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Thread: Ashur2Good's AutoFletcher

  1. #1
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    Default Ashur2Good's AutoFletcher

    Ashur2goods AutoFletcher


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    Information
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    What does it do: Auto Fletches long bows
    Is it easy to use: You bet it
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    Instructions
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    Set Players Near Bank
    Make sure you have a knife in your FIRST invent spot
    Fill out the SRL Stats const

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    Issues

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    NONE
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    Notes
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    *This script was made by Ashur2good
    *I have been working on this for quite a while, but i think it's time to give it away
    * This script DOES use SMART, so if you have an error with SCAR crashing, then please read this : http://www.villavu.com/forum/showthread.php?t=29528

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    Do's and Dont's

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    Do Post progress reports
    Do NOT post junk
    Do NOT Flame (What did i do :P)
    Do Enjoy

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    Credits

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    Thanks haxor :P
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    History

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    0.1: First Public Release




    And thats it thanks




    -Ashur
    Exam period.

  2. #2
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    oooohh i like how you made the antirandoms and antiban into separate procedures like you did Gj
    Quote Originally Posted by Darkmage View Post
    I got 2 questions'
    #1. When i run the script will it automatically pick up the mouse and move?

  3. #3
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    Default

    I wanna criticize

    SCAR Code:
    procedure DoAntiRandoms; // Puts all the anti random checks into one procedure.
    begin
      FindNormalRandoms;    //One of the anti randoms procedure
      ClickToContinue;      //...
    end;
    ClickToContinue -> ClickContinue(True,True);

    SCAR Code:
    procedure AntiDie; //An Anti ban procedure.
    begin
      case Random(2) of   // Does a random Case of the following:.
        0: RandomMovement;    //...
        1: BoredHuman;           //...
      end;
    end;
    if Random(2) = 0 then RandomMovement else BoredHuman;

    SCAR Code:
    procedure AntiBans;  // More anti ban
    begin
      case Random(10) of // Does a random Case of the following:
        0: PickUpMouse;   //...
        1: AlmostLogout;        //...
        2: HoverSkill('Strength', False);  //...
        3: BoredHuman;  //...
        4: GameTab(5); //...
        5: AntiDie;  //...
        6: AntiDie;  //...
        7: AntiDie;  //...
        8: AntiDie;  //...
        9: AntiDie; //...
      end
    5: AntiDie; //...
    6: AntiDie; //...
    7: AntiDie; //...
    8: AntiDie; //...
    9: AntiDie; //...
    ->
    5,6,7,8,9: AntiDie; //...


    Standards more below are needed.......

    SCAR Code:
    MouseBox(210, 395, 307, 440, 2);
    Ugh... make a BMP / a GetColor of the "How many you want to fletch" button... so you don't ever misclick (click when the box isn't there to use)

    SCAR Code:
    procedure DoDaShit;  // The main fighting procedure.
    begin
    Withdrawing;
    DoAntiRandoms;
    FletchLogs;
    DoAntiRandoms;
    Depositing;
    DoAntiRandoms;
    Anti;
    end;
    Lol, looks a lot like you took your Monk Killer and converted into a Fletcher


    That is about it... Good work!


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    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  4. #4
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    Quote Originally Posted by Hy71194 View Post
    I wanna criticize

    SCAR Code:
    procedure DoAntiRandoms; // Puts all the anti random checks into one procedure.
    begin
      FindNormalRandoms;    //One of the anti randoms procedure
      ClickToContinue;      //...
    end;
    ClickToContinue -> ClickContinue(True,True);

    SCAR Code:
    procedure AntiDie; //An Anti ban procedure.
    begin
      case Random(2) of   // Does a random Case of the following:.
        0: RandomMovement;    //...
        1: BoredHuman;           //...
      end;
    end;
    if Random(2) = 0 then RandomMovement else BoredHuman;

    SCAR Code:
    procedure AntiBans;  // More anti ban
    begin
      case Random(10) of // Does a random Case of the following:
        0: PickUpMouse;   //...
        1: AlmostLogout;        //...
        2: HoverSkill('Strength', False);  //...
        3: BoredHuman;  //...
        4: GameTab(5); //...
        5: AntiDie;  //...
        6: AntiDie;  //...
        7: AntiDie;  //...
        8: AntiDie;  //...
        9: AntiDie; //...
      end
    5: AntiDie; //...
    6: AntiDie; //...
    7: AntiDie; //...
    8: AntiDie; //...
    9: AntiDie; //...
    ->
    5,6,7,8,9: AntiDie; //...


    Standards more below are needed.......

    SCAR Code:
    MouseBox(210, 395, 307, 440, 2);
    Ugh... make a BMP / a GetColor of the "How many you want to fletch" button... so you don't ever misclick (click when the box isn't there to use)

    SCAR Code:
    procedure DoDaShit;  // The main fighting procedure.
    begin
    Withdrawing;
    DoAntiRandoms;
    FletchLogs;
    DoAntiRandoms;
    Depositing;
    DoAntiRandoms;
    Anti;
    end;
    Lol, looks a lot like you took your Monk Killer and converted into a Fletcher


    That is about it... Good work!
    Ok, good on ya

    With the anti randoms and anti ban. I'm known for copying from my other scripts

    with the standards, i cbefed yesterday... it was 12pm

    And yeah, as the first answer

    With the mouse box i kinda... Borrowed it from someone Dw, next version it'll be changed

    Cheers but, any feedback is good feedback Unless if it's spam / flame then...


    -Ashur
    Exam period.

  5. #5
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    Default

    When I start it, it banks the knife, wtf?

  6. #6
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    Default

    Line 108: [Error] (18771:4): Unknown identifier 'AlmostLogout' in script

  7. #7
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    Default

    This script is half a year old, it won't work any more unless you update it yourself. Use one of the other ones that have hundreds of replies and I'm sure they'll work for you just fine

  8. #8
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    Default

    all looks good, except for this:

    Failed when compiling
    Line 108: [Error] (19074:4): Unknown identifier 'AlmostLogout' in script C:\DOCUME~1\******\LOCALS~1\Temp\Ashur2good's AutoFletcher.scar


    Any help??
    CHRISSO | Do YOU Like Cheese??

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