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Thread: RM Extreme Cutter

  1. #1
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    Default RM Extreme Cutter

    RM Extreme Cutter
    By Rasta Magician, For all your cutting needs




    A Smart Cutter, the longer it runs, the better it gets!


    only the ones in blue are available atm
    - Banks Normals n Oaks at F.E.B -
    - Banks Normals and Oaks at Varrock -
    - PowerCutter -
    - Banks Draynor Willows -
    - Lumby Yew Banker -
    - 1-99 Lumby Chopper -
    - Banks Yews In Fally -

    Features:
    !! Each Player can cut a different tree!
    !! Smart tree finding! New way to find trees!
    !! Fully AutoColor!
    ** AutoResponder !
    ** Does not click ent and if tree turns into an ent it gets away from it and looks for another one!
    ** Realizes when your not cutting!
    ** AntiRandoms and AntiBan!
    ** MultiPlayer!
    ** SRL Stats!
    ** Good Progress Report!

    Quote Originally Posted by RM
    Extra Details (just if your curious)
    - checks if the tree has an ent before clicking and keeps mouse over tree to look for color changes
    - Checks for ent in chat box
    - looks in chatbox to know that you are already cutting the tree
    - if a you dont get a new log for 30 seconds it clicks the tree again
    - if your mouse hasnt moved for over 45 secs it clicks a gametab and goes back to the previous one to avoid logging out.
    - autocolors for every needed tree.
    - only sets a player to false after an unsolvable random or no axe or cant find the tree after many times.
    - If after many tries it doesn't find the tree you chose it will look for any tree, and start chopping that kind of tree.
    - waits for uptext or 1 sec before dropping/storing logs/ random stuff. moves axe to inv#1 if it finds it in the middle of the inv.
    - Uses bitmap counting to know how many logs you cut. If the bitmaps return 0 it adds 27 to the count
    - it looks for randoms quite often, and it looks for them immediatly after you log in.
    - Uses SmartColorsCustom, updated for RGB comparision to work, which means it looks for the best unique colors and it can add more to the array if it finds a good one.
    - If axe is broken withdraws a new one
    - if you level up and can now use a better axe and have the axe in bank it withdraws it and stores the old one.
    - Turns run one to minimize time wasted when walking
    - Has an excellent bank detection for draynor
    - Has a good bank detection for Fally
    - Has many failsafes and in last case uses generally good blind clicks if all other failsafes missed.
    - Autoresponds to the 3 woodcutting QuickChat messages.
    - You can add more to the Auto-Responder by editing SetupResponder
    - Doesn't Respond more than once per min, and has a 50% chance of calling responder.
    - When trying to put mouse over tree it checks if the tree color exists near the place where the mouse is going to move (avoids useless mouse moves)
    - Withdraws axe if your in bank and started without one.
    - when i have time to remember and write more i'll add them
    Options to cut:
    SCAR Code:
    {
      Strings[0] Options:
       if Fally -> Tree, Oak, (Yew -> in the future)
       if Draynow -> Willows, (Tree, Oak, Yew -> in the Future)
       if Power -> Tree, Oak, Willow, Yew
      }


    How To Use:
    - Fill in DeclarePlayers or UseSrlPlayerForm
    - Place your Players in Bank, or close to tree if PowerChopping
    - Axe in Inv or Equipped (or both)
    - Click Run!


    SRL Rev 16, Scar 3.14+

    Enjoy! Post Proggies!

    RM Extreme Cutter 3.0 SMART.scar (53.6 KB, 26 views)
    RM Extreme Cutter 3.0.scar (53.6 KB, 11 views)
    RM Extreme Cutter 3.25 SMART.scar (51.8 KB, 12 views)
    RM Extreme Cutter 3.25.scar (51.8 KB, 3 views)
    RM Extreme Cutter 3.25b SMART.scar (49.8 KB, 30 views)
    RM Extreme Cutter 3.25b.scar (49.8 KB, 10 views)
    RM Extreme Cutter 3.25c.scar (49.8 KB, 45 views)
    RM Extreme Cutter 3.25c SMART.scar (49.8 KB, 45 views)
    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  2. #2
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    Reserved for proggys, looks good so far tho..

