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Thread: Help with walking please

  1. #1
    Join Date
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    Default Help with walking please

    Ok well I've tried and I've tried but for some reason my walking procedure "ToBank" isn't working, If someone could take a look at it and tell me what I did wrong that would be awesome, thanks.
    here's the script
    SCAR Code:
    program DraynorMasher;
    {.include SRL/SRL/Misc/Smart.scar}
    {.include srl/srl.scar}
    {.include srl/srl/skill/woodcutting.scar}
    ////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////
    ////                                                                        ////
    ///                                                                          ///
    ///                                                                          ///
    //                                                                            //
    //              <///////////                                                  //
    //               //      //                     **VERSION 1.4**               //
    //              //      //                                                    //
    //             //      //                                                     //
    //            //      //                                                      //
    //        </////////// RAYNOR  WILLOW MASHER                                  //
    //                     *CREDITS*                                              //
    ///BH(BobboHobbo)-His feedback,aswell as his DDTM walking tut helped alot    ///
    ///Deathscytec-His Feedback helped us fix our antichat, aswell as using AC   ///
    ////Frozen Soul-Looked over his AntiBan and AntiRandoms and used his        ////
    ///////"InFight" procedure                                                  ////
    ////////////////////////////////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////

    var
    WillowDTM : Integer;
    Chopped : Integer;
    done:integer;
    x, y, HP, Lvlups, HPTime, BankDTM: Integer;
    ColorSign : string;
    const//set number of loads before running the script
      LoadsPerPlayer = 1; //Amounts of loads per player before switching.
      Treecolor = 6061674;//Don't Touch
      Treecolor2 = 3231573;//Don't Touch
     
      World = 81;//World you want to smart to load
     
    procedure DeclarePlayers;
    begin
      HowManyPlayers := 2;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      {Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Nick := '';
      Players[1].Active := True;}

    end;

    //////////////////////////////////////////////////////////////////////
    ////          DONT TOUCH ANYTHING BELOW THIS                     /////
    ////     (unless you know what you're doing of course)           /////
    //////////////////////////////////////////////////////////////////////
    procedure Intro;
    begin
      Disguise(' Chopped: ' + IntToStr(Chopped) + ' Log(s)')
      ClearDebug;
      wait(225);
      WriteLn(' Griff721 and');
      wait(1000);
      WriteLn('  ___       ____     ____');
      wait(225);
      WriteLn(' | __  \   |  ___|  |  ___|   ');
      wait(225);
      WriteLn(' | |  | |  | |___   | |___');
      wait(225);
      WriteLn(' | ___ /   |  ___|  |  ___|');
      wait(225);
      WriteLn(' | |__| |  | |___   | |____');
      wait(225);
      WriteLn('  \____/   | ____|  |  ____|');
      wait(500);
      WriteLn('    Copyright © 2008-2009 Blumblebee/Griff721  ');
      wait(1500)
      ClearDebug;
      WriteLn('Proudly Present:');
      Wait(2000);
      ClearDebug;
      WriteLn('    <////////////');
      WriteLn('     ///       //');
      WriteLn('     //       // ');
      WriteLn('    //       //   ');
      WriteLn('  ///       // RAYNOR WILLOW MASHER  ');
      WriteLn('<////////////    ');
      Wait(1500);
      WriteLn('        Version 1.7')
      Wait(2000); // to give SMART an extra Time to start
      ClearDebug;
    end;

    procedure AntiChat;//will be fixed for next update
    begin
      if (InChat('wc')) then
        TypeSend('60');
      if (InChat(Players[CurrentPlayer].Nick)) then
        TypeSend('leave me alone');
      if (InChat('hey')) then
         TypeSend('hows it going?');
      if (InChat('sup?')) then
        TypeSend('nm nm');
      if (InChat('lol')) then
        TypeSend('lmao');
      if (InChat('boring')) then
        TypeSend('I know...');
      if (InChat('Griff721 is sexy')) then
        TypeSend('i know!');
    end;

    procedure SetUp;
    begin
      DeclarePlayers;
      if not (LoggedIn) then
      begin
        LogInPlayer;
      end;
      if LoggedIn then
      begin
        SetRun(True);
        MakeCompass('N');
        Wait(400 + Random(655));
      end;
    end;

