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Thread: Fight Caves Runner by Harry

  1. #1076
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    Quote Originally Posted by Main_Ftw View Post
    Look at few post proceeding this post.
    Ah alright thanks got it.

  2. #1077
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    Is it working good for you?
    Oh Hai Dar

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    couldnt find help for fixing this from elsewhere so here it is!

    tadaa,

    Line 59: [Error] (18905:19): Syntax error in script C:\Program Files\SCAR 3.20\Scripts\FCrunnerBETAPub.scar


    Caza strikes again

  4. #1079
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    Quote Originally Posted by Cazabacca View Post
    couldnt find help for fixing this from elsewhere so here it is!

    tadaa,

    Line 59: [Error] (18905:19): Syntax error in script C:\Program Files\SCAR 3.20\Scripts\FCrunnerBETAPub.scar


    Caza strikes again
    You sure that is my script? o.o

    Put ' around your username.
    IE 'Zezima' instead of Zezima.


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  5. #1080
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    Quote Originally Posted by Harry View Post
    You sure that is my script? o.o

    Put ' around your username.
    IE 'Zezima' instead of Zezima.
    Thats MAIN_FTW's edited version he posted on the last page.

  6. #1081
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    Listen to hy
    SCAR Code:
    Username        = 'somename';
      Password        = 'somepass';

    Hy, are you mad at me?
    Oh Hai Dar

  7. #1082
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    No, I don't really care, it would just be easier for me if you did not make your own version. =\


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  8. #1083
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    K, I'll just leave it there until some update screw it over
    Besides, it doesn't have antirandom lol which make the original version better than my edited version.

    I don't believe in srl's antirandom.
    Oh Hai Dar

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    Updated!
    Now includes support for IRC idle. Will connect you to IRC via SCARm and idle in the #SRL chan.
    Enjoy.


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  10. #1085
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    now my script is dead

    How does scar irc works? screenie pl0x
    Oh Hai Dar

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    Quote Originally Posted by Main_Ftw View Post
    now my script is dead

    How does scar irc works? screenie pl0x
    Try it and see It just connects and updates in the right hand side where the randoms-report is usually.


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  12. #1087
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    yep, got it by your version checker
    By my srl folder also failed. (attempting to remove playeractive=fale and I failed at attempt which results in not a single proper working script)
    Oh Hai Dar

  13. #1088
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    Quote Originally Posted by Main_Ftw View Post
    my srl folder failed.
    But it compiles, so I think it work
    Did it give an error message?


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  14. #1089
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    Mine compiles... but doesn't run in S.M.A.R.T =(

    Is there a S.M.A.R.T version?

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    yes, but my version turned all terminate to reloop; or MFTW; which logs back player in lol.
    Oh Hai Dar

  16. #1091
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    Quote Originally Posted by splbooth View Post
    Mine compiles... but doesn't run in S.M.A.R.T =(

    Is there a S.M.A.R.T version?
    No, you must add it yourself, read a tut on it.

    I dislike and never use SMART though, as it often fails for me.
    Quote Originally Posted by Main_Ftw View Post
    yes, but my version turned all terminate to reloop; or MFTW; which logs back player in lol.
    Very unsafe Antirandoms should be stable by now.


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  17. #1092
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    Its smart to have smart.

    Quote Originally Posted by Harry View Post
    No, you must add it yourself, read a tut on it.

    I dislike and never use SMART though, as it often fails for me.

    Very unsafe Antirandoms should be stable by now.
    I turned all my (most) of my antirandom to terminatescript if finds them in my core.
    Antirandom still doesn't work for me
    Gonna hit sack, its 10:30 lol
    Oh Hai Dar

  18. #1093
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    Quote Originally Posted by Main_Ftw View Post
    Its smart to have smart.



    I turned all my (most) of my antirandom to terminatescript if finds them in my core.
    Antirandom still doesn't work for me
    Gonna hit sack, its 10:30 lol
    Works fine without SMART. You must lag, making SRL find weird things in SMART.


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  19. #1094
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    Quote Originally Posted by Main_Ftw View Post

    I don't believe in srl's antirandom.
    why? jw lol

  20. #1095
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    logs in fine, checks fightmodes and used weapon good.

    after entering the cave,
    [Runtime Error] : Out of string range in line 2899 in script

  21. #1096
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    Quote Originally Posted by Cazabacca View Post
    logs in fine, checks fightmodes and used weapon good.

    after entering the cave,
    [Runtime Error] : Out of string range in line 2899 in script
    SCAR Version?


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  22. #1097
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    it better work
    i gave harry my beastly account to test it

  23. #1098
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    Quote Originally Posted by Harry View Post
    SCAR Version?
    3.20b, SRL updated.

  24. #1099
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    Isn't fightcaves a very bannable training spot? Or am I wrong?

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    Quote Originally Posted by Cazabacca View Post
    3.20b, SRL updated.
    Get 3.20d, and try again, also, updated the script, might fix the problem. Copy me the debug and status window and pastebin them if it happens again please.
    Quote Originally Posted by simen236 View Post
    Isn't fightcaves a very bannable training spot? Or am I wrong?
    All depends on how smart of a botter you are.


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