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Thread: Finding the bank

  1. #1
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    Default Finding the bank

    Okay so i am having trouble finding a small bank because the icon moves in an out when you log in/out therefore i cannot put world hopping in my script, which i want to do... i dont really want to say what bank it is on this because it would give away an awesome way to make money which i only wanna disclose it to junior members =D so pm me or add me on msn lolzorzatmyself@hotmail.com if you want to help or need a screenshot or to know where it is, or have any questions/suggestions post here =D... also we should have a help thing in the junior members section =/

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    Do you mean finding the bank icon then locating the booth from there? Explain further please =]

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    Quote Originally Posted by The[Cheese] View Post
    Do you mean finding the bank icon then locating the booth from there? Explain further please =]
    No i mean just walking into the bank, i have the opening the account and everything working fine, walking into the bank is the problem, i was thinking of using a dtm but im not sure how they work, do they just keep track of the middle color and the shape and then match it up and not have anything to do with anything else? like the colors between the middle and edges? and what if the bank icon is on the edge?

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    if there are bankers use the yellow dots with a DTM thats probably ur best shot.

    Code:
    • Narcle: I recall Jukka releasing a bunch of scripts like this before... Its how he rolls I think. rofl
    • Solarwind: Dude, you are like... t3h s3x.
    • Hy71194: JuKKa you're a machine! You released 3 scripts in 10 minutes! :O
    • benjaa: woah.... Jukka is the man Guildminer pwns all
    • NaumanAkhlaQ: And JuKKa Is my Her0!

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    =/ i thought about that but there are other thinks with yellow dots in the minimap...

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    have you tried yellow dot dtm with tolerance and adjusted the x1,y1,x2,y2 to narrow it down?
    Project: Welcome To Rainbow

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    In This case maybe use SymbolAccuracy:=0.5 as it will find the Bank Symbol even If covered .

    Your second chance you be to Find something in the bank which distinguishes it e.g There may be a Ladder In it.

    Your Thrid would probelly be To make a DMT of the Floor/ Make it radialWalk inside the bank.

    Your Last choice would make it do a blink click

    Hope I Helped

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    going by color would probley be the best bet a certain range because the color changes when u relog sometimes

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    yes symbol accuracy would probs work well too
    Project: Welcome To Rainbow

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    Quote Originally Posted by benjaa View Post
    have you tried yellow dot dtm with tolerance and adjusted the x1,y1,x2,y2 to narrow it down?
    the porblem with that is if you click on the dot it goes outside the bank. But there is a person inside the bank so i'll do that.

    Quote Originally Posted by NaumanAkhlaQ View Post
    In This case maybe use SymbolAccuracy:=0.5 as it will find the Bank Symbol even If covered .

    Your second chance you be to Find something in the bank which distinguishes it e.g There may be a Ladder In it.

    Your Thrid would probelly be To make a DMT of the Floor/ Make it radialWalk inside the bank.

    Your Last choice would make it do a blink click

    Hope I Helped
    the problem is it moving outside of the bank not finding it. nothing really distinguishes it... if i made a DTM of the floor then the symbol moving would still be a problem... If the DTM of the person's dot doesnt work ill try radial walk... and realy blind clicking might work because where i am coming from never really moves...

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    [QUOTE=sirlaughsalot;397020]the porblem with that is if you click on the dot it goes outside the bank. But there is a person inside the bank so i'll do that.

    Doing the person in the bank is probably not a good idea. Heres a thought about the bankers:

    Say the bank is draynor bank. Make the compass north and have it find a dtm of the banker dots. After that make it find it then click. When it asks for the coords say (x + 5, y). That way it will click a little to the right of the dtm. X-5 would go to the left. See what I'm saying?

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    Doing the person in the bank is probably not a good idea
    you can still find the bank with OpenBankFast if you are just outside the bank, but the FindDTM -> Mouse(x+i, y+....) is good too

    i used it in one of my minor scripts last week
    Project: Welcome To Rainbow

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    Use Dtm's or DDtm's best thing to do :P

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    Yellow dots with a DTM seem like they would be the best way to go.

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    Just to clarify, doing the random person in the bank is bad for these reasons:

    1. It could travel outside the bank.
    2. It could easy mistake another person for that on the minimap.
    3. The bankers will always be visible on the minimap, but the one person might be covered. Anyway thats my 7 1/2 cents =]

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    The bankers will always be visible on the minimap, but the one person might be covered.
    what are you talking about? all it needs to look for is ANY of the bankers...?
    unless the bank has another npc around, it should be sweet... cos players are white, and drops are red
    Project: Welcome To Rainbow

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    Maybe you could make it find the number of white dots in the bank and if there are many it will click.
    It can be done.

