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Thread: *Sigh* Back to the PowerCutter

  1. #1
    Join Date
    Feb 2007
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    South East England
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    Default *Sigh* Back to the PowerCutter

    It still doesnt find freaking trees. Its really pissing me off now, so PLEEEEEASE fix it someone :'[

    SCAR Code:
    {//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\///
    |Title:                       The Anywhere Power Cutter                        |
    |By:                             Torrent of Flame                              |
    |Scar/Revision:            Scar 3.14        SRL 4.0 Rev 14                     |
    |Version:                          Version 1.1                                 |
    |Description: The Anywhere Power Cutter will cut any tree from the following   |
    |             and will drop them:                                              |
    |                  - Normal                                                    |
    |                  - Oak                                                       |
    |                  - Willow                                                    |
    |                  - Maple                                                     |
    |                  - Yew                                                       |
    |                  - Magic                                                     |
    |                  - Random (Chops all of the trees)                           |
    |                                                                              |
    |Setup: Enter your SRL ID and Password at lines 26 and 27, and choose an empty |
    |       world for SMART to run on. Then Declare your players at lines 45 - 57  |
    |       (More players can be added if necissary)Make sure you enter your tree  |
    |       type all LOWER CASE. Make sure your character is  logged out and in a  |
    |       place near to where your trees are. There are several areas good for   |
    |       trees:                                                                 |
    |       'Normal' - South of Seers Village Bank, past the Maple Trees(P2P)      |
    |                  Lumbridge Swamp(F2P)                                        |
    |       'Oak' - Not quite sure of a good Oak area                              |
    |       'Willows' - Draynor or Port Sarim (Recommend Draynor - More Trees)     |
    |       'Maples' - The Sinclar Mansion, or behind Seers Bank. (P2P)            |
    |       'All' - Somewhere near loads of trees, basically.                      |
    |                                                                              |
    |       //You probably wont set it to run and drop Yews or Magics, but...\\    |
    |       'Yews' - North of Varrock Castle (F2P)                                 |
    |                Catherby Trees (West of Candle Salesman)(P2P)                 |
    |       'Magic' - South-West of Seers Village (P2P)                            |
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\
    |Version 1.1 Updates:                                                          |
    |           - Cutting TPA's                                                    |
    |           - Better Tree Finding                                              |
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\}


                                Program AnyWherePowerChopper;
                             {.include SRL/SRL/Misc/SMART.scar}
                                  {.include SRL/SRL.scar}
                          {.include SRL/SRL/Skill/WoodCutting.scar}
                         
    const{//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\/}
    {//---------------------------//---> SRL ID <---\\---------------------------\\}
                                       YourSRLId = '';
                                     YourSRLPassword ='';
    {''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''}
    {//-----------------------------//SMART World\\------------------------------\\}
    {//------------------------\\} SMARTWorld = 152; {//-------------------------\\}
    {''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''}

    {------------------------------------------------------------------------------}
    {--------------------------------// Player Setup \\----------------------------}
    {------------------------------------------------------------------------------}

    procedure DeclarePlayers;
    begin

       HowManyPlayers := 1; //How many Players
       NumberOfPlayers(HowManyPlayers);
       CurrentPlayer :=0; //Starting Player

       Players[0].Name := 'h';
       Players[0].Pass := 'e';
       Players[0].Nick := 'l';
       Players[0].Active := True;
       Players[0].Integers[0]:= 10; //Loads to Do;
       Players[0].Strings[1] := 'p';

    {   Players[1].Name := '';
       Players[1].Pass := '';
       Players[1].Nick := '';
       Players[1].Active := False;
       Players[1].Integers[0]:= 10; //Loads to Do;
       Players[1].Strings[1] := 'oak';               }


    {  Players[2].Name := '';
       Players[2].Pass := '';
       Players[2].Nick := '';
       Players[2].Active := True;
       Players[2].Integers[0]:= 10; //Loads to Do;
       Players[2].Strings[1] := 'willow';

