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Thread: Arrow picker

  1. #1
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    Default Arrow picker

    This might be in the wrong section, so if it is, I'm sorry but I don't know where to ask this.

    Anyways, I'm using Narcles fighter and I'd like to add some code to it so it will pick up arrows after killing a monster.

    So I'm wondering if someone can answer a few questions (Link's help). DTM's. From my understanding, you select your bitmap and tell it which colors to find. Would I just get the arrow bitmap and use the DTM creator? Then add some code to tell it to find the arrow on the ground. TBH, I don't really know where to start.

    If someone can give me a little insight on what to do, I might be able to pick it up and continue.

  2. #2
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    Default

    use

    findcolortolerance(blahbalh)//color of the arrows
    MMouse(x,y,0,0);
    wait(500);
    Mouse(x,y,0,0,false);
    ChooseOption('rrow');

    hope that helps
    dtms wont do it

  3. #3
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    Default

    Go into the ranging section and get my Shoot 'em up Ranger...

    Feel free to use my arrow picking procedure... You may have to just edit out the uptext check to get it to compile though.
    METAL HEAD FOR LIFE!!!

  4. #4
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    Default

    DTM's won't work because their are sometimes piles and sometimes just 1 or 2 arrows on the ground. I would say simply look for the color and check up text.


  5. #5
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    Default

    FindObjCustom will Help you there

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