SCAR Code:
59:HoverSkill('mining', False); //Same as case 12.
Then do
SCAR Code:
12,59 : hoverskill('mining, false);
Or better yet
SCAR Code:
12,59: hoverskill('[B]random[/B]'), false);
SCAR Code:
53:
begin
GameTab(1 + Random(12));
wait(400 + Random(400));
GameTab(4);
end;
I don't know if this is a good 'example' :\ But i would do :
SCAR Code:
53,89,100:
begin
GameTab(1 + Random(12));
wait(200+random(400)+random(300));
GameTab(1+random(12));
end;
SCAR Code:
82:Disguise('Three Days Grace - Animal i have become');
83:Disguise('Bullet For My Valentine - The poison');
91:Disguise('Linkin Park - Given up');
92:Disguise('Linkin Park - Somewhere i belong');
Isn't needed as they don't check what progs are being run.
case Random(140) of //Make the number 140 bigger if you don't want it to perform an act so often, or decrease it (not below 101) to make it perform one of the acts almost everytime the procedure is called.
Random(140) CAN return 101 :S Shouldn't you do, 101+random(39); lol >.<!