       Players[3].Name := '';
       Players[3].Pass := '';
       Players[3].Nick := '';
       Players[3].Active := True;
       Players[3].Integers[0]:= 10; //Loads to Do;
       Players[3].Strings[1] := 'maple';

       Players[4].Name := '';
       Players[4].Pass := '';
       Players[4].Nick := '';
       Players[4].Active := True;
       Players[4].Integers[0]:= 10; //Loads to Do;
       Players[4].Strings[1] := 'yew';

       Players[5].Name := '';
       Players[5].Pass := '';
       Players[5].Nick := '';
       Players[5].Active := True;
       Players[5].Integers[0]:= 10; //Loads to Do;
       Players[5].Strings[1] := 'magic';
       
       Players[5].Name := '';
       Players[5].Pass := '';
       Players[5].Nick := '';
       Players[5].Active := True;
       Players[5].Integers[0]:= 10; //Loads to Do;
       Players[5].Strings[1] := 'any';                                             }


    end;

    {/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\}
    {----------------------------Do Not Edit Below This----------------------------}
    {/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\}

    var x, y, i, LoadsNum2, BrokenAxe, BrokenAxes, CuttingTime, Tries, MagicLoads, YewLoads, MapleLoads: integer;
        NormalLoads, OakLoads, WillowLoads, Anything, WillowLog, NormalLog, MagicLog, YewLog, OakLog, MapleLog : integer;
       
    //Load DTM's\\

    procedure LoadDTMs;
    begin
           BrokenAxe := DTMFromString('78DA636C616260E0636440061D697C601A26C' +
                      'AD80354C38FAA06260B57D30754C34D404D2F508D080135CD4035' +
                      '5C04D4D400D5A8E05703008C0604B4');
                     
           WillowLog:= DTMFromString('78DA6314626060E06540010E56A20CFF81342' +
                     '310FF07024616204300554D7AAC19986684F219398184180135A2' +
                     '404218558DAF8B24AA1A5920C18FE91E1435E2408209558DAD991' +
                     '0AA1A4120C182AAC6D516CD1C3620C18DDFCD00DCA30BC3');

           MagicLog := DTMFromString('78DA6314646060106040015141BA609A11CA6' +
                     '71407121CA86A0A32DC50D54802097E5435EE0ECAA86A64818428' +
                     'AA9ADC345754357C40420A554D668219AA1A4E20218EAA466EE12' +
                     '454354C404204554DB0A702AA1A664C35B7EFDF435503F2372FAA' +
                     '1A99E99DA86A4061C885AAA6AAD017558D28A65D3F7E2C4451030' +
                     '05EBD0FE1');

           YewLog := DTMFromString('78DA63E4656060E0614001899E9C609A11CA6' +
                   '7940412CC0C688011530D9A3931AE68E6C80009215435CE860CA8' +
                   '6AF880842801F7B00309115435ED79F6A86A9831ED6AC9B1C554C' +
                   '387AAA6ABD001550D2B90E0226017C83DEC04EC1200126CF8C307' +
                   '00F93B0A62');


           OakLog := DTMFromString('78DA6314626060E06740013DB94E609A11CA6' +
                   '7640312ECA86A56742660AAE14555D3986C83AA86054808A2AA59' +
                   'D81C83AA860B4888A19993A08FAA8609D3CDEBFB9251D5C800092' +
                   '15435A9BE7AA86A8431D54C2A744555230524B851D5D4255AA1AA' +
                   '110512ACA86ADA33EC51D5F061866157B6038A1A00D39F0F05');


           NormalLog := DTMFromString('78DA63E4636060E0614001D9C186609A11CA6' +
                      '764C15453136F85AA06640E1BAA9A96345B5435A240820355CDA4' +
                      '4257543532404210554D5D229A5DE240420855CDD4123473B8818' +
                      '41801356C98E6A479ABA2AA1101124CA86A12BDF550D54800092E' +
                      '543579A1C6286A008EA30C05');

           MapleLog := DTMFromString('78DA6314606060E061400111369C609A11CA6' +
                     '71403124CA86A129DD0D4C80009215435BEA6686AC481041BAA9A' +
                     '3457343520338451D514FAF2A1AAE1061222A86ACA02D1D480EC1' +
                     '140B3CB5B15550D27A69BBBD30D51D580FCCD8BAA6642B629A65D' +
                     'ACA86AAAA37450D580CC604155E36988EA77005BE80A0C');

    end;

