:integer;
      p:TpointArray;
    begin
      for col:=200 to 254 do
      begin
        c:=0;
        setArrayLength(p,0);
        findColorsSpiralTolerance(mmcx,mmcy,p,col,mmx1,mmy1,mmx2,mmy2,0);
        lenTmp:=length(p);
        if lenTmp>0 then
        begin
          for i:=0 to lenTmp-1 do
            for i2:=0 to lenTmp-1 do
            begin
              if not((p[i].x=p[i2].x)and(p[i].y=p[i2].y)) then
                if (abs(p[i].x-p[i2].x)<2) and (abs(p[i].y-p[i2].y)<2) then
                  inc(c);
              if c>2 then
              begin
                result:=col;
                writeln('doorColor = '+inttostr(col));
                exit;
              end;
            end;
        end;
      end;
      writeln('ERROR: doorColor not found!');
    end;
                                                                                                 {
    =============================================================================================}


    //Thank you Munk
    procedure SetRetaliate(ret:boolean);
    var
     i:integer;
    begin
      if not(loggedIn) then exit;
      gametab(1);
      for i:=1 to 5 do
      begin
        case getColor(600,390) of
          4540745: if ret=true then mouse(600+random(100),370+random(20),0,0,true) else exit;
          1711220: if ret=false then mouse(600+random(100),370+random(20),0,0,true) else exit;
        end;
        wait(200);
      end;
    end;

    Procedure AntiBan;
    begin
      case random(8) of
      3: HoverSkill(players[currentplayer].skill,false);
      5: PickupMouse;
      7: BoredHuman;
      1: FindNormalrandoms;
      4: FindNormalRandoms;
      8: FindNormalRandoms
      end;
    end;


    Procedure YellowDot;
    var
      thegatecolor : integer;
    begin
      if not(loggedin) then Exit;
      makecompass('n');
      x := 626;
      y := 8;
      TheGateColor := GetMMGateColor;
      findcolorspiral(x,y,TheGateColor,MMx1,MMy1,MMx2,MMy2);
      if FindColorSpiral(x,y,62965,MMX1,y,MMX2,MMY2) then
      begin
      Mouse(x,y,3,3,true);
      Flag;
      Wait(846);
      end;
    end;
                                                                                                {
    ============================================================================================}

    Function CheckGateOpen(IntoPen:Boolean): Boolean;
    var
      GX, GY, K, P: Integer;
      Color: array [0..2] of integer;
    begin
      MarkTime(k);
      if IntoPen = true then
      begin
        Color[0] := 4610919;
        Color[1] := 2636613;
        Color[2] := 2373183
      end else
      begin
        Color[0] := 4874349;
        Color[1] := 2505028;
        Color[2] := 2373183;
      end;
      MarkTime(p);
      repeat
      if FindObjCustom(GX, GY, ['ate','pen','ose'], [Color[0],color[1],color[2]],3) then
      begin
        if IsUpText('los') then
        begin
          Result := true;
        end;
        if IsUpText('pen') then
        begin
          Wait(100 + Random(100));
          Mouse(GX, GY, 0, 0, False);
          if chooseoption('pen') then
            begin
              FastFlag;
              Result := True;
            end;
        end;
      end;
      if TimeFromMark(p)> 30000 then
        begin
        MakeCompass('s');
        end;
      if TimeFromMark(k) > 60000 then
      begin
        Logout;
        NextPlayer(false);
        Exit;
      end;
      until(Result = true);
    end;
                                                                                    {
    ================================================================================}


    Procedure FightSetup;
    begin
      begin
        If not(loggedin) then Exit;
        MakeCompass('n');
        SetRun(true);
        AttackMode;
        SetRetaliate(true);
        GameTab(4);
      end;
    end;
                                                                                                {
    ============================================================================================}


