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Thread: LineRider

  1. #1
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    Default LineRider

    This is fun to play, it is clean http://www.hy71194.mgatesphoto.com/other/LineRider.exe

    There is the LineRider.com online play, but the game is a lot funner on this simpler, older version. I personally think they messed up the game when they changed it around and made it more high-tech. And this one you can play offline ^^.

    Have fun, post up pics of your best track
    ~ Harry


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    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

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    Default

    By the way, a straight line can be made if you click (and hold) down the left mouse button, then click the RIGHT mouse button, release left button - and drag your mouse to the final position of the line, then leftclick.

    Straight line, tadaa.

  3. #3
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    a pretty old but great game! making a loop with that thing and stuff

    edit the game changed a bit since the last time i played.

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    Default

    This one is really fun. All of us in our class are playing it in computer lessons.

    Imo the new version is better.
    [CENTER][SIZE="4"]Inactive[/SIZE]I forgot my password[/CENTER]

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    AHH i used to love this game!! I'm gonna search for my old track, it was pretty beastly.

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    Default

    someone should make a program that makes a perfect loop. that would be sweet for this game.

  7. #7
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    Default

    Quote Originally Posted by malotthouse View Post
    someone should make a program that makes a perfect loop. that would be sweet for this game.
    SCAR Code:
    procedure Circle(MidX,MidY,rad,sAngle,eAngle: Integer; accuracy,xOffset,yOffset: Extended);
    var
      x,y,dloop,eloop: Integer;
      angle: Extended;
    begin
      angle := sAngle;
      X := MidX + Round(xOffset * (rad * Cos(Radians(angle - 90))));
      Y := MidY + Round(yOffset * (rad * Sin(Radians(angle - 90))));
      HoldMouse(x,y,True);
      Sleep(500);
      if(sAngle > eAngle) then
        eloop := Round((sAngle - eAngle) * (1/accuracy))
      else
        eloop := Round((eAngle - sAngle) * (1/accuracy));
      repeat
        if(sAngle < eAngle) then
          angle := angle + accuracy
        else
          angle := angle - accuracy;
        Inc(dloop);
        X := MidX + Round(xOffset * (rad * Cos(Radians(angle - 90))));
        Y := MidY + Round(yOffset * (rad * Sin(Radians(angle - 90))));
        movemouse(x,y);
        Wait(5);
      until (dloop >= eloop);
      ReleaseMouse(x,y,True);
    end;
    MidX and MidY are the starting points, rad is the radius of the circle, sAngle is the start angle and eAngle is the end angle, accuracy is how accurate you want the circle points to be (0.5 recomended though 1 works well too) and xOffset and yOffset change the shape of it into an eclipse with the widest point being rad * xOffset and the highest point being rad * yOffset
    Also, if you want it to draw the arc the other way, just put 360 as sAngle and eAngle as 0 (or whatever you want it to be).
    By reading this signature you agree that mixster is superior to you in each and every way except the bad ways but including the really bad ways.

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