    //Signature\\

    procedure Signature;
     begin
       ClearDebug;
       wait(250 + random(30));
       writeln('-------Torrents AnyWhere Power Chopper-------');
       wait(250 + random(30));
       writeln('       ______                      __        ');
       wait(250 + random(30));
       writeln('      /_  __/__  ___________ ___  / /_       ');
       wait(250 + random(30));
       writeln('       / / / _ \/ __/ __/ -_) _ \/ __/       ');
       wait(250 + random(30));
       writeln('      /_/  \___/_/ /_/  \__/_//_/\__/        ');
       wait(250 + random(30));
       writeln('                                             ');
       writeln('---------------------------------------------');
       wait(500 + random(30));
     end;

    //Torrent Proggy\\

    procedure ToFProggy;
    begin
      ClearDebug;
      Writeln(',,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,');
      Writeln('/\Please Post Progress Reports & Any problems /\ ');
      Writeln('/\      From Wherever you got the script      /\ ');
      Writeln('//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ ');
      Writeln('//\\Worked For: '        + TimeRunning + '                  //\\');
      Writeln('//\\Cut: '        + IntToStr(WillowLoads)+ ' Willow Trees                     //\\');
      Writeln('//\\Cut: '        + IntToStr(OakLoads)+ ' Oak Trees                        //\\');
      Writeln('//\\Cut: '        + IntToStr(NormalLoads)+ ' Normal Trees                     //\\');
      Writeln('//\\Cut: '        + IntToStr(YewLoads)+ ' Yew Trees                        //\\');
      Writeln('//\\Cut: '        + IntToStr(MagicLoads)+ ' Magic Trees                      //\\');
      Writeln('//\\Cut: '        + IntToStr(MapleLoads)+ ' Maple Trees                      //\\');
      Writeln('//\\Cut: '        + IntToStr(Anything)+ ' Random Trees                     //\\');
      Writeln('//\\Broke: '        + IntToStr(BrokenAxes)+ ' Axes                         //\\');
      Writeln('//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ ');
      Writeln('//\\      Thanks for Using my Script :D     //\\ ');
      Writeln('```````````````````````````````````````````````');
    end;

    //--------------------------------Anti-Ban!!------------------------------------\\
    procedure AntiBan;
    begin
      if not LoggedIn then Exit;
      case Random(30) of
        1: RandomRClick;
        2: HoverSkill('Woodcutting', False);
        3: RandomMovement;
        4: BoredHuman;
        5: PickUpMouse;
        6: AlmostLogout;
        7: DoEmote(400 +Random(90));
        8: begin
             GameTab(1 +Random(12));
             wait(2000 +Random(1000));
             GameTab(4);
           end;
      end;
    end;

    //------------------------------Anti-Randoms!!------------------------------\\

    procedure FindRandoms;
    begin
      FindTalk;
      FindNormalRandoms;
      FindLamp('Woodcutting');
      SolvePinball;
      FindEnt(x, y, true);
    end;


    //Ent Finder\\

    function EntFinder: Boolean; //By p1nky
    var
      Counter : Integer;
    begin
      if Not(LoggedIn) then Exit;
      Counter := 0;
      While Counter < 8 do
      begin
        i := GetColor(86 + Counter, 17);
        Counter := Counter + 1;
        if SimilarColors(i,119764,60) then
        begin
          Result := True;
          Writeln('We found an ent!! Trying to avoid now..');
          RunTo('W',True);
          Mouse(648, 84, 3, 3, true);
          Flag;
          FTWait(60 + Random(5));
          begin
            Writeln('Whew! We avoided the ent.. Carrying on with chopping');
            Exit;
          end;
        end;
        Result := False;
      end;
    end;

    //---------------------------------IsAxeBroken?--------------------------------\\

