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Thread: SuperFlaxer [SRL 4]

  1. #26
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    hey man this is great work.

    4 / 7; Flax: 112
    Average RoundTime: 134 Seconds.

    Ill get a better one when this one stops.

    Maybe for a future update, an auto responder?

  2. #27
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    darn it. i was going to run this but then when i woke up it said this:
    *** Time from last flax picked exceeded 10 seconds ***
    - breaking out of picking. and then it stopped ^^ better luck next night


    ^LOL^

  3. #28
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    Quote Originally Posted by kingarabian View Post
    MMm some things that need fixing.
    SCAR Code:
    [SCAR]
    [/SCAR]

    For the bank pin its going to be a mismatch.

    So:
    SCAR Code:
    Players[0].Strings[1]:='0000';
    instead of
    SCAR Code:
    Players[0].Pin := '';

    And this function
    SCAR Code:
    Function OpenTheBank: Boolean;
    Begin
      If FastFindBank Then
      Begin
        BankWait;
        if Length(Players[CurrentPlayer].Strings[1])>0 then
          If PinScreen Then
            Result := InPin(Players[CurrentPlayer].Strings[1]);
        Result := BankScreen;
      End;
    End;

    instead of
    SCAR Code:
    Function OpenTheBank: Boolean;
    Begin
      If FastFindBank Then
      Begin
        BankWait;
        If Players[CurrentPlayer].Pin <> '' Then
          If PinScreen Then
            Result := InPin(Players[CurrentPlayer].Pin);
        Result := BankScreen;
      End;
    End;
    Oh yea in your loop:
    SCAR Code:
    Until(Not(LoggedIn)) or (FC > Players[CurrentPlayer].Integers[0]);

    There nothing like that in the player setup (.Integers[0]).
    So Declare players should look like this:
    SCAR Code:
    Players[0].Name := 'UserName';
      Players[0].Pass := 'Password';
      Players[0].Nick := 'assw';
      Players[0].Integers[0]:= 20;//loads
      Players[0].Strings[1]:='0000'; // Bank PIN
      Players[0].Active := True;

    Just something's you probably forgot . I know I may have gotten some things wrong or you intended something different in your script, but it would'nt compile for me.

    Edit: Proggie:
    The weird thing is that, it was inside the bank....
    I'm quite sure that the bank pin is a string in Revision 16.

    Nice script N3ss3s...TPAs...not surprising.
    [CENTER][img]http://signatures.mylivesignature.com/54486/113/4539C8FAAF3EAB109A3CC1811EF0941B.png[/img][/CENTER]
    [CENTER][BANANA]TSN ~ Vacation! ~ says :I Love Santy[/BANANA][/CENTER]

    [CENTER][BANANA]Raymond - Oh rilie? says :Your smart[/BANANA][/CENTER]

  4. #29
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    Kingarabian, I know my code. The [CurrentPlayer].Integers[0] is being declared in the mainloop.

    Also, about the pin, I do If Players[CurrentPlayer].Pin <> '' Then, which means it checks for pin only if the Pin is not "empty".

    You didn't consider that I maybe compiled it before releasing and even posted a proggie?


    No Offense, Works Like Crap... >.<

    Improve The Walk To Bank, Walk To Flax, And Picking The Flax. It All Needs Work...

    And The Banking Fucks Up.


  5. #30
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    Quote Originally Posted by n3ss3s View Post
    Kingarabian, I know my code. The [CurrentPlayer].Integers[0] is being declared in the mainloop.

    Also, about the pin, I do If Players[CurrentPlayer].Pin <> '' Then, which means it checks for pin only if the Pin is not "empty".

    You didn't consider that I maybe compiled it before releasing and even posted a proggie?





    No dude, for the integers[0], was not declared, so i filled up the consts to 20 and it only did 2 and then logout. I put the integers[0] in the playersetup and made it to 20 and it did more loads.

    So what you took this all offensively right? Yea some people (like you) think there perfect and if it works for them it works for the rest of the world. To bad for you the world aint like that. So when you get feedback appreciate it or dont expect anything at all.

    God and I thought this forum couldnt get any more immature...

    @santa, my bad >.<.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  6. #31
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    Im Serious... -.- I'm Not Leaching, It Does, 'Suck'.

  7. #32
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    Quote Originally Posted by Timer View Post
    Im Serious... -.- I'm Not Leaching, It Does, 'Suck'.
    You're just a plain jerk Welcome to my ignore list.


    EDIT: Good job on the script.

  8. #33
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    Haha, I don't even wanna be your friend... it's shit... are you blinded of scripting???

  9. #34
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  10. #35
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    Timer, make sure your screen is on 32bit true color...

    So what you took this all offensively right? Yea some people (like you) think there perfect and if it works for them it works for the rest of the world. To bad for you the world aint like that. So when you get feedback appreciate it or dont expect anything at all.
    Too far too fast, let's look at the mainloop -

    SCAR Code:
    begin
      SmartSetup('swe5', False, True);
      Wait(5000);
      SetTargetDC(SmartGetDC);
      SetupSRL;
      LoadDTMs;
      DeclarePlayers;
      Repeat
        LoginPlayer;
        SetChat('off', 2);
        SetAngle(True);
        Players[CurrentPlayer].Integers[0] := LoadsPerLog + Random(6);
        FC := 0;
        Repeat
          RoundMarker := GetSystemTime;
          If Not WalkTo(False) Then
          Begin
            LocAndLoad('Lost');
            Break;
          End;
          PickingLoop;
          If Not LoggedIn Then Break;
          If Not WalkTo(True) Then
          Begin
            LocAndLoad('Lost');
            Break;
          End;
          If Not OpenTheBank Then
          Begin
            LocAndLoad('BankFail');
            Break;
          End;
          DepositFlax;
          CloseBank;
          FindNormalRandoms;
          FC := FC + 1;
          Inc(Players[CurrentPlayer].Integers[1]);
          Counter := Counter + 1;
          ShowStats;
        Until(Not(LoggedIn)) or (FC > Players[CurrentPlayer].Integers[0]);
        ShowStats;
        NextPlayer(LoggedIn);
      Until(False);
    end.