    Is this the same as your other one RM?

  3. #3
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    Im gonna use this one for proggys.

    @hugolord: just a few slight edits to the autoresponder, compared to the one that was posted in members.

    Code:
    [[[[[[ RM Extreme Cutter 3.25 ]]]]]]
    [ Players: 3
    [ Current Player: ****
    [ Total Loads: 38
    [ Total Logs: 1026
    [ Time Running: 4 Hours, 46 Minutes and 57 Seconds
    [[[[[[ RM Extreme Cutter 3.25 ]]]]]]
    [ By: Rasta Magician ]
    [[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]
    
    [===========================================]
    [ RM Extreme Cutter 3.25 ]
    [===========================================]
    [ Written 08:53:47 AM on 10/06/08. ]
    [ Time Running: 56 Minutes and 41 Seconds ]
    [ Players: 4 ]
    [ Current Player: otal ]
    [ Total Loads: 5 ]
    [ Total Logs: 135 ]
    [===========================================]
    
    [===========================================]
    [ RM Extreme Cutter  3.50 ]
    [===========================================]
    [ Written 02:38:13 AM on 11-06-08.          ]
    [ Time Running: 5 Hours, 59 Minutes and 45 Seconds]
    [ Players: 6                                ]
    [ Current Player: aoti                      ]
    [ Total Loads: 68                           ]
    [ Total Logs: 1836                          ]
    [===========================================]
    [                Rasta Magician             ]
    [===========================================]
    
    [===========================================]
    [ RM Extreme Cutter  3.25 ]
    [===========================================]
    [ Written 01:22:45 AM on 09-06-08.          ]
    [ Time Running: 4 Hours, 29 Minutes and 28 Seconds]
    [ Players: 5                               ]
    [ Current Player: rno                       ]
    [ Total Loads: 52                           ]
    [ Total Logs: 1404                          ]
    [===========================================]
    [                Rasta Magician             ]
    [===========================================]
    
    [[[[[[ RM Power Cutter 2.00 ]]]]]]
    [ Players: 1
    [ Current Player: xxx
    [ Total Loads: 45
    [ Total Logs: 1215
    [ Time Running: 3 Hours, 21 Minutes and 16 Seconds
    [[[[[[ RM Power Cutter 2.00 ]]]]]]
    [ By: Rasta Magician ]
    [[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]
    thank you for all the proggies people

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  4. #4
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    Quote Originally Posted by Rasta Magician View Post
    Im gonna use this one for proggys.

    @hugolord: just a few slight edits to the autoresponder, compared to the one that was posted in members.

    ~RM
    Im gonna download and look it over...

  5. #5
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    Looks great. I'll try this out tonight on my little army.

    Wonderful work, I am quite excited.

  6. #6
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    Quote Originally Posted by Rasta Magician View Post
    Im gonna use this one for proggys.

    @hugolord: just a few slight edits to the autoresponder, compared to the one that was posted in members.

    ~RM
    Im gonna download and look it over...

    Looks Great!! I like the idea on the debug to have the name in front

  7. #7
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    [[[[[[ RM Extreme Cutter 3.0 ]]]]]]
    [ Players: 4
    [ Current Player: otal
    [ Total Loads: 1
    [ Total Logs: 27
    [ Time Running: 16 Minutes and 26 Seconds
    [[[[[[ RM Extreme Cutter 3.0 ]]]]]]
    [ By: Rasta Magician ]
    [[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]

    This is just a quick run from yesterday. I am starting it back up in a second though.
    One thing I did notice is it seems that it may take too long to in between trees after one is chopped. I noticed my character standing by the fallen tree for a while, then after a few moments he went to the next.
    Other than that, it ran pretty clean.