    Procedure IsAxeBroke;
    begin
    if FindDTM(BrokenAxe, x, y, 547, 206, 734, 464) then
      begin
      if FindDTM(BrokenAxe, x, y, 547, 206, 734, 464) then
        begin
          BrokenAxes := BrokenAxes +1;
          ReportVars[0] := ReportVars[0] + 1;
          LogOut;
          NextPlayer(False);
          LoadsNum2 := 0;
          Writeln('Players Switched successfully')
        end;
      end;
    end;

    //--------------------------------- Find A Tree ------------------------------\\

    function FindATree: boolean;
    begin
      if (Players[CurrentPlayer].Strings[1] = 'willow') then
      begin
        MarkTime(CuttingTime);
        EntFinder;
        FindRandoms;
        FindEnt(x, y, True);
        repeat
          if FindObjTPA(x, y, 3760987, 15, -1, 5, 5, 14, ['Willow'])then
          begin
            case (Random(2)) of
             0: Mouse(x, y, 4, 4, True);

             1: begin
                  Mouse(x,y,0,0,false);
                  ChooseOption('hop');
                end;
             end;
             AntiBan;
             if (FindDTM(BrokenAxe,  x, y, 547, 206, 734, 464)) then
             begin
               IsAxeBroke;
             end;
             if (not (FindObjTPA(x, y, 3760987, 15, -1, 5, 5, 14, ['Willow']))) then
               Wait(100+random(100));
               Tries := Tries + 1;
               if(Tries = 50)then
               begin
                 Writeln ('Willow Logs not found. Switching Players..');
                 Logout;
                 NextPlayer(False);
               end;
           end;
        until(InvFull) or (TimeFromMark(CuttingTime) > 800000+random(60000));
        WillowLoads := WillowLoads + 28;
        ReportVars[1] := ReportVars[1] + 28;
      end;
     
      if (Players[CurrentPlayer].Strings[1] = 'oak') then
      begin
        MarkTime(CuttingTime);
        EntFinder;
        FindRandoms;
        FindEnt(x, y, True);
        repeat
        if FindObjTPA(x, y, 1381047, 15, -1, 5, 5, 14, ['Oak']) then
          begin
          case (Random(2)) of
            0: Mouse(x, y, 4, 4, True);

             1: begin
                  Mouse(x,y,0,0,false);
                  ChooseOption('hop');
                end;
          end;
          AntiBan;
            if (FindDTM(BrokenAxe, x, y, 547, 206, 734, 464)) then
            begin
              IsAxeBroke;
            end;
            if (not (FindObjTPA(x, y, 1381047, 15, -1, 5, 5, 14, ['Oak']))) then
              Wait(100+random(100));
              Tries := Tries + 1;
              if(Tries = 50)then
              begin
                Writeln ('Oak Logs not found. Switching Players..');
                Logout;
                NextPlayer(False);
              end;
          end;
        until(InvFull) or (TimeFromMark(CuttingTime) > 800000+random(60000));
        OakLoads := OakLoads + 28;
        ReportVars[2] := ReportVars[1] + 28;
      end;

      if (Players[CurrentPlayer].Strings[1] = 'normal') then
      begin
        MarkTime(CuttingTime);
        EntFinder;
        FindRandoms;
        FindEnt(x, y, True);
        repeat
          if FindObjTPA(x, y, 2122071, 15, -1, 5, 5, 14, ['Tree']) then
          begin
            case (Random(2)) of
              0: Mouse(x, y, 4, 4, True);

              1: begin
                   Mouse(x,y,0,0,false);
                   ChooseOption('hop');
                 end;
            end;
            AntiBan;
            if (FindDTM(BrokenAxe,  x, y, 547, 206, 734, 464)) then
            begin
              IsAxeBroke;
            end;
            if (not (FindObjTPA(x, y, 2122071, 15, -1, 5, 5, 14, ['Tree']))) then
              Wait(100+random(100));
              Tries := Tries + 1;
              if(Tries = 50)then
              begin
                Writeln ('Normal Logs not found. Switching Players..');
                Logout;
                NextPlayer(False);
              end;
          end;
        until(InvFull) or (TimeFromMark(CuttingTime) > 800000+random(60000));
        NormalLoads := NormalLoads + 28;
        ReportVars[3] := ReportVars[3] + 28;
      end;

      if (Players[CurrentPlayer].Strings[1] = 'yew') then
      begin
        MarkTime(CuttingTime);
        EntFinder;
        FindRandoms;
        FindEnt(x, y, True);
        repeat
        if FindObjTPA(x, y, 3230274, 15, -1, 5, 5, 14, ['Yew']) then
          begin
            case (Random(2)) of
              0: Mouse(x, y, 4, 4, True);

