200 Posts Wooooot Gj Griff
200 Posts Wooooot Gj Griff
do you mean narcle fast fighter cauz im using it and r u sure it take 10 min to be lvl 15?
or tell me what att str and def lvl i need to get lvl 15
and grats for your 200rd posts lol :P
ok thx
yeah just run narcles once, and it should do it. Get around 20 att and str, and 10 def.
where should i start it at?h):
means something is worng with the script. Ill fix it up
oh thanx this works greatonly problem i hate when the tree is moving and i can brake my axe
griff will fix that soon
Blumblebee's back baby! haha and I even got a tan, I'll start working on an ent finder tonite, and thanks for the feedback everyone We really appreciate it.
@Epixhax - it doesn't matter where you start, you just need to be in Draynor Bank with a useable axe.
@FignA - I'm currently making an ent finder as we speak expect it to come out either today or tomorrow.
-blumblebee
Edit: Update will be held off due to ent finding bugs that are occuring, I will work hard to fix them expect an update tomorrow
-blumblebee
“Ignorance, the root and the stem of every evil.”
where is the download link for version 1.6?
or its not done?
I have it, I haven't put up the link yet, The walking isn't as perfect as I would like it to be, thus Imma hold out until I fix that problem sorry about the confusion
“Ignorance, the root and the stem of every evil.”
My idea for ent finding, its quiet unique, and is still in testing. But it works as a Ent Finder AND a Anti Ban
SCAR Code://This is just an example
procedure FindEntAndAntiBan;
begin
SetAngle(False);
MakeCompass('N');
if (FindColor(x, y, EntsEye, MSX1, MSY1, MSX2, MSY2)) then
begin
WriteLn('Ent, Ent!');
RunAway('N', 1, 500);
Result := True;
Exit;
end;
MakeCompass('S');
if (FindColor(x, y, EntsEye, MSX1, MSY1, MSX2, MSY2)) then
begin
WriteLn('Ent, Ent!');
RunAway('N', 1, 500);
Result := True;
Exit;
end;
MakeCompass('E');
if (FindColor(x, y, EntsEye, MSX1, MSY1, MSX2, MSY2)) then
begin
WriteLn('Ent, Ent!');
RunAway('N', 1, 500);
Result := True;
Exit;
end;
MakeCompass('W');
if (FindColor(x, y, EntsEye, MSX1, MSY1, MSX2, MSY2)) then
begin
WriteLn('Ent, Ent!');
RunAway('N', 1, 500);
Result := True;
Exit;
end
else
begin
WriteLn('No ent');
Exit;
end;
Exit;
end;
This is just an idea, rotating camera around the tree or what not.
Or you can try seeing if the UpText of the Willow Tree is Yellow.
SCAR Code:function FindEntText(YellowText : Integer): Boolean;
var
x, y : Integer;
begin
if (FindColor(x, y, YellowText, {Coordinates around the Willow Text})) then
begin
WriteLn('Found Ent');
RunAway('N', 1, 500);
Result := True;
Exit;
end
else
Exit;
end;
procedure ChopWood;
begin
if (FindEntText({paste color of the yellow text})) then
Inc(EntsFound);
//ChopWood//
end;
I like the find yellow text one though ;p
SCAR Code:procedure DeclarePlayers;
begin
SRLPlayerForm(True, [], [], [], []);
ActivateClient;
end;
This will make sure you NEVER leave your user or password in the script.
haha I like your idea's for an ent finder better, I was having trouble with mine I was jsut checking the uptext for "chop" instead of "willow" but I like yours, I'll add it to the script and credit you of course,
thanks for all your help dude appreciate it,
-blumblebee
UPDATED! version 1.6 has now been released, entfinder is in its beta stage, it may not be 100% accurate.
feedback would be awesome as always,
-blumblebee
“Ignorance, the root and the stem of every evil.”
Just saying hi guys, got on my uncles computer, I should be back on friday Saturday. I worked on a new updating a little while blumblebee was gone, and I should be able to actually contribute more when I get back. Thanks a lot!
Griff721
SCAR Code:function FindTheEnt(Range : Integer; UseDots, UseText : Boolean): Boolean;
var
EntX, EntY, EX1, EY1, EX2, EY2 : Integer;
begin
if (not (IsUpText('hop'))) then
Exit;
EX1 := MMCX - Range;
EY1 := MMCY - Range;
EX2 := MMCX + Range;
EY2 := MMCX + Range;
if (UseText) then
Result := FindColorTolerance(EntX, EntY, 388075, 80, 6, 127, 20, 30);
if (UseDots) then
Result := FindColorTolerance(EntX, EntY, 195836, EX1, EY1, EX2, EY2, 5);
Exit;
end;
FindTheEnt(15, True, True);
This will give the user (you guys) the option to find the Ent in the mini-map or in the UpText. The Range is how many pixels the box should surround around the character in the minimap.
thanks dude you rock I think I finally fixed some walking errors and I'll definatly include that in our next version and I'll make sure to credit you
“Ignorance, the root and the stem of every evil.”
dont use the dot method, just a note because of dark wizards.
FindTheEnt(15, False, True);
I would use that
Alright thanks again man I owe ya haha this pwns my ent finder XD,
-Blumblebee
“Ignorance, the root and the stem of every evil.”
k sweet, I'm coming back later today, so I'll be back working on it
Hello nice script in all but i have one question, what is world prefix?
NIGGA's whats up?
ummmm if your meaning like how do you switch worlds in our script, it's in constants and you set it to the world you want smart to load in, 81 is the default in the script, if thats not what you mean just say and I'll do my best to answer it.
-Blumblebee
“Ignorance, the root and the stem of every evil.”
which scar and srl versions will i need?
scar 3.15 and srl 20
“Ignorance, the root and the stem of every evil.”
Very niceIt chops and chops... but when it goes to the bank it just stands there and does nothing. How can I get it to bank?
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