    Procedure WhenToRun;
    var
      Hp: integer;
    Begin
      if (not(loggedin)) then exit;
      FindNormalRandoms;
      Wait(random(1000));
      Wait2(1000, false);
      Hp:=HpPercent;
      if (Hp > 0) and  (Hp < 50) then
      begin
        runaway('n',true,2,random(5000));
        logout;
        Proggy;
        nextplayer(false);
        Exit;
      end;
    end;
                                                                                   {
    ==============================================================================  }


    procedure LogIn;
    begin
      if not(loggedin) then
      begin
        LoginPlayer;
        Loadsdone := 0
      end;
      Wait(500);
      FindNormalRandoms;
      SetAngle(true);
      Tl := 0;
      MakeCompass('n');
      GameTab(5);
      SetRun(false);
      SetBar('Brightness',4);
    end;
                                                                                                {
    ============================================================================================}


    Function CollectHide: Boolean;
    var
      l,highest: integer;
      hide: array [0..1] of integer;
      H: Tpoint;
      Hc,hc2: TpointArray;
      Hca: T2dpointArray;

    begin
      if debug then writeln('now looking for some cowhides');
      Hide[0] := 10461099;
      Hide[1] := 13224656;
      MarkTime(l);
      repeat
      if invfull then Exit;
      ColorToleranceSpeed(1);
      FindColorsSpiralTolerance(MSCx,MSCy,Hc,Hide[0],MSX1,MSY1,MSX2,MSY2,6);
      wait(50);
      FindColorsSpiralTolerance(MSCx,MSCy,Hc2,Hide[1],MSX1,MSY1,MSX2,MSY2,6);
      wait(50);
      If TimeFromMark(l) > 8000 then Break;
      Hc:=CombineTPA(Hc,Hc2);
      if length(Hc) > 0 then
      begin
        Hca := TPAToATPAEx(Hc,20,20);
        Highest := High(Hca);
        for i := 0 to highest do
        if length(Hca[i]) > 20 then
        begin
          if debug then Writeln('found some Hide colors...');
          H := MiddleTPA(Hca[i]);
          if (h.x <> 0) and (h.y <> 0) then
          begin
            Mouse(h.x,h.y,5,5,False);
            if Chooseoption('owhi') then
            begin
              if debug then writeln('Found hide at ' + inttostr(length(hca[i])) + ' length');
              FastFlag;
              FindNormalRandoms;
              wait(300);
              HidesPicked := HidesPicked + 1;
              ReportVars[1] := ReportVars[1] + 1;
              Result := true;
              Break;
              Players[CurrentPlayer].integers[6] := Players[CurrentPlayer].integers[6] + 1;
            end else
            if debug then writeln('wrong hidecolor found at ' + inttostr(length(hca[i])) + ' TPA length');
          end;
          wait(100 + random(300));
        end;
      end;
      until(Result = true);
    end;
                                                                                                {
    ============================================================================================}


    Procedure KillDaCow;
    var
      p,z,m,d,f,thegatecolor: integer;
      C: Tpoint;
      Cow: T2dPointArray;
      Colors:array [0..3] of TPointArray;
      Color: array [0..3] of Integer;