    I'll post the next progress as soon as it is done!

  8. #8
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    How can I make the mouse move faster / after tree is cut find next tree quicker?

    And how can I make it do more than 1 load before logging out?

    Also, some anti-randoms would help, or random's solvers. Currently it logs out on a random. (I had Pete & Molly)

    EDIT:// My first report:

    SCAR Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL 4 Randoms Report     |
    |      [url]www.srl-forums.com[/url]      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    [[[[[[    RM Extreme Cutter 3.0     ]]]]]]
    [ Players: 1
    [ Current Player: _______
    [ Total Loads: 0
    [ Total Logs: 0
    [ Time Running: 9 Minutes and 31 Seconds
    [[[[[[    RM Extreme Cutter 3.0     ]]]]]]
    [           By: Rasta Magician            ]
    [[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]

  9. #9
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    Infidel00, i have noticed that myself, but have not yet looked into it. i will

    iJake, same thing as for infidel and

    line 20ish to change how many loads, ( LoadsWanted )
    and it does have antirandoms

    and i'm glad you found it pretty clean infidel

    oh and this is my small proggy, still running:

    [[[[[[ RM Extreme Cutter 3.0 ]]]]]]
    [ Players: 3
    [ Current Player: ***
    [ Total Loads: 8
    [ Total Logs: 216
    [ Time Running: 54 Minutes and 17 Seconds
    [[[[[[ RM Extreme Cutter 3.0 ]]]]]]
    [ By: Rasta Magician ]
    [[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]
    also, i am continuously working on next version (cus i use it myself so keep on making it better all the time) and for next version you will have remote control, but a completly new one i'm already using it myself but it's not 100% done. more details on that when it is finished.

    btw, were you guys banking willows, powerchopping or banking oaks and trees?

    edit: had a look into tree switching, gonna test it now. had to stop the proggy unfortunately

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  10. #10
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    Banking Trees. It does work, I'm now level 8 from level 1... and it's a bit slow, is there a fix for it? Is there some thing which solves the randoms for you... if there is could you implement it? I get a random after every load.

  11. #11
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    pete and molly have not been solved yet, when rev #17 comes out i guess we won't have as many problems with randoms as now. there's nothing i can do about that, sorry

    i already had a look into the slow tree switching, i'll post when i have results. let me know if when banking trees / oaks you have any problems in the bank etc, cus that is the least tested part of the script.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  12. #12
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    Oh, sorry for asking too much xD

    But banking works perfectly, I'm not sure about getting the weapon out but it detects your weapon if already wielded...

    Also, when it logs out, how long till it logs back in?

    EDIT: Doing OAKs now.
    EDIT2: When cutting Oak's in Falador, it cuts 1-3 normal tree's then the rest are Oaks.

    SCAR Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL 4 Randoms Report     |
    |      [url]www.srl-forums.com[/url]      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    [[[[[[    RM Extreme Cutter 3.0     ]]]]]]
    [ Players: 1
    [ Current Player: _____
    [ Total Loads: 1
    [ Total Logs: 28
    [ Time Running: 9 Minutes and 13 Seconds
    [[[[[[    RM Extreme Cutter 3.0     ]]]]]]
    [           By: Rasta Magician            ]
    [[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]
    When you press play, in the debug box it comes up RASTA then MAGICIAN, then Setting up SMART then closes.
    AWAITING FIX (happens on every world I go on)




    TIPS & TRICKS (feel free to copy it to your first post, RM)


    Use Draynor for Oaks! There are around 15 that it finds.

    In Draynor, it may not find Oaks. Here's a diagram to help you fix this.

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    Love it.

    Running it now at Fally Oaks.

    Posting proggy later.

  14. #14
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    @iJake: Haha, those are not all Oaks.


    Nice work RM!


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

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    They are, I went and checked after I done it :P If you mean the green thing on the bottom right leads to a normal Tree, I know :P

  16. #16
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    thanks everyone.