              1: begin
                   Mouse(x,y,0,0,false);
                   ChooseOption('hop');
                 end;
            end;
            AntiBan;
            if (FindDTM(BrokenAxe,  x, y, 547, 206, 734, 464)) then
            begin
              IsAxeBroke;
            end;
            if (not (FindObjTPA(x, y, 3230274, 15, -1, 5, 5, 14, ['Yew']))) then
              Wait(100+random(100));
              Tries := Tries + 1;
              if(Tries = 50)then
              begin
                Writeln ('Yew Logs not found. Switching Players..');
                Logout;
                NextPlayer(False);
              end;
          end;
        until(InvFull) or (TimeFromMark(CuttingTime) > 800000+random(60000));
        YewLoads := YewLoads + 28;
        ReportVars[4] := ReportVars[4] + 28;
      end;

      if (Players[CurrentPlayer].Strings[1] = 'magics') then
      begin
        MarkTime(CuttingTime);
        EntFinder;
        FindRandoms;
        FindEnt(x, y, True);
        repeat
        if FindObjTPA(x, y, 11919079, 15, -1, 5, 5, 14, ['Magic'])then
          begin
            case (Random(2)) of
            0: Mouse(x, y, 4, 4, True);

            1: begin
                 Mouse(x,y,0,0,false);
                 ChooseOption('hop');
               end;
            end;
            AntiBan;
            if (FindDTM(BrokenAxe,  x, y, 547, 206, 734, 464)) then
            begin
              IsAxeBroke;
            end;
            if (not (FindObjTPA(x, y, 11919079, 15, -1, 5, 5, 14, ['Magic']))) then
              Wait(100+random(100));
              Tries := Tries + 1;
              if(Tries = 50)then
              begin
                Writeln ('Yew Logs not found. Switching Players..');
                Logout;
                NextPlayer(False);
              end;
          end;
        until(InvFull) or (TimeFromMark(CuttingTime) > 800000+random(60000));
        MagicLoads := MagicLoads + 28;
        ReportVars[5] := ReportVars[5] + 28;
      end;
     
      if (Players[CurrentPlayer].Strings[1] = 'maple') then
      begin
        MarkTime(CuttingTime);
        EntFinder;
        FindRandoms;
        FindEnt(x, y, True);
        repeat
        if FindObjTPA(x, y, 24459, 15, -1, 5, 5, 14, ['Maple']) then
        begin
          case (Random(2)) of
            0: Mouse(x, y, 4, 4, True);

            1: begin
                 Mouse(x,y,0,0,false);
                 ChooseOption('hop');
               end;
            end;
            AntiBan;
            if (FindDTM(BrokenAxe,  x, y, 547, 206, 734, 464)) then
            begin
              IsAxeBroke;
            end;
            if (not (FindObjTPA(x, y, 24459, 15, -1, 5, 5, 14, ['Maple']))) then
               Wait(100+random(100));
               Tries := Tries + 1;
               if(Tries = 50)then
               begin
                 Writeln ('Willow Logs not found. Switching Players..');
                 Logout;
                 NextPlayer(False);
               end;
           end;
        until(InvFull) or (TimeFromMark(CuttingTime) > 800000+random(60000));
        MapleLoads := MapleLoads + 28;
        ReportVars[6] := ReportVars[6] + 28;
      end;

