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Thread: How to make an autotalker with smart, proggy, antiban and more!

  1. #26
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    Very nice tut, never knew it could be so easy :P

  2. #27
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    BUMP E DE BUMP! And now back to the topic. This is really helpful guide, contains a lot of good for beginners and even more skilled people. I will be using this. Oh and i have to ask you something, could you add me on msn? I need to talk to you about something xD I have chosen you because you seem to be a nice person


    ^LOL^

  3. #28
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    this is great, i learned a lot

  4. #29
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    Yes kor, you can add me on : pvh@live.nl
    Thanks for the great comments guys!

    PvH

  5. #30
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    BIIIIGGG BLOOOOODDDYYY GUIDE!!!!!

    BUT MAN THANK-YOU

    you get a big bloody thanks firstly.

    For writing this...
    2ndly for wasting your time to write it =P
    3rdly for helping me and a lot of other people
    4thly.... FOR BEING OWNAGE!!! =D

  6. #31
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    SCAR Code:
    AltmostLogout;

    SCAR Code:
    Procedure AntiRandoms;
    var
    i : Integer;
    Begin
      Status('Doing AntiRandoms');
        for i := 0 to 3 do
        begin     // o.O
          FindNormalRandoms;
          FindFightEx;
          FindNonInventoryRandoms;
          wait(1);
        end;
    end;

    Meh.

    Great guide though. Sure you put great effort in it. And not many tutorials explain how to input a proggie.
    [QUOTE]<GoF`> oh no its Raymooond
    <Raymooond> Heya
    <GoF`> is it ray or some other ray?
    <LeeLokHin> No idea
    <LeeLokHin> Raymond, what's the game you like the most?
    <Raymooond> Runescape
    <-- LeeLokHin has kicked Raymooond from #srl (Faker.)[/QUOTE]

  7. #32
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    Ohh yea, thanks for pointing that out,
    I'll fix it now

  8. #33
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    Thanx for the nice tut helped alot to understand the SRL

  9. #34
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    WTF does this mean?
    Line 87: [Error] (16301:1): Unknown identifier 'AlmostLogout' in script C:\Program Files\SCAR 3.15\Scripts\AutoGrapePickerSRL.scar
    And

    Line 121: [Error] (16335:40): Invalid number of parameters in script C:\Program Files\SCAR 3.15\Scripts\AutoGrapePickerSRL.scar
    And

    [Runtime Error] : Exception: Access violation at address 6720138A in module 'Embedded SMART.dll'. Read of address 00000350 in line 48 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Misc/smart.scar
    ?????????????????????????????????????????????????? ????????????????????????

    I had to rip out ALL SMART functions to get this to work. But that is the most stupid thing. WHAT IS UP WITH THE 'Access Violation' THING?!?!?!

    Please help me!

  10. #35
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    umm well AlmostLogout; is no longer a function. Try PickupMouse; instead. and as for the other 2, i cant anwser right now, i got to go.

  11. #36
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    thx for tut. how i can make for example autofighter smart script? can i put that same smart setup or what?

  12. #37
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    While I'd like to congratulate you on this tutorial, I'd also like to take a moment to mention that there is a lot of improvement that can be had, as well as clean up.

    First example:
    SCAR Code:
    Procedure FindFightEx;
    Begin
      If(FindFight) then
      Begin
        Status('Fight found!');
        Writeln('Our player is being attacked!')
        Writeln('Lets run away!')
        Begin
          Status('Running away!');
          Writeln('Running....');
          RunAway(RunDirection,False,1,8000+Random(3000))
          Writeln('Successfully ran away from fight!');
        end;
      end;
    end;
    In this, you essentially need to "talk less and do more". You say, "Successfully ran away from fight", though all you really know is that you successfully ran in some pre-defined direction; you didn't actually check to make sure that the fight ended (or that you're not in a new one).

    Second example:
    SCAR Code:
    Procedure AntiRandoms;
    var
    i : Integer;
    Begin
      Status('Doing AntiRandoms');
        for i := 0 to 3 do
          FindNormalRandoms;
          FindFightEx;
          FindNonInventoryRandoms;
          wait(1);
    end;
    Setting up the variable and the for loop was pointless. If you take a look at it, the for loop just repeats "FindNormalRandoms" 4 times; no point in doing that. wait(1) at the end, is another pointless feature.


    Pro-tip: You don't need to quote something that you're going to explain if all you intend to say is "you already know this"

  13. #38
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    Quote Originally Posted by PvH View Post
    It now does 4 things right?
    Findnormalrandoms; (1)
    FindFightEx; (2)
    FindNonInventoryRandoms; (3)
    wait(1); (4)

    Thanks anyway
    Actually, what a for loop does it loops through an action, or series of actions, a specified number of times.

    Since he neglected to use "begin" and "end;" statements around the things that he wants done, only the one that comes immediatly after the for loop is executed 4 times (Findnormalrandoms).

    Even if he coded it correctly,
    SCAR Code:
    for i:=0 to 3
    begin
        Findnormalrandoms;
        FindFightEx;
        FindNonInventoryRandoms;
        wait(1);
    end;
    That would just mean that those 4 actions are each executed 4 times, which would be pointless

  14. #39
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    Sweet Easy to Understand. Thanks a bunch

  15. #40
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    Well its a really nice guide. And its actually the second script that work properly for me!

  16. #41
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    I really like this
    it works very well!

  17. #42
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    Great Tut easy to read. Easy steps to follow user friendly repp for you bru usually i can only read so much of a tut but i could read urs so easily i read the whole thing.

    -Currently learning script
    Marzey

  18. #43
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