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Thread: 2 more things proggie and loadstodo

  1. #1
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    Default 2 more things proggie and loadstodo

    i was wondering how to make a proggie can anybody give me a link to a tut and yes i did

    and how do i make my draynor killer do a certain amount of loads before it rest thanks in advance
    Quote Originally Posted by Darkmage View Post
    I got 2 questions'
    #1. When i run the script will it automatically pick up the mouse and move?

  2. #2
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    Default

    Everytime they manage to catch something, just use

    X:=X+1 to the Player[currentplayer].string or something like that, that will add 1 to the string, that "hopefully" will contain the number of fish he/she fished

    http://www.villavu.com/forum/showthread.php?t=6366?t=7368&highlight=progress+re port
    for the proggie
    [QUOTE]<GoF`> oh no its Raymooond
    <Raymooond> Heya
    <GoF`> is it ray or some other ray?
    <LeeLokHin> No idea
    <LeeLokHin> Raymond, what's the game you like the most?
    <Raymooond> Runescape
    <-- LeeLokHin has kicked Raymooond from #srl (Faker.)[/QUOTE]

  3. #3
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    Default

    SCAR Code:
    Procedure ProgressReport;

    Begin
      WriteLn('');
      WriteLn('~~~~~~~~~~~~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~~~~~~~~~~~');
      WriteLn('');
      WriteLn('~ Player         : ' + Players[CurrentPlayer].Name);
      WriteLn('~ Worked for     : ' + TimeRunning);
      WriteLn('~ Maked          : ' + IntToStr(X));
      WriteLn('');
      WriteLn('~~');
    End;
    Try use this

  4. #4
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    Default

    SCAR Code:
    procedure ProgressReport;
    var
     i: integer;
    begin
      WriteLn('');
      WriteLn('~~~~~~~~~~~~~~~~~~~~~~~ Progress Report ~~~~~~~~~~~~~~~~~~~~~~~');
      WriteLn('~ Worked for     : ' + TimeRunning);
      WriteLn('~ Made          : ' + IntToStr(X));
      WriteLn('');
      WriteLn('  #    nick     active    ');
      for i := 0 to howmanyplayers - 1 do
      WriteLn(IntToStr(i) + players[i].nick + players[i].active);
      WriteLn('');
    end;

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