is this gunna affect radial walk etc
http://www.runescape.com/img/varrock...screenshot.jpg
the map is no longer circular (and i believe he map being like hat will be in normal modes aswell)
is this gunna affect radial walk etc
http://www.runescape.com/img/varrock...screenshot.jpg
the map is no longer circular (and i believe he map being like hat will be in normal modes aswell)
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The minimap (or at least the contents of which that you can see, not the borders) is almost exactly the same as it is now. Only minor tweaks, if any, will have to be made to keep RadialWalk working.
Also, this new detail level is not mandatory, so why does it matter?
:-)
method im pretty sure the map will be the same in all modes
and hmm i supose ur right we will just have to et the max radius smaller
but for some other things it could mes up cos of the maths involved
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Why would any of the math mess up? There's still a circle for the minimap, even though the coordinates of the center and other areas may have changed.
:-)
its hardly a circle if its a circle with chunks out of it
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You make the radius of the circle from the center point smaller and, voila! You now have a perfect circle for the minimap.
:-)
The link you posted didn't work, or is it just me? but if radial walk is messed up, you could do what I do, just use coords to walk, but I don't do it stupidly to get people banned. The coord I wanna pick, I subtract 5 from it, then I give it a random of 10, so it goes anywhere from 5 left to 5 right of the coord I wanted for X and same for Y but with up and down obviously. I never really tried radial walking yet.
I've done a pretty good job fixing Radial Walking Aid for Yakman when RS updates (Done it about 3 times now :-P.) I'll post a fix if needed in the rs has updated section soon.![]()
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