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Thread: Bone Home ( Bank Burier )

  1. #1
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    Default Bone Home ( Bank Burier )

    Bone Home Bank Burier ( Out Of Date )



    Information:

    Bone Home will bank bury normal bones.
    All you have to do is set up your player next to the bank you'd like to use,
    have some bones in your bank visible when it is scrolled all the way up,
    and it would be best to have 1k+ bones.
    Make sure you type the bone limit equal to or less than your bone amount.
    Made with Scar 3.15b and Revision 20.
    Please Post Progress Reports, Bugs, Suggestions, And Errors.



    Versions:

    Version 1.0 = First Release

    Version 2.0 = Second Release
    Changed some visual things.
    Changed some thing in the set up procedure.
    And fixed some bugs, so the script will actually work now!

    Version 2.5 = Third Release
    Fixed some bugs.
    Changed some random stuff.
    Added XP gained and levels gained to progress report.

    Version 3.0 = Fourth Release
    Added limits.
    Fixed lots of bugs.
    Changed set up procedure a lot.
    And changed code so it's easier to understand.

    Version 3.1 = Fifth Release
    Fixed some bugs.
    Updated for new RuneScape.

    Version 3.2 = Coming Soon!
    Fixed some bugs.


    Features:

    DTMs
    Anti Ban
    S.M.A.R.T.
    Progress Reports


    Special Thanks To:

    Benjaa, For Helping With Bury / Banking Procedures, Making The DTMs, And Helping With A Lot With Other Stuff .
    Iron Man, For Helping With XP / Levels Gained In Progress Report And Helping With A Lot Of Other Stuff Too .


    Best Progress Report:

    |============Bone Home v3.2============|
    | Buried About 56 Loads Of Bones.
    | Which Is About 1547 Bones.
    | Gained About 6890 Prayer XP.
    | Gained About 1 Prayer Levels.
    | Ran For 1 Hours, 38 Minutes and 41 Seconds.
    |====================================|
    Last edited by XRaye; 03-23-2009 at 11:59 PM.

  2. #2
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    Upload it!
    I want to check it out.
    I'm thinkin of making a bone burier myself
    Project: Welcome To Rainbow

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    The script is messed up right now =(. I've tried Bitmaps, DTMs, FindObjCustom, they're not working. So I'm going to try FindObjTPA and if that doesn't work, that would suck.

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    Bank opening troubles? You Could use my bankopener and they can fill in which bank
    ~Hermen

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    It's the bone finding that's messed up. But on one of my computers it takes out the third bank slot instead of the first.

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    have you tried dtm's with tolerance and area?

    thats what i always use, and it works fine
    Project: Welcome To Rainbow

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    Umm never heard of that

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    SCAR Code:
    procedure WithdrawBones;
    //by bEnJaa
    var
      Bones, x, y : integer;
    begin
      if (not LoggedIn) then exit;
      Bones := DTMFromString('78DA63B466666038C7C80002CC0C1070E6E85' +
           '1067E20CD08E533EA03654EA3AAB97DED1AAA1A33A0CC15543517' +
           '4F9F42556307943989AA66EF96CDA86A9C8032E751D5ECDFBA15A' +
           'EE63F100000501A152A');
      OpenBankFast('veb');
      Wait(200+Random(100));
      if (BankScreen) then
      begin
        FixBank;
        if (FindDTM(Bones, x, y, MSX1, MSY1, MSX2, MSY2)) then
        begin
          Mouse(x, y, 4, 4, false);
          Wait(Random(100));
          ChooseOption('ll');
          Wait(200+Random(100));
        end;
      end;
    end;

    That is just an outline
    But that DTM should work everytime.

    nB. Make sure bones are in top of bank.
    Project: Welcome To Rainbow

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    Thanks for posting that, i'll add some of it to my script.

    EDIT: This is so annoying!!! Every single DTM I make of bones, no matter how big it is, it always clicks on the music tab! But then i used yours and it worked... Can you please make a DTM of the bones in the inventory too?

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    SCAR Code:
    procedure BonesInvent;
    //by bEnJaa
    begin
      if (not LoggedIn) then exit;
      Bones := DTMFromString('78DA63B466666038C7C80002CC0C1070E6E85' +
           '1067E20CD08E533EA03654EA3AAB97DED1AAA1A33A0CC15543517' +
           '4F9F42556307943989AA66EF96CDA86A9C8032E751D5ECDFBA15A' +
           'EE63F100000501A152A');
      GameTab(4);
      if (FindDTM(Bones, x, y, MIX1, MIY1, MIX2, MIY2)) then
      begin
        MMouse(x, y, 5, 5);
      end;
    end;

    MIX1, MIY1, MIX2, MIY2 are co-ords for inventory box.
    Project: Welcome To Rainbow

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    What do you mean by co-ords? Sorry i'm new to scripting. And what is the difference between MMouse and Mouse?

    EDIT:

    When i add "If IsUpText('Bones') Then" right after if finddtm in the procedure where it gets the bones, it clicks on the bottom right of the inventory, but when i take it out it works just fine, and if i add it to the bury procedure, it just ignores it, am i doing something wrong?

