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Thread: Your Guide to the SRL-Member's rank

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    Default Your Guide to the SRL-Member's rank

    Your Guide to the SRL-Member's rank

    Contents:
    - Things you must have to know
    - Things that help you for a 'yes'
    - Obvious things you have to know
    - Using them

    Things you must have to know

    - DTM's
    - BMP's = optional
    - RadialWalk(can be others like rrw, rwex, etc) -optional
    - Failsafes = important
    - Multi Players
    - Anti Ban
    - Anti Randoms
    - Cases, Arrays, FindingColors
    - Standards


    Things that help you for a 'yes'

    - DDTM's
    - Path(WalkPath, TPA walking)
    - TPA's
    - Forms-with multiplayers could be fine



    Obvious things you have to know

    -You have to use SRL.
    SCAR Code:
    {.include srl/srl.scar}

    - Do not use MoveMouseSmooth/MoveMouseSmoothEx/ClickMouse or any other than srl mouse mover's.
    SCAR Code:
    Mouse(x, y, mousex, mousey, clickmouse : boolean);

    MMouse(x, y, mousex, mousey);
    // just examples

    - A main loop.
    SCAR Code:
    program new;
    {.include srl/srl.scar}

    procedure Example(text : string);
    begin
      Writeln(text);
      MMouse(random(500), random(500), 100, 100);
    end;

    begin // here
      SetupSRL;
      Example('here is the main loop');
    end.

    - You must have to apply with a script for RS(runescape).

    - Don't apply with a leeched script.

    - The script must have to be at least 90% of your work, if you are using a function of another guy, credit him.

    - If you get rejected, wait at least 2-4 weeks for another application.



    Using them

    - DTM's
    You can use a DTM for an item in your inv, for the bankers, etc...

    1.- Take a pic of the item you want to use as DTM

    2.- go to SCAR > Tools > DTM Editor...

    3.- Load your pic

    4.- Click on the center, then start clicking around the black outline of the item

    5.- File > DTM to Text

    6.- A string will appear in the debug box.

    7.- Paste them in your script

    8.- Test it!

    a DTM should look like this:
    SCAR Code:
    DTM := DTMFromString('A4D64F65S4G684SG65S4G65SG465SG4D5641V5D4G85S4G8SD4G165DS4G56G');// Just an example

    SCAR Code:
    program New;
    {.include srl/srl.scar}
    var
      x, y, Log : Integer; // you can change the name
    Procedure DTMExample;
    begin
      Log := DTMFromString('A4D64F65S4G684SG65S4G65SG465SG4D5641V5D4G85S4G8SD4G165DS4G56G');// Just an example
    end;

    begin
      SetupSRL;
      ActivateClient;
      DTMExample;
      if FindDTM(Log, x, y, MIX1, MIY1, MIX2, MIY2) then// here we are finding for the DTM, MIX's and MIY's are the inv coords for searching
      begin
        Mouse(x, y, 5, 5, True);
        Writeln('yay');
      end else
      Writeln('nooo');
    end.

    also, you can 'free' the DTM from the the memory.
    SCAR Code:
    FreeDTM(dtmname : integer);

    Example:

    SCAR Code:
    program New;
    {.include srl/srl.scar}
    var
      x, y, Log : Integer;
    Procedure DTMExample;
    begin
      Log := DTMFromString('A4D64F65S4G684SG65S4G65SG465SG4D5641V5D4G85S4G8SD4G165DS4G56G');
    end;

    begin
      SetupSRL;
      ActivateClient;
      DTMExample;
      if FindDTM(Log, x, y, MIX1, MIY1, MIX2, MIY2) then
      begin
        Mouse(x, y, 5, 5, True);
        Writeln('yay');
        FreeDTM(Log);// here
      end else
      Writeln('nooo');
      FreeDTM(Log);// and here
    end.

    if you free DTMs your script will be be smoother and will not cause memory leaks.

    how to count items with DTM's:
    SCAR Code:
    CountItemsDtm('inv', DtmName : integer) : integer;
    (doesnt count stackables)
    this one count stackables:

    SCAR Code:
    AmountDtm('inv', DtmName : integer): Integer;


    - BMP's
    if you are going to make a BMP, try to make it smallest as possible or else, it will lag. You can use Bmp's for items, or something like the 'Click Here to Continue' button.