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    yeh thats pretty cool, but is it neccessary (?)

    i think we are overthinking this... just use symbol accuracy 0.2
    Project: Welcome To Rainbow

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    SCAR Code:
    {*******************************************************************************
    function Finddot(x,y,dots,dist:integer):boolean;
    By: LeeLokHin
    Description: x and y for the point where you want to check whether or not it has
    enough points of the color, dist is the distance from the point it will search
    for the color, dots for the minimum number of dots that should be
    in there, and color...
    *******************************************************************************}

    function Finddot(x,y,dots,dist,color:integer):boolean;//The npc color = 16711422
    var
      Whitedot,Whitedot2:Tpointarray;
      i:integer;
    begin
      result:=true;
      result:=findcolorstolerance(whitedot,color,x - dist,y - dist,x + dist,y + dist,2);
      if result=false then
      begin
        writeln('Could not find any color dots in dist, Exiting');
        Exit;
      end;
      whitedot2:=ReArrangeandShortenArray(whitedot,2);
      for i:=0 to high(whitedot2) do
        inc(i);
      if i < dots then
      begin
        writeln('This does not have enough dots Result = false, Exiting');
        result:= false;
        exit;
      end else
      begin
        result:= true;
      end;
    end;

    I was really bored, and I mean really bored, so I just whipped that up.
    [QUOTE]<GoF`> oh no its Raymooond
    <Raymooond> Heya
    <GoF`> is it ray or some other ray?
    <LeeLokHin> No idea
    <LeeLokHin> Raymond, what's the game you like the most?
    <Raymooond> Runescape
    <-- LeeLokHin has kicked Raymooond from #srl (Faker.)[/QUOTE]

  20. #20
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    Why the need for this bit?

    SCAR Code:
    end else
      begin
        result:= true;
      end;
    end;

    your function already results True before?

  21. #21
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    Quote Originally Posted by leelokhin View Post
    SCAR Code:
    {*******************************************************************************
    function Finddot(x,y,dots,dist:integer):boolean;
    By: LeeLokHin
    Description: x and y for the point where you want to check whether or not it has
    enough points of the color, dist is the distance from the point it will search
    for the color, dots for the minimum number of dots that should be
    in there, and color...
    *******************************************************************************}

    function Finddot(x,y,dots,dist,color:integer):boolean;//The npc color = 16711422
    var
      Whitedot,Whitedot2:Tpointarray;
      i:integer;
    begin
      result:=true;
      result:=findcolorstolerance(whitedot,color,x - dist,y - dist,x + dist,y + dist,2);
      if result=false then
      begin
        writeln('Could not find any color dots in dist, Exiting');
        Exit;
      end;
      whitedot2:=ReArrangeandShortenArray(whitedot,2);
      for i:=0 to high(whitedot2) do
        inc(i);
      if i < dots then
      begin
        writeln('This does not have enough dots Result = false, Exiting');
        result:= false;
        exit;
      end else
      begin
        result:= true;
      end;
    end;

    I was really bored, and I mean really bored, so I just whipped that up.
    hmm looks good to me hehe i'll try it


    Quote Originally Posted by benjaa View Post
    yeh thats pretty cool, but is it neccessary (?)

    i think we are overthinking this... just use symbol accuracy 0.2
    you dont understand still, the symbol moves out of the bank and if it clicks on it then it wont be able to open the bank account

    Quote Originally Posted by The[Cheese] View Post
    Just to clarify, doing the random person in the bank is bad for these reasons:

    1. It could travel outside the bank.
    2. It could easy mistake another person for that on the minimap.
    3. The bankers will always be visible on the minimap, but the one person might be covered. Anyway thats my 7 1/2 cents =]
    1. It is always in the bank
    2. Maybe
    3. If it clicks on the banker then it will not go into the bank because of how small the bank is...

  22. #22
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    Originally Posted by benjaa
    yeh thats pretty cool, but is it neccessary (?)

    i think we are overthinking this... just use symbol accuracy 0.2
    Stop Drugs ok...

    SymbolAcuuracy 2 will click any where on the MM...

  23. #23
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    Quote Originally Posted by NaumanAkhlaQ View Post
    Stop Drugs ok...

    SymbolAcuuracy 2 will click any where on the MM...
    rofl! YAh pretty much. Lowest you should go is .5....

  24. #24
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    ... i went 0.2 in one of my scripts, and it works sexfully

    you dont understand still, the symbol moves out of the bank and if it clicks on it then it wont be able to open the bank account
    if you use OpenBankFast, on Low Detail, it will still find the bank, and work fine............................

    but it prolly would be more affective with a better method, im just saying, it still DOES find it... as long as the slots are visible in mainscreen
    Project: Welcome To Rainbow

  25. #25
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    What hes saying is, if the symbol is outside the bank, and You click it, you might move far away and the slots won't be visible on the main screen. Try using DDTM's of some sort. BTW what bank is this that we are talking about?

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