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Thread: Help Adding Anti-Random's

  1. #1
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    Default Help Adding Anti-Random's

    Hi Thanks for looking, Im in real need of adding anti-randoms to my script, I cant release to anyone to add the anti-randoms just yet but I might release it if i can get it to work. Does the anti randoms task complete every anti-random in the game? or does it just atempt to complete all of them? What procedure do I have to add to my script for it?

    Thanks a lot

  2. #2
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    Default

    Where you think there maybe a chance of you getting a random put under or above that line:

    SCAR Code:
    FindNormalRandoms

    A good use of this is in a WaitWhile loop thingy which I have made a tutorial about:

    Here it is

    http://www.villavu.com/forum/showthread.php?t=29049

    Hope I Helped

  3. #3
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    Default

    You can use mine. Just credit me.

    SCAR Code:
    procedure AntiRandom;
    //------------------------------- AntiRandom-------------------------------------
    begin
      if(not loggedin)then exit;
      CheckEnt;
      FindTalk;
      LampSkill:= (''+LlampSkill+'');
      FindNormalRandoms;
      if (FindFight) then
      begin
        MakeCompass('N');
        RunTo('N', True);
        RunAway('S', true, 3, (7000+random(3000)));
      end;
      FindMod;
      DwarfItem;
      FindDead;
      CheckEnt;
      if NoGameTab xor InBlack then
        begin
          Writeln('Found unsolvable random');
          Logout;
          NextPlayer(False);
          Exit;
        end;
    end;

  4. #4
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    First CheckEnt needs to be added aswell caustic, otherwise you get an unknown identiifier

  5. #5
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    Default

    k...here.


    SCAR Code:
    procedure AntiRandom;
    //------------------------------- AntiRandom-------------------------------------
    begin
      if(not loggedin)then exit;
      FindTalk;
      LampSkill:= (''hitpoints'');
      FindNormalRandoms;
      if (FindFight) then
      begin
        MakeCompass('N');
        RunAway('S', false, 1, (7000+random(3000)));
      end;
      FindMod;
      DwarfItem;
      FindDead;
      if NoGameTab xor InBlack then
        begin
          Writeln('Found unsolvable random');
          Logout;
          NextPlayer(False);
          Exit;
        end;
    end;

  6. #6
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    ok il try and tell you how you add them in you make a procedure called Randoms; or something and then you just place the name on that procedure in your cutting or mining procedure or whateva. also rember to add the randoms in that procedure like the otheres have said above me

  7. #7
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    Default

    Actually just calling them makes it alot easier

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