    1.- The same as the DTM but instead of using the DTM Editor... you are going to enter to 'Picture to String...'.


    2.- Load the pic.

    3.- press 'OK'

    4.- Paste the string in the debug box to your script.


    The same applies for BMPs, you can free it using:
    SCAR Code:
    FreeBitmap(bmpname : integer);

    how to count items in the inv with bmp's:
    SCAR Code:
    CountItemsBmp('inv', BmpName, Tol : integer): integer;

    with stackables:
    SCAR Code:
    AmountBmp('inv', BmpName, Tol : integer): integer;

    - RadialWalk(or other)
    here, I'll be using 'RadialWalk':

    SCAR Code:
    RadialWalk(thecolor, startradial, endradial, radius, Xmod, Ymod : integer): boolean;

    the best way for 'thecolor' in RadialWalk is using autocoloring functions (EDIT: This does not applies for recent SRL revisions. Use AutoColor(srl_VarrockRoadColor)!):

    SCAR Code:
    //  » function  FindWaterColor: Integer;                                            | by Tarajunky
    //  » function  FindRoadColor: Integer;                                             | by Tarajunky
    //  » function  FindVarrockRoadColor: Integer;                                      | by Tarajunky
    //  » function  FindFallyRoadColor: Integer;                                        | by Tarajunky
    //  » function  FindRockColor: Integer;                                             | by Tarajunky
    //  » function  FindStoneColor: Integer;                                            | by Tarajunky
    //  » function  FindDirtRoadColor: Integer;                                         | by Tarajunky
    //  » function  FindBridgeColor: Integer;                                           | by Tarajunky
    //  » function  FindLadderColor: Integer;                                           | by Tarajunky
    //  » function  AutoColorThis(Bitmap, MaxTol, X1, Y1, X2, Y2:Integer) : integer;    | by Sumilion

    Remember colors change so you need to get it again everytime.

    the 'startradial' and 'endradial' are:


    an example:
    SCAR Code:
    RadialWalk(255, 0, 360
    if you want to search the read square I put there, you need to know the 'radius'

    'radius':
    The distance of the color from the center of the minimap to click, the number must be betweeen 0-70.

    'Xmod,Ymod':
    numbers between -1, 1. Read Zephyr's fury walking tut for more info: http://www.villavu.com/forum/showthr...ost241494.html

    SCAR Code:
    RadialWalk(FindRoadColor, 0, 360, 65, 1, 1);
    but wait, remember that RadialWalk returns a boolean so an efficient example could be:
    SCAR Code:
    if RadialWalk(FindFallyRoadColor, 0, 360, 65, -1, 1) then
      Writeln('We are at fally')
    else
    Writeln('we arent at fally');

    just remember to use autocoloring functions

    EDIT: Now you can use RadialWalkTolerance!

    I forgot to say, RadialWalk has FFlag(10) inside it, so it's not necessary to add:
    SCAR Code:
    if RadialWalk(FindRoadColor, 0, 360, 65,  0, 1) then Flag;

    - Failsafes
    They are always needed.

    one way could be:
    SCAR Code:
    if FindColor(bla) then
    begin
      Writeln('something');
    end else // here
    bla
    end else; works as end; and else

    or you can use:
    SCAR Code:
    else, and else, {$else}
    they are the same except they doesn't work as end;

    the most used:
    SCAR Code:
    if (not(LoggedIn)) then Exit;
    people use it at the start of a procedure/function to check if the player is really logged in

    Another way:
    SCAR Code:
    procedure FindTree;
    var
      x,y,Time,NotFound : Integer;
    begin
      MarkTime(Time);
      repeat
        if FindObjCustom(x, y, blabla) then
        begin
          Mouse(x, y, 3, 3, True);
          Exit;
        end else
        NotFound := +1;
      until (TimeFromMark(Time) <= 10*10*10*10) or (NotFound = 5);
    end;

    See?

