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Thread: ScapeRune - Idea

  1. #1
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    Default ScapeRune - Idea

    Ok, so my idea is this

    detect if we are in the random
    then go to the Lever and get the current ballon animal using DTMs
    look for the walking animal also using DTMs
    pop it and get the key to Pete
    repeating until it finds the NPC talk text that Pete says when we are able to get out
    getting out of there

    Now, some questions: Would it be possible? do the colours of the animals there change? if so, could we use autocolorthis or something to get the animal ?
    Sorry for my lack of knowledge.

    i've taken a bunch of pics of ScapeRune (the quality is low but i have the better ones in my pc)


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    well its not hard to get it to talk to prison pete all you have to do is click the key... im not sure what would the best way of id-ing the animal, all you have to do though is associate certain images with others... maybe use the same identification technique as is being used with mordaut?

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    Quote Originally Posted by sirlaughsalot View Post
    well its not hard to get it to talk to prison pete all you have to do is click the key... im not sure what would the best way of id-ing the animal, all you have to do though is associate certain images with others... maybe use the same identification technique as is being used with mordaut?
    In mordaut objects are objects this are animals i am pretty sure you can't use it on the balloon animals before u modified it
    ~Hermen

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    you should post at the offcial random thread. and probally it wont be too hard to make a pete solver(for the devs a piece of cake?) lol k well yeah , idk if we can do this: make dtms of them every angle possible? or something.

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    yea i was thinking about geting dtms of every angle, or also we could just use finddtmrotated with the pics above, as i saw the animals allways get to that angle when spining, but idk

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    its going to be difficult as you would have to id them quickly and @Hermpie , im saying you use the same technique to identify them (not sure exactly how SKy does it, but i saw a pic of it on the mordaut thread)

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    Thanks those pictures might help me in the future

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    @Sky : LOL at your avatar .

    And I thought that that random was already solved?

    And either drop clayton's post to 0 or something because he's just trying to get posts to become Jr. Member + Hijacking the thread...
    Please, I need money, and you don't lose anything, except get money! Join BUX.TO with http://bux.to/?r=twistedvip50

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    Quote Originally Posted by clayton da man View Post
    but then again what do i know?
    stop spamming damn it you dang leecher

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    Quote Originally Posted by thebob142 View Post
    stop spamming damn it you dang leecher
    NO you!

    seriously though lol?

    w/e

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    Quote Originally Posted by SKy Scripter View Post
    NO you!

    seriously though lol?

    w/e
    to many new members who just join spam the hell out of everything to get to jr. mem faster

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    this would be a nice addition to scripts..

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    Spam again It isn't an addition to scripts, just to SRL
    Every picture is infact a new accomplishment.
    And SKy Scripter, you own


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    Stop spamming..

    and Knives has tried DTMs countless times with this random, it lags the **** out...

    So we would have to use a plugin for this one..

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    Just for the kicks, will detect the ram/horned dog. No, atm no solver planned.
    SCAR Code:
    {.include srl/level1.scar}
    var p : TPointArray;
        d : T2DPointArray;
        x, y : integer;
    begin
    ColorToleranceSpeed(2);
    SetColorspeed2Modifiers(0.16, 1.08);
    FindColorsTolerance(p, 8990110, msx1, msy1, msx2, msy2, 33);
    d := SplitTPAEx(p, 1, 1);
    SortATPASize(d, true);
    CleanATPA(250, 400, d);
    MiddleTPAEx(d[0], x, y);
    MoveMouse(x, y);
    writeln(inttostr(GetTimeRunning));
    end.
    CleanATPA -> Ray's plugin XFindRock.dll, see his smither thread for it.
    I made a new script, check it out!.

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