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Thread: AutoDropper

  1. #1
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    Default AutoDropper

    Hey guys
    I am having trouble with using stuff like dropto and dropall... so i decided to make my own dropper now I need some help
    If someone could take a look at this script and figure out what has gone wrong that would be a help
    Also if someone could just as easily point out why I can't use dropto and dropall that would be an even bigger help
    *Note* for the script i was just using {.include SRL/SRL.scar} if there is another script i need to add in to be able to use dropto and dropall would you be able to tell me ty and i do have setupsrl; at the main loop
    If a dude says something and his girlfriend isn't there, is he still wrong?

  2. #2
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    I didn't just take sum 1 elses autodropper cuz I dont want to be a leecher and I want to be able to say i program my scripts at least 80%
    If a dude says something and his girlfriend isn't there, is he still wrong?

  3. #3
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    here you go, i commented all the things that you might not understand:
    SCAR Code:
    {.include srl/srl.scar} //Always include that
    program WillowLogDropper_Fixed_By_MikeVSkater;

    var
      x, y: Integer;

    procedure Drop;
    var
      i :integer;
      ItemPoint: TPoint;  //A TPoint is a integer that stores two numbers, the x and y cords.
    begin
      GameTab(4);
      Wait(500 + Random(500));
      for i := 1 to 28 do         //these two look for a item in i
        if (ExistsItem(i)) then  //and i is set from 1 to 28(inv slots) by that loop
        begin
          ItemPoint := ItemCoords(i);  //this is what sets those two cords
          MMouse(ItemPoint.x, ItemPoint.y, 5, 5);  //and then moves there
          Wait(250 + Random(60));
          if IsUpText('Willow logs') then   //then checks to see if its a willow log
          begin
            Mouse(ItemPoint.x, ItemPoint.y, 5, 5, False); //then right clicks
            Wait(250 + Random(50));
            ChooseOption('Drop');  //and clicks drop
          end;
      end;
      ArrangeInv;  //this will put rest of items infront of inv
    end;



    begin
      Drop; //You could make this just one procedure long :)
    end.
    Ohh btw
    SCAR Code:
    ClickMouse(x, y, true);
    and
    SCAR Code:
    MoveMouseSmooth(x, y);
    are sure bans..
    make sure you use
    SCAR Code:
    Mouse(x, y, 1, 1 true); //Clicking
    and
    SCAR Code:
    MMouse(x, y, 1, 1); //Moving
    The numbers are for moving a random number 0 through the number ("1"=what ever you want)
    For the "Mouse(x, y, 1, 1 true);" though, true = left click/false = right click

    Goodluck with future scripting
    ~MikeVSkater
    Kindof Inactive...

  4. #4
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    Default

    MoveMouseSmoothEx(x,y+random(0),20,40,45,25,20);


    dont use that!!!!!!!!!

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    Quote Originally Posted by mikevskater View Post
    here you go, i commented all the things that you might not understand:
    SCAR Code:
    {.include srl/srl.scar} //Always include that
    program WillowLogDropper_Fixed_By_MikeVSkater;

    var
      x, y: Integer;

    procedure Drop;
    var
      i :integer;
      ItemPoint: TPoint;  //A TPoint is a integer that stores two numbers, the x and y cords.
    begin
      GameTab(4);
      Wait(500 + Random(500));
      for i := 1 to 28 do         //these two look for a item in i
        if (ExistsItem(i)) then  //and i is set from 1 to 28(inv slots) by that loop
        begin
          ItemPoint := ItemCoords(i);  //this is what sets those two cords
          MMouse(ItemPoint.x, ItemPoint.y, 5, 5);  //and then moves there
          Wait(250 + Random(60));
          if IsUpText('Willow logs') then   //then checks to see if its a willow log
          begin
            Mouse(ItemPoint.x, ItemPoint.y, 5, 5, False); //then right clicks
            Wait(250 + Random(50));
            ChooseOption('Drop');  //and clicks drop
          end;
      end;
      ArrangeInv;  //this will put rest of items infront of inv
    end;



    begin
      Drop; //You could make this just one procedure long :)
    end.
    Ohh btw
    SCAR Code:
    ClickMouse(x, y, true);
    and
    SCAR Code:
    MoveMouseSmooth(x, y);
    are sure bans..
    make sure you use
    SCAR Code:
    Mouse(x, y, true); //Clicking
    and
    SCAR Code:
    MMouse(x, y); //Moving

