Hello all. I've been into SCAR scripting for awhile now, however I have not released any scripts yet. I actually do not generally use SCAR for RuneScape. I have been creating quick simple scripts to automate quick easy flash games for me. (Lame, I know.) Now I'm wanting to get into scripting for RuneScape. So...
I've been experimenting with different SRL features for the past day or two and finally decided to turn it all into a script. While creating one of the basic procedures for the script, using RadialWalk to walk from East Falador Bank to the Air Altar, I ran several tests. After a few tests my script stopped running. It would successfully compile and execute every time but it would not run the procedure. I tried simple debugging and nothing seemed to help. After about fifteen minutes of troubleshooting and trying different things to fix it, I realised that the colors of the game completely changed. Not visibly, just enough for the code to not work properly. I figured that this was no big deal, so I redid my color codes and the script began running perfectly again. Less than ten minutes later, however, the colors changed again.
This could be a serious issue for SCAR scripting mainly because of how much SCAR is color-based.
So, here are my questions to all of the more-experienced out there:
1. As of right now, using SRL and SCAR, is it possible to run a script with the Runescape Client continuously changing colors like it is.
2. Would it be possible to create a client which will not change the colors similar to what I have described above? I briefly read about the SMART client, which simulated a new keyboard and mouse and sort-of pieced this idea together.
3. How would I go about finding an unknown color which is in the middle of another unknown color?(IE: The roads on runescape passing through grass, dirt, or sand. The road and the ground around it on the minimap are completely different colors. How exactly would we script this as an AutoColor method? Or has this already been done?
Thanks,
~~~T3H~~~
~DooMinAtoR~



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