    function InFight: Boolean; //Credit to Frozen Soul(from Forest FrostBite)
    begin
      if not (LoggedIn) then
        Exit;
      if Players[CurrentPlayer].Integers[4] = 0 then
      begin
        Players[CurrentPlayer].Integers[4] := GetSkillInfo('hitpoints', False);
        GameTab(4);
      end else
      if Players[CurrentPlayer].Integers[4] > HP then
        if TimeFromMark(HPTime) >= 60000 then
        begin
            x := TimeFromMark(HPTime) - 60000;
            MarkTime(HPTime);
            DecEx(HPTime, x);
            Inc(HP);
      end;
      if FindColor(x, y, 65280, 217, 129, 297, 209) then
      begin
        x := GetMMLevels('hp', ColorSign);
        if x = -1 then
        begin
          Result := FindFight;
          Exit;
        end;
        if (x < HP) then
        begin
          Result := True;
          WriteLn('******** FOUND FIGHTING RANDOM ********');
          WriteFileString(TheFile, '******** FOUND FIGHTING RANDOM ********' + Chr(13));
          TakeScreen('Found Fight');
          Inc(Fights);
          MarkTime(HPTime);
          HP := GetMMLevels('hp', ColorSign);
          if HP = -1 then
            HP := Players[CurrentPlayer].Integers[4];
        end;
      end;
    end;

    procedure FindAllRandoms;
    begin
      if (not (LoggedIn)) then
        Exit;
        FindNormalRandoms;
        if (InFight) then
        begin
          RunTo('E', True)
          FFlag(0);
          Wait(1000 + random(500));
          if FindSymbol(x, y, 'fish') then
          begin
          mouse(x, y + 15, 6, 6, true);
          end;
        end;
      end;
           
    function FindGainedLevel: boolean;
    begin
      if not LoggedIn then Exit;
      if ClickContinue(False,False) then
      begin
        if FindNPCChatText('lations', Nothing) then
        begin
          writeln('We gained a woodcutting level!');
          Lvlups:=Lvlups+1;
          ClickContinue(True,True);
          Result := True;
          Exit;
        end;
      end;
    end;

    Procedure AntiBan;
    var
    Bx:integer;
    By:integer;
    begin
      if(not(LoggedIn))then
        Exit;
        case Random(55) of
        0: begin
          HoverSkill('Woodcutting', false);
          wait(2453+Random(432));
        end;
        1:
          begin
            HoverSkill('Woodcutting',false);
            wait(1000+Random(413));
            GameTab(4);
          end;
        2: PickUpMouse;
        3:
          begin
           MakeCompass('N');
           wait(100+random(5));
           MakeCompass('S');
           wait(100+random(5));
           MakeCompass('N');
         end;
       4:
         begin
           RandomRClick;
           wait(500 + random(500));
         end;
       5:
         begin
           IdleTime(1000 + Random(750), 500, 0.5);
           Wait(300 + random(700));
         end;
       6:
         begin
           MMouse(Random(x), Random(y), 0, 0);
           Wait(200 + random(100));
           if (IsUpText('opti')) then
           begin
             GetMousePos(Bx, By);
             Mouse(Bx, By, 0, 0, false);
             Wait(200 + random(100));
             ChooseOption('xamine');
           end;
         end;
       end;
     end;

    function FindEntText(YellowText : Integer): Boolean;
    begin
      If FindTextTPA(ClYellow, 30, MSX1, MSY1, MSCX, MSCY, 'illow', chopped, Move) Then
      begin
        WriteLn('Found Ent');
        Runto('N',true);
        FFlag(0);
        Result := True;
        Exit;
      end else
    Exit;
    end;

    function RockDDTM: Integer;//*Needs Editing, not right ATM*
    var
      dtmMainPoint: TDTMPointDef;
      dtmSubPoints: Array [0..4] of TDTMPointDef;
      TempTDTM: TDTM;
    begin
      dtmMainPoint.x := 629;
      dtmMainPoint.y := 35;
      dtmMainPoint.AreaSize := 0;
      dtmMainPoint.AreaShape := 0;
      dtmMainPoint.Color := 5134671;
      dtmMainPoint.Tolerance := 10;

      dtmSubPoints[0].x := 625;
      dtmSubPoints[0].y := 33;
      dtmSubPoints[0].AreaSize := 1;
      dtmSubPoints[0].AreaShape := 0;
      dtmSubPoints[0].Color := 3029039;
      dtmSubPoints[0].Tolerance := 10;

      dtmSubPoints[1].x := 630;
      dtmSubPoints[1].y := 38;
      dtmSubPoints[1].AreaSize := 1;
      dtmSubPoints[1].AreaShape := 0;
      dtmSubPoints[1].Color := 4344899;
      dtmSubPoints[1].Tolerance := 10;

      dtmSubPoints[2].x := 631;
      dtmSubPoints[2].y := 32;
      dtmSubPoints[2].AreaSize := 1;
      dtmSubPoints[2].AreaShape := 0;
      dtmSubPoints[2].Color := 1713179;
      dtmSubPoints[2].Tolerance := 10;

