Well im about to test it!
Btw, Ive had to respond to our little contest so im soon releasing a script that makes oak planks xD
You still win :/
Well im about to test it!
Btw, Ive had to respond to our little contest so im soon releasing a script that makes oak planks xD
You still win :/
FIXED
NOW UP AND RUNNING
Im such a dooshbag. Look at this function:
SCAR Code:procedure AngleWalk(Degrees, Radius: Integer);
var
x1, y1, Quad, Angle, x, y: Integer;
begin
Angle:=Round(rs_GetCompassAngleDegrees+Degrees);
if(Angle>=360)then Angle:=Angle-360;
if(Angle<0)then Angle:=Angle+360;
case Angle of
0..90: Quad:=1;
91..179: Quad:=2;
180..270: Quad:=3;
271..359: Quad:=4;
end;
y:= Round((cos(Radians(Angle))) * Radius);
x:= Round((sin(Radians(Angle))) * Radius);
case Quad of
1:
begin
y1:=MMCY-y
x1:=MMCX+x
end;
2:
begin
y1:=MMCY+x
x1:=MMCX+y
end;
3:
begin
y1:=MMCY+y
x1:=MMCX-x
end;
4:
begin
y1:=MMCY-x
x1:=MMCX-y
end;
end;
MouseFlag(x, y, 0, 0);
end;
Originally (version 1) the x1s and the y1s in the case statement were x and y. I saw the problem in this and changed them to x1 and y1. BUT being the dumbass that i am i didnt change the x and y on MouseFlag.
EDIT: Fixed a bunch of DTM problems. Should be almost flawless besides double click problem.
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
thanksAny idea why it is clicking the overview button twice?
i noticed a lot of people viewing this thread but not posting![]()
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
I tested, and gave you the results on IRC. Just treat this as a minor bump.
[QUOTE]<GoF`> oh no its Raymooond
<Raymooond> Heya
<GoF`> is it ray or some other ray?
<LeeLokHin> No idea
<LeeLokHin> Raymond, what's the game you like the most?
<Raymooond> Runescape
<-- LeeLokHin has kicked Raymooond from #srl (Faker.)[/QUOTE]
I think i missed the results on IRC... Can you post them?
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
I think you got them. I thought I was TheVoiceInYourHead?
I did'nt save them though. All I remembered was It managed to go to the south of the varrock east bank, then went randomly around.
But that was before you fixed your dtm problem, so..
[QUOTE]<GoF`> oh no its Raymooond
<Raymooond> Heya
<GoF`> is it ray or some other ray?
<LeeLokHin> No idea
<LeeLokHin> Raymond, what's the game you like the most?
<Raymooond> Runescape
<-- LeeLokHin has kicked Raymooond from #srl (Faker.)[/QUOTE]
yeah thats fixed now. I thought you were voice cuz it said voice was viewing the thread...
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
Lol. It's funny how when I do a search for my ID, it comes up in threads like this =].
lol, yeah because of a previous post.
Did you ever end up testing this?? I saw you were viewing the thread a few days ago...![]()
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
Yes, I've tested it multiple times. It loads the map and then nothing happens.
It also lags the entire time..
thats odd.... Ill have to check because it worked fine for freddy and I
You really should have posted that because I cant fix a problem if I don't know it exists.
The lag is probably causing a problem in the waiting loop for the open map function. How long does it load the map for?? If its more than like 20 seconds thats probably why...
Edit: I think I fixed it now...
Update: Should be more compatible with slower computers
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
Thanks mate. I'll try it out.
I also suggest creating a DeclarePlayers; and LoginPlayer; into it...lol..makes it a lot easier to test! =]
You honestly think i would do that??? Lol im too lazy...
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
Instead of using angle why not use gradient then you can give it randomness more easily
Blank!
Oh, and MacroHard. This time it just lagged throughout the entire script, and even more during the map opening.
Sorry dude my DTMs had too much areasize to each point so it made it super laggy.
Better DTMs now used so symbol will never cover them and so there will be less lag!
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
Massive Update: All problems except for Flag problem fixed!
WorldMAPWalk should now be almost fully functional. All DTM and lag problems have been fixed or improved. The double click problem has also been fixed so the function will now move the World Map.
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
umm i dont understand what this is for....is it like a talisman when u click locate or somthing??? a talisman for anything????
- basic_i
"Doing it once a month makes it a bill, doing it twice a month makes it a paycheck"
"Death by snu-snu!"
Well, it uses the world map to walk to a DTM (like a bitmap) from anywhere!
So I could start the script in falador or in lumbridge and it should still walk to the inputted DTM (in this case the Varrock East Bank).
The only known problem is that if the flag goes off the minimap (while walking around a wall or something) then Flag will screw up and possibly screw up the function (not a problem for the reflection version).
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
oh, like when walking around a wall and the flag disapeares for a few seconds but scar thinks it messed up so the whole thing caves in???......i going to make my first script (i even came up with name (PTA-pro travel agent[i dunno lol]) a walker...use reflection pathwalking from any f2p bank to any f2p bank....starting with draynor-fally...cuz i duno how to get downstairs in lumby...waiit...can u click the large map and it will take u there?!?!?!?!?!
- basic_i
"Doing it once a month makes it a bill, doing it twice a month makes it a paycheck"
"Death by snu-snu!"
No. My script USES the world map to find the angle and distance at which it must travel to get to a dtm from its current location.
CheckMovement almost done! So the flag problem will be fixed!
http://www.macrosoftinc.com/ ---WTF COPIERS!!!
dream crusher!!! lol jk...ok....guess ill make somthing else..
- basic_i
"Doing it once a month makes it a bill, doing it twice a month makes it a paycheck"
"Death by snu-snu!"
Ok, this is what happens to me:
I log in, and it does the search for destination dtm 6 times, its enough with 1 time!
After that it finds varrock east bank on the world map, and begins to walk. It clicks 1 time and waits until my character stops (Flag; ), then it opens the worldmap, and wait like 10 secs, closes it, opens, Wait(10000);, closes, and repeat.
I am using the normal verision.
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