    - Multi Players
    They are easy, just declare players:

    SCAR Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 2;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name := '';  // Username
      Players[0].Pass := ''; // Password
      Players[0].Nick := '';   // 3-4 letters of your Username
      Players[0].Active := True;   // Auto with this char?

      Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Nick := '';
      Players[1].Active := True;

    end;

    and remember to logout and set the activity to false if SRL couldn't solve the random:
    SCAR Code:
    if FindNormalRandoms then
      If Not LoggedIn Then
      begin
        Writeln('Found unsolvable random');
        NextPlayer(False);
      end;

    - Anti Ban
    Remember people gets bored sometimes, so antiban makes your script gets bored too! :
    SCAR Code:
    procedure AntiBan;
    begin
      if (not(LoggedIn)) then
      Exit;
      case random(40) of

        0: SleepAndMoveMouse(1232+random(857));
        1: HoverSkill('woodcutting', False);
        2: begin
              DoEmote(1+random(17));
              wait(2546+random(165))
              GameTab(1 +random(5))
              Gametab(4)
            end;
        3: MMouse(random(250), random(250), 10, 10);
        4: PickUpMouse;
        5: begin
              GameTab(1 + Random(12));
              wait(1000+random(1000));
              GameTab(4);
            end;
      end;
    end;
    Try using functions and procedures that simulate human behavior (like chaning tabs randomly, examining objects, etc).

    - Anti Randoms
    It's so easy to solve a random with SRL included!

    SCAR Code:
    FindNormalRandoms;

    How to know when SRL couldn't solve a random:
    SCAR Code:
    if FindNormalRandoms then
      If Not LoggedIn Then
      begin
        Writeln('Found unsolvable random');
        NextPlayer(False);
      end;

    - FindNormalRandoms; will look for all randoms and solve them.

    - FindFight; When you randomly get a fight
    EDIT: No longer applies - but you can get fight from highway men too


    - Cases, Arrays, FindingColors

    Cases:

    SCAR Code:
    case random(40) of
      0: bla
      1: bla
      2 : begin blabla; bla2; end;  
    end;

    Antiban procedures normally use that.

    SCAR Code:
    program new;
    {include srl/srl.scar}
    const
      whattotype = '1'; // 1 if you want to type hello, 2 for bye, and 3 for how r u

    procedure Typethem;
    begin
      case (whattotype) of
        '1': TypeSend('hello');
        '2': TypeSend('bye');
        '3': TypeSend('how r u');
      end else
      Writeln('the options are: 1, 2 and 3 only');
    end;

    begin
      SetupSRL;
      ActivateClient;
      Typethem;
    end.

    Arrays:

    SCAR Code:
    procedure hi;
    words : Array[0..4] of string;
    begin
      words[0] := 'hi';
      words[1] := 'bye';
      words[2] := 'sup';
      words[3] := IntToStr(im bored);
      words[4]  := FloatToStr(10*3)
    end;

    or

    SCAR Code:
    procedure hi;
    words : array of string;
    i : Integer;
    begin
      SetLength(words, 2);
      for i:=0 to High(words) do
      begin
        words[i] := 'this will apply for every string';
      end;
    end;


    - Finding Colors:

    There are many ways for that, you can use TPA's, FindObjCustom, FindColorTolerance/FindColorSpiralTolerance, etc...
    but, never use FindColor or FindColorSpiral.

    SCAR Code:
    if FindColorTolerance(x, y, 1515661, MSX1, MSY1, MSX2, MSY2, 15) then
    begin
      Writeln('found it');
      Mouse(x, y, 5, 5, True);
      ...

    That's all, you find the color, store the coords in x and y, and then you click it.