    begin
      if not(loggedin) then exit;
      Tl := 0;
      Color[0] := 6848153;
      Color[1] := 7635346;
      Color[2] := 3952728;
      Color[3] := 5331046;
      FightSetup;
      MarkTime(m);
      MarkTime(f);
      Marktime(d);
      repeat
      if TimeFromMark(m) >= 60000 then
      begin
        FightSetup;
        MarkTime(m);
      end;
        if not loggedin then LoginPlayer;
        FindColorsTolerance(Colors[0],Color[0],MSX1,MSY1,MSX2,MSY2,25);
        FindColorsTolerance(Colors[1],Color[1],MSX1,MSY1,MSX2,MSY2,25);
        FindColorsTolerance(Colors[2],Color[2],MSX1,MSY1,MSX2,MSY2,25);
        FindColorsTolerance(Colors[3],Color[3],MSX1,MSY1,MSX2,MSY2,25);
        begin
          Colors[0]:= CombineTPA(Colors[0],Colors[1]);
          Colors[2]:= CombineTPA(Colors[2],Colors[3]);
          Colors[0]:= CombineTPA(Colors[0],Colors[2]);
          MarkTime(p);
          if length(Colors[0]) > 0 then
            begin
              Cow := TPAToATPAEx(Colors[0],40,40);
              for i := 0 to high(cow) do
                If Length(cow[i]) >= 250 then
                  begin
                    C := MiddleTPA(Cow[i]);
                    if (not(UnderAttack(c.x,c.y))) then
                      begin
                        if (c.x <> 0) and (c.y <> 0) then
                          begin
                            MMouse(c.x,c.y,10,10);
                            wait(50+random(100));
                            if isuptext('Cow') then
                              begin
                                Mouse(c.x,c.y,10,10,false);
                                wait(100);
                                if ChooseOption('Attack') then
                                  begin
                                    if debug then writeln('cowcolor found with length ' + inttostr(length(cow[i])));
                                    wait(100);
                                    FastFlag;
                                    wait2(400+random(500),false);
                                    MarkTime(z);
                                    while TimeFromMark(z) < (Players[currentplayer].integers[7] * 1000) + random(2000) do
                                      begin
                                        WhenToRun;
                                        FindNormalRandoms;
                                      end;
                                    Tl := 0;
                                    CowsKilled := CowsKilled + 1;
                                    ReportVars[0] := ReportVars[0] + 1;
                                    Players[currentplayer].integers[5] := Players[currentplayer].integers[5] + 1;
                                    Collecthide;
                                    wait(100);
                                    SrlRandomsReport;
                                    MarkTime(d);
                                    break;
                                  end;
                            end else
                              begin
                                if debug then writeln('wrong cowcolor found with ' + inttostr(length(cow[i])));
                              end;
                      end;
                  end;
              end;
          end;
        if Tl >= 3 then
          begin
            Logout;
            Player := false;
            Exit;
          end;
        if TimeFromMark(d) >= 25000 then
          begin
            if debug then writeln('cant find cow, moving...');
            YellowDot;
            MarkTime(d);
            MarkTime(f);
            Tl := Tl + 1;
          end;
        end;
      if timefrommark(f) > 20000 then
        begin
          MakeCompass('n');
          x := 626;
          y := 8;
          TheGateColor := GetMMGateColor;
          if findcolorspiral(x,y,thegatecolor,mmx1,mmy1,mmx2,mmy2) then
            if y > 85 then
              begin
                mouse(x,y - 3,1,1,true);
                flag;
                wait2(1500 + random (1000),true);
                CheckGateOpen(true);
                YellowDot;
                MarkTime(d);
              end;
          MarkTime(f);
        end;
      Until(InvFull);
    end;
                                                                                                {
    ============================================================================================}


    Procedure Signature;
    begin
    Writeln('==================================');
    Writeln('thank you for using...');
    Writeln('  _____     ____      ____ ');
    Writeln(' |  ___|   / ___|    / ___|');
    Writeln(' | |_     | |       | |');
    Writeln(' |  _|    | |___    | |___');
    Writeln(' |_|alador \____|ow  \____|runcher');
    Writeln('============By Drizzt=============');
    Writeln('');
    end;
                                                                                                {
    ============================================================================================}


    Procedure ScriptTerminate;
    begin
      if Debug = false then ClearDebug;
      Signature;
      Proggy;
    end;
                                                                                                {
    ============================================================================================}


    procedure BankStuff;
    begin
      GameTab(4);
      if not(loggedin) then exit;
      if (FindBank('feb')) then
        begin
          Wait(1000);
          DepositAll;
          Wait(1000);
          CloseBank;
          FindNormalRandoms;
        end;
    end;
                                                                                                {
    ============================================================================================}