    IJake: about it chopping normal trees, i know, it's to not waste time waiting for the oak. for your smart problem it's a problem with your worlds ini, but i know the fix

    download this: http://freddy1990.com/fawg.php
    got to Includes/srl/SCSS/ and put the fnew file there (the one Generated by FAWG )

    and thank you for the image, i guess your suggesting i make an oak banker at draynor? already in my plans, to make 1-99 Draynor.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  17. #17
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    Quote Originally Posted by Rasta Magician View Post
    thanks everyone.

    IJake: about it chopping normal trees, i know, it's to not waste time waiting for the oak. for your smart problem it's a problem with your worlds ini, but i know the fix

    download this: http://freddy1990.com/fawg.php
    got to Includes/srl/SCSS/ and put the fnew file there (the one Generated by FAWG )

    and thank you for the image, i guess your suggesting i make an oak banker at draynor? already in my plans, to make 1-99 Draynor.

    ~RM
    Good luck If you need any graphics or any testing done just ask.
    When I use FAWG, I startup a script and get:
    SCAR Code:
    Invalid world number or corrupted world list. Please review your settings
    To fix this, put the following into
    SCAR Code:
    C:\Program Files\SCAR 3.15\Includes\SRL\SCSS named as 'worlds.ini'
    !

    Code:
    ; List generated by Freddy1990's Advanced World Generator v2.50
     
    [Worlds]
    Count=159
     
    [World1]
    Prefix=world1
    Type=Free
    Flag=usflag
    Location=United States 3
     
    [World2]
    Prefix=world2
    Type=Members
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    Location=United States 3
     
    [World3]
    Prefix=sl1
    Type=Free
    Flag=usflag
    Location=US Central 2
     
    [World4]
    Prefix=world4
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    [World10]
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    Flag=nlflag
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    [World11]
    Prefix=world11
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    Flag=ukflag
    Location=UK 1
     
    [World12]
    Prefix=jolt9
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    Location=UK 2
     
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    Prefix=world14
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    Prefix=mn2
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    [World72]
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    [World75]
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    [World76]
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    [World77]
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    Btw whats your MSN?

  18. #18
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    i don't give out my msn, come to IRC

    http://www.villavu.com/forum/showthr...=28996?t=31532

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  19. #19
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    Another 'thing', if you try to do Willows in Falador, all you get are Oaks. To stop this, add these failsafes:

    OAK: Draynor (four) or Varrock (unknown)
    WILLOWS: Add a failsafe if not in right place to go to Draynor (six willows), Port Sarim Bar (four willows) or Rimmington (ten willows).
    YEWS: Varrock (three), Falador (three), Rimmington (four), Edgeville (two) or Lumbridge East (four between draynor + lumbridge).

    Then it'll be top of the world lol.

  20. #20
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    that is not a bug, it's lack of reading

    SCAR Code:
    {
      Strings[0] Options:
       if Fally -> Tree, Oak, (Yew -> in the future)
       if Draynow -> Willows, (Tree, Oak, Yew -> in the Future)
       if Power -> Tree, Oak, Willow, Yew
      }

    and i'm glad it gets oaks, it means that at least the GetAnyTree procedure is working
    if it doesn't find the tree you want it'll just cut what's available.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  21. #21
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    Quote Originally Posted by RM EC
    not possible to use 0 colors for SmartColorCustom..
    comes up

  22. #22
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    I have been using it with the Fally 'Tree 'n Oaks' until all my players are sufficient for Willows or what have you.

    I am setting it up again in a moment to see if I can have any better luck running it tonight. My progress report for the last time I ran it was awful...off the bat I had the maze random

    And it's very reassuring to know the script maker uses the script himself/herself

  23. #23
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    eY works good... Very sloow Tree finding and cutting please fix A.S.A.P neither from that great script

  24. #24
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    lol i changed the speeds works madd with fast speed =] It is easy to change...

  25. #25
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    Actully i dont like it the whole thing about it is slow lol !!!!

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