Can you disable checking for gametabs in a script? For example, if you're autoing in an area that doesn't have gametab4, and you don't want the script to puke because there is no gametab4.
Can you disable checking for gametabs in a script? For example, if you're autoing in an area that doesn't have gametab4, and you don't want the script to puke because there is no gametab4.
Well, if you are writing your own script, simply don't put it in. If you are using another script, find it in the script (most likely during checking for randoms). If its in a script, however, you should probably leave everything as is. I am not sure about the current SRL version, if this is woven into a function, just open is and copy and paste to make your own version.
Were wouldn't game tab 4 show?
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
....SCAR Code:if (TabExists(Tab)) then
begin
....
end else
begin
....
end;
end;
Project: Welcome To Rainbow
http://www.villavu.com/forum/showthr...625#post387625
read the second post, that's what you need to do, and it'll work for allscripts
i guess that what you meant by puking is:
" *********** Warning in GameTab: 4*********************** "
~RM
Thanks alll for relying. Yep, that's what I'm referring to. I don't explicitly have it in the script, so it must be woven into FindNormalRandoms; or something. I'll check there first.
I'm making a kelp picker, but I'm new to SRL programming, so I'm trying to understand how all this fits together.
If it is a builtin function, that may make things a bit more challenging.
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