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Thread: RM PowerCutter

  1. #51
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    I can give you a bmp if you cant find it...

    SCAR Code:
    [[[[[[    RM Power Cutter 1.31     ]]]]]]
    [ Players: 1
    [ Total Loads: 22
    [ Total Logs: 594
    [ Time Running: 1 Hours, 23 Minutes and 23 Seconds
    [[[[[[    RM Power Cutter 1.31     ]]]]]]
    [           By: Rasta Magician            ]
    [[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]

  2. #52
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    okay, i talked with one of the Devs today, Dragon axe is supported in next Srl Rev, if the rev isn't out by Saturday i'll release a version of the powerchopper with the DragonAxe support, if the new rev is out before saturday on saturday i'll probably release a version with my newly made auto responder

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  3. #53
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    SCAR Code:
    [[[[[[    RM Power Cutter 1.31     ]]]]]]
    [ Players: 1
    [ Total Loads: 37
    [ Total Logs: 999
    [ Time Running: 2 Hours, 18 Minutes and 2 Seconds
    [[[[[[    RM Power Cutter 1.31     ]]]]]]
    [           By: Rasta Magician            ]
    [[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]

    Scar crashed i dont know if its a bug or what but when i get to high loads it crashes...

  4. #54
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    i have no idea why it'd do such thing, i've had the script running for 5h+ iwth more loads than that...

    nice proggy

    oh btw, if you really wanna use Dragon Axe already substitue FindAxe in srl/srl/skills/woocutting.scar for this:

    SCAR Code:
    function FindAxe: Boolean;
    var
       InvAxe, WieldAxe, Ix, Iy: Integer;
    begin
      if not LoggedIn then exit;
      srl_LoadBitmaps([47, 48, 49, 50, 51, 52, 53, 54]);

      GameTab(5);
      for WieldAxe := 0 to 7 do
        if FindBitmapToleranceIn(srl_GetBitmap(54-WieldAxe),Ix, Iy, 566, 285, 606, 327, 10) then
          break;

      GameTab(4)
      for InvAxe := 0 to 7 do
        if FindBitmapToleranceIn(srl_GetBitmap(54-InvAxe), Ix, Iy, MIX1, MIY1, MIX2, MIY2, 10) then
          break;

      if(InvAxe = 8)and(WieldAxe = 8)then
      begin
        Result := False;
        Writeln('No axe was found.');
        srl_FreeBitmaps;
        Exit;
      end;

      EquipAxe := (WieldAxe - InvAxe < 0);

      case Min(WieldAxe, InvAxe) of
        0: WriteLn('Using Dragon axe');
        1: WriteLn('Using Rune axe');
        2: WriteLn('Using Addy axe');
        3: WriteLn('Using Mith axe');
        4: WriteLn('Using Black axe');
        5: WriteLn('Using Steel axe');
        6: WriteLn('Using Iron axe');
        7: WriteLn('Using Bronze axe');
      end;

      Result := True;
      srl_FreeBitmaps;
    end;

    don't worry, it's completely safe.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  5. #55
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    Yeah ive had 24 hour proggies from hy's fight caver before too... Thanks for that btw! appreciate it, my friend will be so happy!

  6. #56
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    For SRL Members: Check out the script over there!

    i've released fally oak and tree banker, draynor willows banks and powercutter for members.

    i will be releasing a version for JM with DragonAxe and auto responder, and soon enough Draynor willow banker.

    sirlaughsalot, a member version is coming your way

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  7. #57
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    i feel so special for getting a members script, i should help with scripts like this more often LOL

  8. #58
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    anyone using this? cus i see the script stats going up but no proggies or posts...


    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  9. #59
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    hm i jsut started using this yesterday but only on one character (who i think is flagged lol)
    so it ran until i got mordaut and until i got evil twin on the same day <_<

    got from 1-35+ though, the failsafes are awesome

  10. #60
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    fyodor, unless you disabled it, you should have a proggy same in your scripts folder

    btw guys, keep a look out, today when i get home i'll release the willow banker and maybe a couple extra surprises

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  11. #61
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    hey guys, i'm about to release tree, oak, willow banker and powerchopper, so start using that one instead of this one cus yet again it has even better failsafes!

    - Mod please close this -

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  12. #62
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    Closed.
    Hup Holland Hup!

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