    See the Integers[0] being declared and the until statement, I believe the logic is correct?


    Also, about your rest of the world thing, if it compiles for me, it compiles for you, expecting you have the same SCAR and SRL revision as me.


    If I get offended, I will say so, I only proved your worries about a type mismatch wrong, though now I saw your edit @ santa...


    Im Serious... -.- I'm Not Leaching, It Does, 'Suck'.
    You've posted three times that it's either shit or sucks, you might want to tell what doesn't work for you?

  11. #36
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    this script works sorta good. it always (almost) ends up standing on the grey part of the house above the flax field (where the drop party place used to be). my best run is 4 banks so far ^^

    ill try get a picture :P


    ^LOL^

  12. #37
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  13. #38
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    Stop bitching on eachother it's not worth it..
    Verrekte Koekwous

  14. #39
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    it clicks like little tiny clicks going there, and logs out at bank because u dont have a wait after the flag for a complete stop... plus.. its just clicks the same spots every time, plus clicks flax to fast.

  15. #40
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    Quote Originally Posted by Timer View Post
    it clicks like little tiny clicks going there, and logs out at bank because u dont have a wait after the flag for a complete stop... plus.. its just clicks the same spots every time, plus clicks flax to fast.
    Instead of telling him to fix the script like a leecher, make your own. Your a member, you can do it.

  16. #41
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    Quote Originally Posted by n3ss3s View Post
    Timer, make sure your screen is on 32bit true color...



    Too far too fast, let's look at the mainloop -

    SCAR Code:
    begin
      SmartSetup('swe5', False, True);
      Wait(5000);
      SetTargetDC(SmartGetDC);
      SetupSRL;
      LoadDTMs;
      DeclarePlayers;
      Repeat
        LoginPlayer;
        SetChat('off', 2);
        SetAngle(True);
        Players[CurrentPlayer].Integers[0] := LoadsPerLog + Random(6);
        FC := 0;
        Repeat
          RoundMarker := GetSystemTime;
          If Not WalkTo(False) Then
          Begin
            LocAndLoad('Lost');
            Break;
          End;
          PickingLoop;
          If Not LoggedIn Then Break;
          If Not WalkTo(True) Then
          Begin
            LocAndLoad('Lost');
            Break;
          End;
          If Not OpenTheBank Then
          Begin
            LocAndLoad('BankFail');
            Break;
          End;
          DepositFlax;
          CloseBank;
          FindNormalRandoms;
          FC := FC + 1;
          Inc(Players[CurrentPlayer].Integers[1]);
          Counter := Counter + 1;
          ShowStats;
        Until(Not(LoggedIn)) or (FC > Players[CurrentPlayer].Integers[0]);
        ShowStats;
        NextPlayer(LoggedIn);
      Until(False);
    end.

    See the Integers[0] being declared and the until statement, I believe the logic is correct?


    Also, about your rest of the world thing, if it compiles for me, it compiles for you, expecting you have the same SCAR and SRL revision as me.


    If I get offended, I will say so, I only proved your worries about a type mismatch wrong, though now I saw your edit @ santa...




    You've posted three times that it's either shit or sucks, you might want to tell what doesn't work for you?
    Im saying that dont it have to be in the declare players section?
    Players[0].Name := 'User';
    Players[0].Pass := 'pass';
    Players[0].Nick := 'nick';
    Players[0].Integers[0]:= 20;
    Players[0].Strings[1]:='5902'; // Bank PIN
    Players[0].Active := True;
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  17. #42
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    Im saying that dont it have to be in the declare players section?
    It would be if I wanted the user to set the amount which will stay for the whole runtime of the script, randomizing that is harder, but not hard, than just doing
    Players[CurrentPlayer].Integers[0] := LoadsToDo + Random(6),

    which randomizes the load amount for every logon in the mainloop

  18. #43
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    i really think everyone should stop argument about this script -.- post some useful posts instead. and kingarabiain, i really think n3ss3s knows his code ^^ no need to argue about it.


    ^LOL^

  19. #44
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    Thanks lol, by the way, if the walking doesn't work for you, -

    let me guess, it has stopped behind the courthouse?

    You can solve that by going to the WalkTo function, and going to were it says GoToDDTM(CourtRight,...) change the two digits in the params to 5, 15.

  20. #45
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    Quote Originally Posted by n3ss3s View Post
    Thanks lol, by the way, if the walking doesn't work for you, -

    let me guess, it has stopped behind the courthouse?

    You can solve that by going to the WalkTo function, and going to were it says GoToDDTM(CourtRight,...) change the two digits in the params to 5, 15.
    no problem ^^ oh and btw, is that line 633? (im pretty sure it is) just want to be sure. thanks


    ^LOL^

  21. #46
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    Propably.

  22. #47
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    ill try it again soon, to see if it works better now. im currently getting my ranged up with Timers guild ranger ^^


    ^LOL^

  23. #48
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    I don't think it works very well

  24. #49
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    Quote Originally Posted by n3ss3s View Post
    I don't think it works very well
    well, are you planning to updating it or was it just a little script to get some quick cash? :P


    ^LOL^

  25. #50
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    I might update it some time, I made it because I needed cash for my pure but I managed to transfer 1.8M through party room from my main

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