    -Standards
    They are needed for any script, so people will understand/read you script without burning their eyes.

    a script without standards:
    SCAR Code:
    program new;
    procedure do;
    begin
    Writeln('sup');
                  MMouse(random(500),25,100,200))
    Disguise('i dont know standards');
    repeat
    writeln(IntTOSTR(RANDOM(100000)));
    until (false);
    end;

    begin
                         do;
    end.

    a script with standards:
    SCAR Code:
    program new;
    {include SRL\SRL.scar}
    var
      x, y, LogDTM, LogBMP : integer;

    procedure LoadDTM;
    begin
      LogDTM := DTMFromString('bla');
    end;

    procedure LoadBMP;
    begin
      LogBMP := BitmapFromString(10,10,'bla');
    end;

    begin
      SetupSRL;
      ActivateClient;
      LoadDTM;
      if FindDTM(LogDTM, x, y, MIX1, MIY1, MIX2, MIY2) then
      begin
        Mouse(x, y, 5, 5, True);
        FreeDTM(LogDTM');
      end else
      LoadBMP;
      if FindBitmap(x, y, LogBMP) then
      begin
        Mouse(x, y, 5, 5, True);
        FreeBitmap(LogBMP);
      end else
      Writeln('
    couldnt find log!);
    end.

    rules :

    -
    SCAR Code:
    var
      x,y : integer;// did you see two white spaces?

    -
    SCAR Code:
    begin
      writeln('Skip two spaces');
    end.

    -
    SCAR Code:
    case of
      0: bla
    end;
    same.

    More and more to learn from:

    -DDTM's
    YoHoJo's DDTM Tut - http://www.villavu.com/forum/showthread.php?t=12584

    DDTM's and their uses - by Cut em2 it - http://www.villavu.com/forum/showthread.php?t=26968

    -Path
    A guide to the noteworthy “WalkPath(0);” -by footballdjs-http://www.villavu.com/forum/showthread.php?t=25712

    -TPA's
    ObjectFinding using TPointArray-by negaal-http://www.villavu.com/forum/showthread.php?t=26006

    .:The Almighty TPA Tutorial:. -by n3ss3s- http://www.villavu.com/forum/showthread.php?t=21786

    -Forms

    http://www.villavu.com/forum/showthread.php?t=17966
    http://www.villavu.com/forum/showthread.php?t=17196
    http://www.villavu.com/forum/showthread.php?t=23850
    http://www.villavu.com/forum/showthread.php?t=12000
    http://www.villavu.com/forum/showthread.php?t=1101
    http://www.villavu.com/forum/showthread.php?t=15209
    http://www.villavu.com/forum/showthread.php?t=13520
    http://www.villavu.com/forum/showthread.php?t=3664
    http://www.villavu.com/forum/showthread.php?t=24998
    http://www.villavu.com/forum/showthread.php?t=
    http://www.villavu.com/forum/showthread.php?t=12360
    http://www.villavu.com/forum/showthread.php?t=14077
    http://www.villavu.com/forum/showthread.php?t=13618
    http://www.villavu.com/forum/showthread.php?t=13806
    http://www.villavu.com/forum/showthread.php?t=11176
    http://www.villavu.com/forum/showthread.php?t=1616
    http://www.villavu.com/forum/showthread.php?t=3688
    http://www.villavu.com/forum/showthread.php?t=3709
    http://www.villavu.com/forum/showthread.php?t=3660
    Last edited by Cazax; 06-07-2010 at 03:19 PM.


  2. #2
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    Default

    DANG that is a HUGE tut!

    Repped, looks VERY nice!


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

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    Quote Originally Posted by Hy71194 View Post
    DANG that is a HUGE tut!

    Repped, looks VERY nice!
    Woot! fast reply and thx


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    Hmm... A walking script isn't even required to get you into members. I made a power miner for my app and got all yes's. So maybe put walking in the things that help for a 'yes' section.

    Good tut though. Congrats on the second guide that teaches people what they need to know to become a srl member

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    Quote Originally Posted by JAD View Post
    Hmm... A walking script isn't even required to get you into members. I made a power miner for my app and got all yes's. So maybe put walking in the things that help for a 'yes' section.

    Good tut though. Congrats on the second guide that teaches people what they need to know to become a srl member
    instead on changing radialwalk to things that help you for a 'yes' i can put *opcional*.

    EDIT: Done, and im eating chocolate cookies, do you want some ?