      TempTDTM.MainPoint := dtmMainPoint;
      TempTDTM.SubPoints := dtmSubPoints;
      Result := AddDTM(TempTDTM);
    end;
    function FindRockDDTM(A, B, C, D: integer): boolean;
    var TheDTM: Integer;
    begin
      TheDTM := RockDDTM;
      Result := FindDTM(TheDTM, X, Y, A, B, C, D);
      FreeDTM(TheDTM);
    end;
    function ToTrees: Boolean;
    var
      RockDTM: integer;
    begin
    if not (LoggedIn) then
        Exit;
        SetRun(True);
        FindAllRandoms;
        if (FindRockDDTM(588, 12, 639, 58)) then
      begin
        Writeln('Going to willows');
        Mouse(x + 30, y + 5, 9, 12, true);
        FFlag(2);
        Exit;
        end else
        if RadialWalk(FindWaterColor,210,260,72,4,4) then
        begin
          Writeln('Going to willows');
          Result := True;
        end else
        begin
          Result := False;
          Writeln(' Both DDTM and Radial Walk failed tell Griff and blumblebee to fix they re script...politely of course');
          FreeDTM(RockDTM);
          if not (Result) then
          begin
            Logout;
            exit;
          end;
        end;
      end;
     
    function BankDDTM: Integer;
    var
      dtmMainPoint: TDTMPointDef;
      dtmSubPoints: Array [0..3] of TDTMPointDef;
      TempTDTM: TDTM;
    begin
      dtmMainPoint.x := 130;
      dtmMainPoint.y := 85;
      dtmMainPoint.AreaSize := 3;
      dtmMainPoint.AreaShape := 0;
      dtmMainPoint.Color := 16711422;
      dtmMainPoint.Tolerance := 255;

      dtmSubPoints[0].x := 130;
      dtmSubPoints[0].y := 85;
      dtmSubPoints[0].AreaSize := 3;
      dtmSubPoints[0].AreaShape := 0;
      dtmSubPoints[0].Color := 16711422;
      dtmSubPoints[0].Tolerance := 255;

      dtmSubPoints[1].x := 122;
      dtmSubPoints[1].y := 77;
      dtmSubPoints[1].AreaSize := 1;
      dtmSubPoints[1].AreaShape := 0;
      dtmSubPoints[1].Color := 195836;
      dtmSubPoints[1].Tolerance := 25;

      dtmSubPoints[2].x := 123;
      dtmSubPoints[2].y := 85;
      dtmSubPoints[2].AreaSize := 1;
      dtmSubPoints[2].AreaShape := 0;
      dtmSubPoints[2].Color := 62965;
      dtmSubPoints[2].Tolerance := 25;

      dtmSubPoints[3].x := 122;
      dtmSubPoints[3].y := 90;
      dtmSubPoints[3].AreaSize := 1;
      dtmSubPoints[3].AreaShape := 0;
      dtmSubPoints[3].Color := 195836;
      dtmSubPoints[3].Tolerance := 25;

      TempTDTM.MainPoint := dtmMainPoint;
      TempTDTM.SubPoints := dtmSubPoints;
      Result := AddDTM(TempTDTM);
    end;