      if (Players[CurrentPlayer].Strings[1] = 'all') then
      begin
        MarkTime(CuttingTime);
        EntFinder;
        FindRandoms;
        FindEnt(x, y, True);
        repeat
        if  FindObjTPA(x, y, 11919079, 15, -1, 5, 5, 14, ['Magic']) or
            FindObjTPA(x, y, 2122071, 15, -1, 5, 5, 14, ['Tree']) or
            FindObjTPA(x, y, 11919079, 15, -1, 5, 5, 14, ['Oak']) or
            FindObjTPA(x, y, 3760987, 15, -1, 5, 5, 14, ['Willow']) or
            FindObjTPA(x, y, 24459, 15, -1, 5, 5, 14, ['Maple']) or
            FindObjTPA(x, y, 3230274, 15, -1, 5, 5, 14, ['Yew']) then
            begin
              case (Random(2)) of
                0: Mouse(x, y, 4, 4, True);

                1: begin
                     Mouse(x,y,0,0,false);
                     ChooseOption('hop');
                   end;
              end;
              AntiBan;
              if (FindDTM(BrokenAxe,  x, y, 547, 206, 734, 464)) then
              begin
                IsAxeBroke;
              end;
           end;
        until(InvFull) or (TimeFromMark(CuttingTime) > 800000+random(60000));
        Anything := Anything + 28;
        ReportVars[7] := ReportVars[7] + 1;
      end;
    end;

    //PowerDrop\\

    procedure PowerDrop;
    var i: integer;
    begin
      if not (LoggedIn) then Exit;
      for i := 2 to 28 do
      begin
      if FindDTM(NormalLog, x, y, 547, 206, 734, 464) or
         FindDTM(OakLog, x, y, 547, 206, 734, 464) or
         FindDTM(WillowLog, x, y, 547, 206, 734, 464) or
         FindDTM(MapleLog, x, y, 547, 206, 734, 464) or
         FindDTM(YewLog, x, y, 547, 206, 734, 464) then
         begin
           DropItem(i);
         end;
      end;
    end;

    //Setup Script\\

    procedure DoOnce;
    begin
      SmartSetupEx(SMARTWorld, false, true);
      SetTargetDC(SmartGetDC);
      while not SmartReady do Wait(2000);
      SRLId := YourSRLId;
      SRLPassword:= YourSRLPassword;
      SetupSRL;
      ScriptID:= '755';
      Signature;
      DeclarePlayers;
      LoadDTMs;
      LoginPlayer;
    end;

    //Cutting and Dropping Loop\\

    procedure RepeatThis;
    begin
      ChopTheTrees;
      PowerDrop;
    end;

    //Final Loop\\

    procedure FinalLoop;
    begin
      DoOnce;
      RepeatThis;
    end;

    //The Execution\\

    begin
      FinalLoop;
    end.
    Jus' Lurkin'

  2. #2
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    Default

    Good damn luck on settings CTS to -1 -.- Put it to 2, IMO the best...

  3. #3
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    The SRL Manual said put it to -1 so i did :P

    Ok... Still doesnt work.
    Jus' Lurkin'

  4. #4
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    Just a credit thingy the ent finer is by Frozen S0ul. Not p1nky.

  5. #5
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    Really? It was in p1nky's script unedited so I asked him for it. Ill change..

    That doesnt help my fix thogh lol
    Jus' Lurkin'

  6. #6
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    Default

    @n3ss: Ya CTS 2 is the best, but you need HSL handle there.

    @Torrent:
    SCAR Code:
    if FindObjTPA(x, y, 3760987, 15, -1, 5, 5, 14, ['Willow'])then
    MinCount 14? well, should work, but try putting 1 as mincount.

    FIndTalk, FindLamp, SolvePinball are already included on FindNormalRandoms...


  7. #7
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    Ok. Il ltry it now.
    Jus' Lurkin'

  8. #8
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    Double Post anyway.. but ill edit it to something useful..

    So my script: Logged In - CreatingNickTPA - Logged Out afterwards and then in the debug...

    SCAR Code:
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
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    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
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    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
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    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**
    ** Warning in GameTab: 4 does not exist**

    Wahey! What the fuck?
    Jus' Lurkin'

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  1. *sigh* back to post #1
    By Ruroken2 in forum News and General
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