    procedure ToPen;
    var
    z,p,u,TheRoadColor,TheGateColor:integer;
    begin
      login;
      Z:=0;
      if not(invempty) then BankStuff;
      Makecompass('n');
      Repeat
        TheRoadColor := findfallyroadColor;
        Wait(500);
      until(TheRoadColor > 0);
      if radialwalk(TheRoadColor,180,270,40,1,1) then
      begin
        wait(500);
      end else Exit;
      MarkTime(z);
      repeat
        radialroadwalk(TheRoadColor,165,200,50,1,1);
        AntiBan;
        wait(200);
        if TimeFromMark(z) > 120000 then
        begin
          Logout;
          Player := false;
          Exit;
        end;
        if (not(RadialWalk(TheRoadColor,165,200,50,1,1))) then
        if (not(Findsymbolin(x,y,'tree',628,8,704,165))) then
        begin
        SymbolAccuracy := Symbolaccuracy -0.2;
        If debug then Writeln('darn kid is standing on the symbol');
        if debug then Writeln('decreasing accuracy');
        end;
      until(findsymbolin(x,y,'tree',628,8,704,165));
      mouse(x + 7,y,10,5,true);
      flag;
      wait(1000);
      P := 674;
      U := 90;
      TheGateColor := GetMMGateColor
      if findcolorspiral(p,u,TheGateColor,mmx1,mmy1,mmx2,mmy2) then
      begin
        mouse(p + 1,u - 2,0,0,true);
        if debug then writeln('going infront of the gate');
        flag;
        Antiban;
        CheckGateOpen(True);
      end;
      if findcolorspiral(p,u,thegatecolor,mmx1,mmy1,mmx2,mmy2) then
      begin
        mouse(p,u + 15,10,10,true);
        flag;
        Setangle(True);
        Z:= Z + 1;
      end;

    end;
                                                                                                {
    ============================================================================================}


    procedure ToBank;
    var
      TheRoadColor,TheGateColor: Integer;
     
    begin
      if (not(loggedin)) then Exit;
      if not(invfull) then exit;
      if debug then writeln('have a full load, leaving for the bank');
      FindNormalRandoms;
      MakeCompass('n');
      GameTab(5);
      SetRun(false);
      SetBar('Brightness',4);
      x := 626;
      y := 8;
      TheGateColor := GetMMGateColor;
      if findcolorSpiral(x,y,TheGateColor,mmx1,mmy1,mmx2,mmy2) then
      begin
        Mouse(x,y + 3,1,1,true);
        Flag;
        CheckGateOpen(false);
        wait2(750,true);
        if findsymbolin(x,y,'tree',548,9,627,165) then
        begin
          mouse(x - 5,y - 5,5,5,true);
          flag;
          wait(1000);
          AntiBan;
        end;
        TheRoadColor := FindFallyRoadColor
        RadialWalk(TheRoadColor,-50,0,60,2,2)
        Wait(1000);
        repeat
          FindNormalRandoms;
          RadialWalk(TheRoadColor,355,390,50,2,2);
          if not(loggedin) then exit;
        until(findsymbol(x,y,'bank') = true);
        BankStuff;
        LDBA := LDBA + 1;
        LoadsDone := LoadsDone + 1;
        if loadsdone >= Players[currentplayer].integers[4] then
          begin
            Proggy;
            Logout;
            Player := true;
            Exit;
          end;
      end;
    end;
                                                                                                {
    ============================================================================================
    Main Loop-----------------------------------------------------------------------------------
    ============================================================================================}


    begin
      Player := True;
      Signature;
      SmartSetupEx(86,false,true);
      SetTargetDC(smartGetDC);
      SetupSRL;
      ScriptID := '665';
      SRLID := YourSRLID;
      SRLPassword := YourSRLPassword
      ActivateClient;
      DeclarePlayers;
      CowsKilled := 0;
      HidesPicked := 0;
      for I:= 0 to (HowManyPlayers - 1) do
      begin
        Players[I].integers[5] := 0;
        Players[I].integers[6] := 0;
      end;
      repeat
      pf := 0;
      ToPen;
      KillDaCow;
      ToBank;
      if not(loggedin) then NextPlayer(Player);
      for i := 0 to (howmanyplayers - 1) do
        if players[i].active = false then pf := pf + 1;
          if pf = howmanyplayers then Exit;
      until(False);
    end.
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  2. #2
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    SCAR Code:
    CowArray1[0] := 3887192;  //brow wite cow.
      CowArray1[1] := 6584981;  //Small Cow
      CowArray1[2] := 5462889;  //brow cowe
      CowArray1[3] := 7437966;  //lite brown
      CowArray2[0] := 2046275; //Brow - wite cow
      CowArray2[1] := 5929631; //Small cow
      CowArray2[2] := 2633532; //brow cowe
      CowArray2[3] := 5007238; //lite borwn
      Hax := IntToBox(MSCX - 15, MSCY - 20, MSCX + 15, MSCY + 20);