    function ToBank: Boolean;
    var
      BankDTM: integer;
      WalkAngle: Extended;
      WalkDTM: integer;
    begin
      if not (LoggedIn) then
        Exit;
        makeCompass('n');
        SetRun(True);
          FindAllRandoms;
          WalkDTM := BankDDTM;
          if FindDTM(WalkDTM, X, Y, MMx1,MMy1,MMx2,MMy2) then
          begin
            Mouse(X, Y, 8, 8, True);
            WriteLn('Back to Bank');
            FFlag(0);
            Result := True;
          end else
          FindAllRandoms;
          if FindSymbol(x, y, 'bank') then
          begin
            mouse(x, y, 2, 2, true);
            Writeln('Back to Bank');
            FFlag(2);
            Exit;
          end;
          begin
            Result := False;
            Writeln(' Both DDTM and Radial Walks failed tell Griff and blumblebee to fix they re script...politely of course');
            FreeDTM(BankDTM);
            if not (Result) then
            begin
              Logout;
              exit;
            end;
          end;
        end;
    function Banking: Boolean;
    var
      BankDTM: integer;
    begin
      WillowDTM := DTMFromString('78DA63FCC4C4C0D0C9C8800A1819FE8349068' +
                     '6FF40C0C8C08C550D8204D2AC40355308A86104AA994940CD37A0' +
                     '7BE61050F31AA8A68F0835B3F0AB010040990CF0');
      BankDTM := DTMFromString('78DA634C666260A86240017FFE30317001694' +
        '620FE0F048C203525A86AFEFD1386AB0101007A1109D6');
      begin
        MakeCompass('S');
        if  DTMRotated(BankDTM, x, y, MMX1, MMY1, MMX2, MMY2) then
        begin
          Mouse(x - 7, y, 3, 6, true);
          Writeln('Found Banker by BankDTM');
          FFlag(0);
          if FindDTM(WillowDTM,x,y,MIX1,MIY1,MIX2,MIY2) then
          begin
            Wait(350 + Random(500));
            Writeln('Banking...');
            OpenBankFast('db');
            FFlag(0);
            Wait(500);
            begin
              Mouse(x, y, 4, 3, false);
              Wait(200 + Random(100));
              Deposit(2, 28, true);
              FreeDTM(WillowDTM);
              FreeDTM(BankDTM);
            end;
            CloseBank;
            Wait(150 + random (250));
            MakeCompass('N');
            Result := True;
            chopped:=chopped+27
            wait(500+ Random(200))
          end else
          begin
            Wait(350 + Random(500));
            Writeln('Banking...');
            OpenBankFast('db');
            FFlag(0);
            Wait(500);
            begin
              Mouse(x, y, 4, 3, false);
              Wait(200 + Random(100));
              Deposit(2, 28, true);
              FreeDTM(WillowDTM);
              FreeDTM(BankDTM);
            end;
            CloseBank;
            Wait(150 + random (250));
            MakeCompass('N');
            Result := True;
            chopped:=chopped+27
            wait(500+ Random(200))
          end;
        end;
      end;
    end;

    procedure FindBrokenAxe;
    var
      baxe: integer;
    begin
      if not (LoggedIn) then
        Exit;
        if TimeFromMark(baxe) < 1000 then
          Exit;
          FindNormalRandoms;
          MarkTime(baxe);
          if (FindBlackChatMessage('You do not')) then
          begin
           Writeln('Broken Axe...Getting new axe.');
           ToBank;
           Banking;
        end;
      end;

    function Chopping: Boolean;
    var
      x : integer;
      y : integer;
    begin
      if not(LoggedIn) then Exit;
      Writeln('Chopping Willow trees!');
      wait(4000+random(250));
        repeat
        if not(LoggedIn) then Exit;
        If(FindNormalRandoms) or (InvFull) then Exit;
        AntiChat;
        FindBrokenAxe;
        if FindObjTPA(x, y, 4876128, 20, 2, 15, 25, 10, ['illow', 'Willo', 'Willow']) then
        begin
          Result := True;
          Mouse(x, y, 0, 0, false);
          ChooseOption('hop')
          FindObjTPA(x, y, 4876128, 20, 2, 15, 25, 10, ['illow', 'Willo', 'Willow'])
        end;
        repeat
          FindAllRandoms;
          FindBrokenAxe;
          AntiBan;
          wait(500+random(250));
          if (FindEntText(647134)) then
          EntsAvoided:=EntsAvoided+1;
          FindGainedLevel;
          wait(1000+random(175));
        Until  not IsUpText('Willow') or (InvFull);
        AntiChat;
        FindAllRandoms;
        FindBrokenAxe;
        FindGainedLevel;
      Until(invfull);
      if not (Result) then
      begin
        Logout;
        exit;
      end;
    end;

    procedure ProgressReport;
    begin
      SRLRandomsReport;
      WriteLn('****************************************');
      WriteLn('****************************************');
      WriteLn('    << << <<Progress Report>> >> >>     ');
      WriteLn('________________________________________');
      Writeln('         Script Ran For ' + TimeRunning);
      Writeln('         Willows Chopped ' + IntToStr(Chopped) + ' Log(s)');
      Writeln('         Ents Avoided ' + IntToStr(EntsAvoided) );
      Writeln('         Gained ' + IntToStr(Lvlups) + ' WC Level(s)' );
      writeln('****************************************');
      writeln('****************************************');
    end;

    begin
      SetupSRL;
      SmartSetupEx(World, True, True, False);
      SetTargetDC(SmartGetDC);
      BankDTM := DTMFromString('78DA634C666260A86240017FFE30317001694' +
        '620FE0F048C203525A86AFEFD1386AB0101007A1109D6');
      WillowDTM := DTMFromString('78DA63FCC4C4C0D0C9C8800A1819FE8349068' +
                     '6FF40C0C8C08C550D8204D2AC40355308A86104AA994940CD37A0' +
                     '7BE61050F31AA8A68F0835B3F0AB010040990CF0');
      Intro;
      DeclarePlayers;
      if LoggedIn then Logout;
        LoginPlayer;
        MakeCompass('N');
        SetAngle(true);
          repeat;
          AntiChat;
          ToTrees;
          Chopping;
          if InvFull then
          begin
            ToBank;
            Banking;
            ProgressReport;
            AntiChat;
            done:=done+1;
          end;
        until(done >= LoadsPerPlayer);
        begin
          NextPlayer(True);
        end;
        if not Loggedin then NextPlayer(False);
        end.
    If you can help or give any advice that would be awsome,
    -Blumblebee
    “Ignorance, the root and the stem of every evil.”