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    Quote Originally Posted by Cazax View Post
    instead on changing radialwalk to things that help you for a 'yes' i can put *opcional*.

    EDIT: Done, and im eating chocolate cookies, do you want some ?
    Sure, send them to me: runescapemacro@hotmail.com



    and (sorry to correct you on your spelling) you may want to change that to "optional"

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    Quote Originally Posted by JAD View Post
    Sure, send them to me: runescapemacro@hotmail.com



    and (sorry to correct you on your spelling) you may want to change that to "optional"
    ya you own me, btw im sending the cookie now.

    are you going to print the cookie and eat it ?


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    Quote Originally Posted by Cazax View Post
    ya you own me, btw im sending the cookie now.

    are you going to print the cookie and eat it ?
    I didn't know you could eat cookies. We are talking about the cookies that are saved to your computer each time you visit a site, right?

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    i saw two small things wrong..
    1. in the example of a script with standards, you have a major string error.
    2.uhh, i forgot, but it's wrong, i'll re-figure it out and edit.
    EDIT: got it, it's in an example of a failsafe.
    SCAR Code:
    if (not(LoggedIn) then Exit;
    //should be
    if not(LoggedIn) then Exit;
    overall, great and useful tut, maybe will help some of the poopy lookin' apps around these days
    Quote Originally Posted by That guy that wrote forefeathers
    <munklez>haha im too lazy, girls annoy me
    <munklez> they always wanna like, do stuff
    <munklez> and i just wanna program
    <munklez> and they always take all my money

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    Quote Originally Posted by drizzt View Post
    i saw two small things wrong..
    1. in the example of a script with standards, you have a major string error.
    2.uhh, i forgot, but it's wrong, i'll re-figure it out and edit.
    EDIT: got it, it's in an example of a failsafe.
    SCAR Code:
    if (not(LoggedIn) then Exit;
    //should be
    if not(LoggedIn) then Exit;
    overall, great and useful tut, maybe will help some of the poopy lookin' apps around these days
    added, thx.


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    you spelled Standards wrong. forgot the last d. overall good tut though.

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    Nice. If this was out before JAD's I would have used this one :]
    Jus' Lurkin'

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    Quote Originally Posted by XcanadamanX View Post
    you spelled Standards wrong. forgot the last d. overall good tut though.
    added though i was writting too fast, thanks .


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    Yay, I have all of this stuff in my new script, I hope I'll get in soon.
    Current Script: Al-Kharid Fighter and Banker
    Status : Just Started

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    Quote Originally Posted by lancelot074 View Post
    Yay, I have all of this stuff in my new script, I hope I'll get in soon.
    remember to wait 2-4 weeks


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    Wow, that is a huge tut! Thanks for the help. I will try applying for members soon!
    Repped.

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    Quote Originally Posted by Wade007 View Post
    Wow, that is a huge tut! Thanks for the help. I will try applying for members soon!
    Repped.
    Great im helping people with their appliements


    btw, i won tut writter cup


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    That looks really complicated for me =(

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    Quote Originally Posted by Syurba View Post
    That looks really complicated for me =(
    Dont spam, if this is complicated, go and read begginer tuts.


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    thank you for telling me about how to enter =] im working on an ess miner currently, im going to add in everything like DTMS and radialwalk to make sure i might get accepted

  21. #21
    Join Date
    Oct 2007
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    Wow + repped. Helped me get link to a good DDTM & TPA tuts. Will be very useful to others though, great TUT. I got the rest down, just perfecting script now.

  22. #22
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    whoa thats big but it's useful but it does look like you'd have to really understand the scripting language, which i don't oh well, over to the TuT's section


  23. #23
    Join Date
    Sep 2007
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    Something that helps with a 'yes' and I think most people would agree. Is to have a good attitude and don't be flaming people etc. Common courtesy helps for a 'yes' in getting into members imo.

    Oh and badass tut, I don't think I could type that long and make a tut like this lol.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  24. #24
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    Good guide, thanks

  25. #25
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    Nice Tut and a very long one

    Repped

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