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    what is the difference between MMouse and Mouse?
    MMouse is "Move Mouse to co-ordinate"
    Mouse is "Move Mouse to co-ordinate and click"




    An for IsUpText problem...
    SCAR Code:
    Procedure GetBones;
    Begin
      If Not LoggedIn Then Exit;
      FindRandoms;
      BonesBank := DTMFromString('78DA63B466666038C7C80002CC0C1070E6E85' +
           '1067E20CD08E533EA03654EA3AAB97DED1AAA1A33A0CC15543517' +
           '4F9F42556307943989AA66EF96CDA86A9C8032E751D5ECDFBA15A' +
           'EE63F100000501A152A');
      OpenBankFast(Location);
      Wait(200+Random(100))
      If (BankScreen) Then
      Begin
        FixBank;
        Deposit(1, 28, True);
        If (FindDTM(BonesBank, X, Y, MSX1, MSY1, MSX2, MSY2)) Then
        Begin
          MMouse(X, Y, 4, 4);//this moves the mouse to where it finds the dtm
          Wait(100+Random(100));
          if (IsUpText('ones')) then //this checks if the text IsUp
          begin
            GetMousePos(X, Y);    
            Mouse(X, Y, 0, 0, False);//this doesnt need random, because it already has done it above (MMouse(X, Y, 4, 4))
            Wait(Random(100));
            ChooseOption('ll');//chooses option "All"
            Wait(200+Random(100));
            CloseBank;
            BO := BO + 1;
            FreeDTM(BonesBank);
          End;
        End;
      End;
    End;

    I've attached all the basic co-ordinates on this thread, its kinda hard to explain though.



    A co-ord, or co-ordinate, is the position on the screen from the top right corner on the x and y axis.
    These are simple built in ones to save time:

    to find something in Inventory, the box is...
    Code:
    MIX1, MIY1, MIX2, MIY2
    to find something in MainScreen, the box is...
    Code:
    MSX1, MSY1, MSX2, MSY2
    to find something in Chat, the box is...
    Code:
    MCX1, MCY1, MCX2, MCY2
    Project: Welcome To Rainbow

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    Awesome thanks so much!, now I finally know what those mean .
    But if you tried to attach a picture or something it's appearing as a red x.
    And in the procedure you posted, does it need "GetMousePos(X, Y);"?

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    Yeah, i dont know whats wrong with the picture

    if you right click on it, go properties, and copy the Address (URL) into another browser you may be able to see it

    GetMousePos is not neccessary, but it is good because it clicks exactly where it was first moved to to check the IsUpText. You CAN just do Mouse(x, y, 4, 4, false) again, but it will take another random (4,4) and therefore 'twitch' abit. Try out both ways and you'll see what i mean. Its very minor, but i reckon using GetMousePos is more accurate, less bannable and looks better.
    Project: Welcome To Rainbow

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    Ahh i get what your saying. And that thing you told me to do with the picture works .
    But howcome when i try to add that UpText thing to my Bury procedure i get the error 'Identifyer Expected'?

    RANDOM:

    What level are you?

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    But howcome when i try to add that UpText thing to my Bury procedure i get the error 'Identifyer Expected'?
    Where? Copy Script in here

    RANDOM:

    What level are you?
    RS or SRL?
    Project: Welcome To Rainbow

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    Never mind i figured it out .
    And in RuneScape.

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    My macroing account (purely scripted) is lvl 56 combat.. atm.
    I started it two days ago
    Project: Welcome To Rainbow

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    Wow nice, my pure macro is lvl 71 and i started a few months ago lol. But i also have 70+ in mining and woodcutting, and 40+ in a few other skills. Oops getting offtopic lol.

    Woah the script just completly messed up. It was trying to turn all the chats off but it would right click them then click on the top right of the normal chat box, then it skiped the turn off retaliate thing, and then when it went to check prayer level it keept clicking on the scrollie bar.

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    If you want to turn all chats off do:
    SCAR Code:
    ChatsOff;


    For this:
    SCAR Code:
    Repeat
        FindRandoms;
        Status('Looking For Bones...');
        If FindDTM(BonesInv, X, Y, MIX1, MIY1, MIX2, MIY2) Then
        Wait(30 + Random(20));
        Mouse(X, Y, 5, 5, True);
        BB := BB + 1;
        Status('Burying Bones...');
        Wait(350+Random(100));
        Until (Not FindDTM(BonesInv, X, Y, MIX1, MIY1, MIX2, MIY2));

    First of all, standards are off
    Secondly, thats a endless loop, try a counter method and not logged in.

    I suggest you make it multi-player, because with bone burying comes a lot of randoms if I'm not mistaken.

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    Did you use this?

    SCAR Code:
    Procedure DoChats;
    Begin
      SetChat('On', 1);
      SetChat('Off', 2);
      SetChat('Off', 3);
      SetChat('Off', 4);
      SetChat('Off', 5);
    End;

    If you are going to put in an Autoresponder, have SetChat('On', 1);.
    If not, then use SetChat('Off', 1);
    Project: Welcome To Rainbow

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    Oh ok, thanks Iron Man. And i guess I'll add multi player, eventually.

    And i have it set for it puts all the chats off benjaa, and i probably won't add a auto responder any time soon.

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    I can't figure out if you're spamming or not, the script hasen't been updated for 7 revisions but it still compiles.

    EDIT:

    Oh wait you didn't post a proggy, stop spamming noob.

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