I wanna criticize
SCAR Code:
procedure DoAntiRandoms; // Puts all the anti random checks into one procedure.
begin
FindNormalRandoms; //One of the anti randoms procedure
ClickToContinue; //...
end;
ClickToContinue -> ClickContinue(True,True);
SCAR Code:
procedure AntiDie; //An Anti ban procedure.
begin
case Random(2) of // Does a random Case of the following:.
0: RandomMovement; //...
1: BoredHuman; //...
end;
end;
if Random(2) = 0 then RandomMovement else BoredHuman;
SCAR Code:
procedure AntiBans; // More anti ban
begin
case Random(10) of // Does a random Case of the following:
0: PickUpMouse; //...
1: AlmostLogout; //...
2: HoverSkill('Strength', False); //...
3: BoredHuman; //...
4: GameTab(5); //...
5: AntiDie; //...
6: AntiDie; //...
7: AntiDie; //...
8: AntiDie; //...
9: AntiDie; //...
end
5: AntiDie; //...
6: AntiDie; //...
7: AntiDie; //...
8: AntiDie; //...
9: AntiDie; //...
->
5,6,7,8,9: AntiDie; //...
Standards more below are needed.......
SCAR Code:
MouseBox(210, 395, 307, 440, 2);
Ugh... make a BMP / a GetColor of the "How many you want to fletch" button... so you don't ever misclick (click when the box isn't there to use)
SCAR Code:
procedure DoDaShit; // The main fighting procedure.
begin
Withdrawing;
DoAntiRandoms;
FletchLogs;
DoAntiRandoms;
Depositing;
DoAntiRandoms;
Anti;
end;
Lol, looks a lot like you took your Monk Killer and converted into a Fletcher
That is about it... Good work!