    SCAR Code:
    Function FindCow: Boolean;
    var
      I, L, TempHigh, CTS, MTime: Integer;
      TPA2, TPALadder: TPointArray;
      Cow, TP: TPoint;
    begin
      if not loggedin then exit;
      //If InFight then Exit;
      MTime := GetSystemTime;
      CTS := GetColorToleranceSpeed;
      for I := 0 to 3 do
      begin
        ColorToleranceSpeed(2);
        Result := False;
        FindColorsSpiralTolerance(MSCX, MSCY, TPALadder, CowArray2[i], 3, 3, MSX2, MSY2, 15);
        TempHigh := High(TPALadder);
        for L := 0 to TempHigh do
        begin
          if Result then Break;
          Tp:= TPaLadder[l];
          X := TP.x;
          Y := TP.y;
          If(Not(PointInBox(TP, Hax)))Then
          begin
            try
              FindColorsTolerance(TPA2, CowArray1[l], X - 20, Y - 20, X + 20, Y + 20, 10);
              MiddleTPAEx(TPA2, X, Y);
              FindColorsTolerance(TPA2, CowArray2[l], X - 15, Y - 15, X + 15, Y + 15, 10);
              if (GetArrayLength(TPA2) >= 5) then
              begin
                Result := MiddleTPAEx(TPA2, Cow.x, Cow.y);
                Break;
              end;
            Except
              Result := False;
            end;
          end;
        end;
        //WriteLn(BoolToStr(Result));
        if Result then
        begin
          //WriteLn('Find And Attacked Cow in ' + IntToSTr(GetSystemTime - MTime) + ' Ms.');
          ColorToleranceSpeed(CTS);
          if not IsFightAt(Cow.x, Cow.y) then
          begin
            MMouse(Cow.x, Cow.y, 2, 2);
            If isuptext('ack') then
              if Random(2) = 1 then
              begin
                Mouse(Cow.x, Cow.y, 0, 0, False);
                ChooseOption('tack');
              end else
                Mouse(Cow.x, Cow.y, 3, 3, True);
              Result := True;
              FFlag(0);
              Wait(700);
              //WriteLn('Find And Attacked Cow in ' + IntToSTr(GetSystemTime - MTime) + ' Ms.');
              Exit;
          end;
        end;
      end;
      Result := False;
      ColorToleranceSpeed(CTS);
    end;

    10 - 15 Tol here. Try to pick verry stable colors.

  3. #3
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    well i'm trying it now with those colors..problem is now i can't find a world without 5000m noobs in it

    EDIT: found a world, looks like it's doing pretty good, thanks a load, what script is that from?

    EDIT: no i don't think that's it...sometimes after doing a failsafe it will just sit there until it runs into another failsafe..i needs help still
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  4. #4
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  5. #5
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    oo, well my cowfighter is owning now, so check it out =p..and i've been testing it for 20 hours lol..
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

  6. #6
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  7. #7
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    I've just noticed you put FindNormalRandoms; in a CASE in your AntiBan

    you should have it after a click where a random is likely to occur, NEVER in Antiban. dont take this offensively but you should change it. but everything else looks pretty darn good keep it up.

  8. #8
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    its in all the neccesary places, but i figured instead of a wait i'd just throw findnormalrandoms in there
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

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