    Goodluck with future scripting
    ~MikeVSkater
    You mean
    SCAR Code:
    Mouse(x, y, 3, 3, true); //False for left, True for right clicking, 3,3 is the amount of pixels away it can go from the destination. 2-4 is good.

    SCAR Code:
    MMouse(x, y, 3, 3);

    Also use DTMS with 5-15 tolerance not bmps.

  6. #6
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    Quote Originally Posted by Iron man ftw View Post
    You mean
    SCAR Code:
    Mouse(x, y, 3, 3, true); //False for left, True for right clicking, 3,3 is the amount of pixels away it can go from the destination. 2-4 is good.

    SCAR Code:
    MMouse(x, y, 3, 3);

    Also use DTMS with 5-15 tolerance not bmps.
    Yeah thnks, i just selcted and copyed then deleted the words like clickmouse, deleated click so yeah thnk for notic'n
    Kindof Inactive...

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    thank you soo much
    If a dude says something and his girlfriend isn't there, is he still wrong?

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    Quote Originally Posted by jiggypwner View Post
    thank you soo much
    np, if you need help with another script just pm me and ill help you in any way i can.
    Kindof Inactive...

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    Default

    so wait, Mouse(x, y, 3, 3, True); is right clicking or left clicking?
    If a dude says something and his girlfriend isn't there, is he still wrong?

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    Hey I was also wondering... in a script does the function findnormalrandoms; also solve the randoms if not, what do I need to put there
    If a dude says something and his girlfriend isn't there, is he still wrong?

  11. #11
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    Quote Originally Posted by jiggypwner View Post
    Hey I was also wondering... in a script does the function findnormalrandoms; also solve the randoms if not, what do I need to put there
    You still need to declare player nickname.

    It uses player nickname to find randoms, see when random occurs it says your name.

    Nickname is shortened version of players full name, needs to be 3 - 4 characters.

    You can see procedure declareplayers in most of scripts. just copy that procedure.

    Also you can enter player password and username there, then you can use SRL's LoginPlayer awell.
    [CENTER][SIZE="4"]Inactive[/SIZE]I forgot my password[/CENTER]

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    Quote Originally Posted by jiggypwner View Post
    so wait, Mouse(x, y, 3, 3, True); is right clicking or left clicking?
    Mouse "true" will left click, false would right click. And here is that player declare procedure (Im in a giving mood today )
    SCAR Code:
    procedure PlayerSetup;
    begin
      SRLID     := '';
      SRLPassword   := '';
      CurrentPlayer   := 0;
      HowManyPlayers  := 1;
      NumberOfPlayers(HowManyPlayers);
     
      Players[0].Name        := '';         //UserName
      Players[0].Pass        := '';         //Password
      Players[0].Nick        := '';         //NickName
      Players[0].Active      := True;

    end;

    And then put this in your main loop

    SCAR Code:
    begin
      blaa;
      Playersetup; // add this in to call the player procedure
      SetupSRL;
      wait(1000);
      activateclient;
      wait(1000);
      mainloop;
    end.
    Kindof Inactive...

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    tysm
    If a dude says something and his girlfriend isn't there, is he still wrong?

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    Quote Originally Posted by jiggypwner View Post
    tysm
    np, like i said before, pm me if you need help. We need all the scripters we can get here at srl
    Kindof Inactive...

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