i was wondering how to make a proggie can anybody give me a link to a tut and yes i did
and how do i make my draynor killer do a certain amount of loads before it rest thanks in advance
Everytime they manage to catch something, just use
X:=X+1 to the Player[currentplayer].string or something like that, that will add 1 to the string, that "hopefully" will contain the number of fish he/she fished
http://www.villavu.com/forum/showthread.php?t=6366?t=7368&highlight=progress+re port for the proggie
[QUOTE]<GoF`> oh no its Raymooond
<Raymooond> Heya
<GoF`> is it ray or some other ray?
<LeeLokHin> No idea
<LeeLokHin> Raymond, what's the game you like the most?
<Raymooond> Runescape
<-- LeeLokHin has kicked Raymooond from #srl (Faker.)[/QUOTE]
Try use thisSCAR Code:Procedure ProgressReport;
Begin
WriteLn('');
WriteLn('~~~~~~~~~~~~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~~~~~~~~~~~');
WriteLn('');
WriteLn('~ Player : ' + Players[CurrentPlayer].Name);
WriteLn('~ Worked for : ' + TimeRunning);
WriteLn('~ Maked : ' + IntToStr(X));
WriteLn('');
WriteLn('~~');
End;![]()
SCAR Code:procedure ProgressReport;
var
i: integer;
begin
WriteLn('');
WriteLn('~~~~~~~~~~~~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~~~~~~~~~~~');
WriteLn('~ Worked for : ' + TimeRunning);
WriteLn('~ Made : ' + IntToStr(X));
WriteLn('');
WriteLn(' # nick active ');
for i := 0 to howmanyplayers - 1 do
WriteLn(IntToStr(i) + players[i].nick + players[i].active);
WriteLn('');
end;
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