  2. #2
    Join Date
    Jun 2008
    Location
    San Diego, California
    Posts
    276
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    Default

    Tell me if this works.
    SCAR Code:
    function ToBank: Boolean;
    var
      BankDTM: integer;
      WalkAngle: Extended;
      WalkDTM: integer;
    begin
      if not (LoggedIn) then
      Exit;
      makeCompass('n');
      SetRun(True);
      FindAllRandoms;
      WalkDTM := BankDDTM;
      if DTMRotated(WalkDTM, X, Y, MMx1,MMy1,MMx2,MMy2) then
      begin
        Mouse(X, Y, 8, 8, True);
        WriteLn('Back to Bank');
        FFlag(0);
        Result := True;
        Exit;
      end
      else
      FindAllRandoms;
      if FindSymbol(x, y, 'bank') then
      begin
        mouse(x, y, 2, 2, true);
        Writeln('Back to Bank');
        FFlag(2);
        Exit;
      end
      else
      begin
        Result := False;
        Writeln(' Both DDTM and Radial Walks failed tell Griff and blumblebee to fix they re script...politely of course');
        FreeDTM(BankDTM);
      if not (Result) then
            begin
              Logout;
              exit;
            end;
          end;
        end;
    Current Project: All In 1 Falador Script - 20% DONE

  3. #3
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    Yes, Sherman is right. FindDTM will only find dtms that are not rotated at all. The minimap has built on slight rotation so you need to use DTMRotated to find them .

    @Sherman: not stealing your thunder or anything just expanding.

    Edit: also try and work on those standards a bit. It is nice to have your 'end's with the same indentation as your 'begin's. Just makes debugging and reading it a hell of a lot easier.
    ~ Metagen

  4. #4
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    ok thanks for the help and I'll fix my standards, and really lol someone stole one of my accounts kuz I left em in the script, oh well what can ya do
    -Blumblebee
    “Ignorance, the root and the stem of every evil.”

  5. #5
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    I'm really sorry about teh double post but No one will look at this more If I don't. I used your suggestion to try to fix the walking but it still won't work, if anyone can give me some insight to my problem that would be greatly appreciated,
    thanks,
    -Blumblebee
    “Ignorance, the root and the stem of every evil.”

  6. #6
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    sorry to here about yopu're account but can't you recover it?? anyway did you get the waling sorted out?
    was there anything on the account worth taking?? if ya can get it back then get the ip of the last person who logged in and then get a admin/mod to check here

  7. #7
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    meh it wasn't a good account and I'm not too worried about it, it was a lvl 22 with 60 wcing, but no my walking is still not working so i think im just gunna rewrite the whole thing, thanks for your concern though,
    -blumblebee
    “Ignorance, the root and the stem of every evil.”

  8. #8
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    Add me on MSN or come in the IRC channel, and I'll be happy to help you
    MSN is: whiteboysherman@hotmail.com
    Current Project: All In 1 Falador Script - 20% DONE

  9. #9
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    ight thanks dude appreciate it,
    -Blumblebee
    “Ignorance, the root and the stem of every evil.”

  10. #10
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    firstly lol at
    SCAR Code:
    if (InChat('Griff721 is sexy')) then
        TypeSend('i know!');
    but i also noticed that you put in a
    wait(2000);
    after your sig which is pretty pointless as smart has a built in function to wait for itself so your just making the script go slower.


  11. #11
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    Lol looks like my Draynor willow much *RockDDTM walking, Antiban, antirandoms, Axe Procedure, but there all like Turned to N00bness ^.^ If you want to make a good script that works i sugest learn to use the code your using not just take and dont see how and why its not working .

  12. #12
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    sorry i didn't actually take that it was that mine we not working lol so i tried your cords n shit but they still didn't work, ill change some stuff but the only thing i took was the rockDDTM walking kuz mine wasn't working, other than that i didn't think i took anything from your script, sorry if i did, ill rewrite some stuff then,
    -Blumblebee
    “Ignorance, the root and the stem of every evil.”

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