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Thread: Better way of walking..?

  1. #1
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    Default Better way of walking..?

    So right now what I'm trying to do is make a cooking script.
    What I want it to do is walk from Varrock east bank and cook the stuff. This works pretty well, but here's the problem; it doesn't walk very well.

    At first what I did was I made it click the gray area of the cooking icon with RadialWalk, but that doesn't work very well because the cooking icon moves around when a new screen loads.

    So what I'm trying to figure out is how can I make a better, more accurate walking.
    I was thinking of using a DTM, but when I tried using one of the tutorials, it didn't find the DTM and it could not find the stove (When it can't find the stove I made it WriteLn('Can not find stove').

    If you need me to post the code I attempted to use with the DTM, I can, but otherwise, is there a better way of doing this?
    I think there's like find varrock road color, but I don't see how that would help.

    NOTE: This is my first script, so please don't post some random complex custom built function in a quote and say "Here ya go, use this". That does NOT help me learn. I want to learn, not just leech code and be like "OK COOL IT WORKS I'M SMART!". If you can, please explain to me how everything you post works so I can learn from it.

    Thanks.

  2. #2
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    Default

    RadialRoadWalk either the color of the Cooking shop floor or the dirt road..

  3. #3
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    Default

    Well, I'm planning on making this into a multi cooker, and some of these stoves don't have road between them and the bank... Would I just do RadialRoadWalk and use the color of the floor that the stove is in?

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    Default

    Yeah.

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