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Thread: TPoint

  1. #1
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    SCAR Code:
    TPoint.x := YourXVar;
      TPoint.y := YourYVar;

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    Quote Originally Posted by MasterKill View Post
    SCAR Code:
    TPoint.x := YourXVar;
      TPoint.y := YourYVar;
    That's actually backwards. Otherwise you'll probably end up with TPoint.x and TPoint.y having values of zero when they shouldn't. It should be:

    SCAR Code:
    x := TPoint.x;
    y := TPoint.y;
    :-)

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    Quote Originally Posted by Method View Post
    That's actually backwards. Otherwise you'll probably end up with TPoint.x and TPoint.y having values of zero when they shouldn't. It should be:

    SCAR Code:
    x := TPoint.x;
    y := TPoint.y;
    who cares? he got the point. I wrote that down in like 200ms 0.0

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  7. #7
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    Quote Originally Posted by MasterKill View Post
    who cares? he got the point.
    I'd think he cares where his mouse ends up clicking on the screen when he goes to find an object. I'm sure he'd much rather have it click on the object instead of the top left-hand corner of the screen every time.

    If you honestly see value in giving someone misinformation, then I don't really know what to tell you.

    Please don't respond to this in a post if you have something to say back. We don't need to turn this topic into spam. PM me instead.
    :-)

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