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Thread: Fire making

  1. #1
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    Default Fire making

    Hello I'm working a on a fire maker in Fist Of Guthix i can find the bank symbol
    and go there but I don't know how to get to bank banker any ideas of how to do it? thank you for your timeh)

  2. #2
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    Default

    WARNING! before you make it it is possible that it will say u can't light a fire in a cave or something
    ~Hermen

  3. #3
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    I got this script...

    SCAR Code:
    { Setup:

               1) Your character needs to be close ro in the fally east bank.
               2) You need to have your logs visible when opening the Bank.
                     a) this means making sure you open the correct tab...
               3) Be sure to actually have a tinderbox and logs...
               4) Make sure your Reflection is updated.
               5) Make sure your reflection and SMART is set up properly.
               6) Run the script.
               7) Check the script every 20 minutes for randoms and such.

               Hint:
               if you take longer than 9 seconds to light a log, go to line
               177 and change the 9000 to any time that fits your need.
    }


    program PublicFallyAutoBurner;
    {.Include SRL/SRL/Misc/SMART.SCAR}
    {.Include SRL/SRL.SCAR}
    {.include SRL/SRL/Reflection/Reflection.scar}
    {.include SRL/SRL/Skill/Firemaking.scar}

    var
      TinderBoxDTM, TinderSpace, x, y, rx, ry, i, LogInteger: Integer;
      cx, cy, ax, ay, SaveTime, GE, GL, EE, EL, SRLGE, ky: Integer;
      Break1: Boolean;

    procedure LoadTinderBox;
    begin
      TinderBoxDTM := DTMFromString('78DA637464626078CA8002DCED3819B880342' +
           '310FF0702463FA09A170C688011AE06CCB305AAF948408D2950CD' +
           '33026ABC816AAE13506305547387801A77A09A77F8D5000087E00' +
           'D05');
    end;

    function WhichLog(Log: string): Integer;
    begin

      case LowerCase(Log) of

        'normal': Result := DTMFromString('78DA63DCC3C4C0B08D91011964041A32B0026' +
           '99828E336A09A43A86A40B2286A4E00D5EC25A0660D50CD2E026A' +
           '8E01D56CC6AF0600A522086F');

        'oak'   : Result := DTMFromString('78DA63CC67626078C180027A739D185881342' +
           '394CF580954F386010D30A2AAC900AAF948404D2C50CD33026A40' +
           '763D21A02609A8E62D0135207FBD23A0A61AA8E6257E35001CE80' +
           'C51');

        'willow': Result := DTMFromString('78DA633463646058C68002023D6519B880345' +
           '086E13F1030DA03594B18D000235C0D98E70864AD23A0C610C8DA' +
           '4C408D3AA67BB0AA2160170007F70A3B');

        'maple' : Result := DTMFromString('78DA633CC0C4C0F094010544D87233B002694' +
           '620FE0F048CBB806A3E32A00146B81A30EF2C50CD1B026A4E01D5' +
           '3C24A06623A67B30D46C03AA794B40CD61A09A7704D49C276C170' +
           '00B4E123E');

        'yew'   : Result := DTMFromString('78DA6374656260E062644006114EDC0CAC401' +
           'A24FA1F08187D806A5851D58064616AC03C3FA01A01026A6C806A' +
           '4409A83103AA6127A0C61CA84690809A40A01A4E026A5C806A84F' +
           '0AB010067C2077D');

      end;
    end;

    procedure DeclarePlayers;
    begin

      SRLID          := 'SRLID'; //This is a nummber of your SRL !!STATS!! account
      SRLPassword    := 'SRLPass'; //This is the password of your SRL !!STATS!! account
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name       := 'Username'; //Runescape username.
      Players[0].Pass       := 'Pass'; //Runescape Password.
      Players[0].Nick       := 'Nick'; // 3 to 4 lowercase letters of your name.
      Players[0].Strings[0] := 'Pin'; // your pin (if you have one)
      Players[0].Strings[1] := 'willow'; //the tree to chop (avaible are: normal, oak, willow, maple and yew)
      Players[0].Active     := True;
    end;

    procedure WalkForth;
    begin
      if (not LoggedIn) then Exit;
      WalkToTile( 3019, 3362, 2, 1);
      Wait( 360);
      FFlag(0);
      Wait( 150 + random( 150) + random(125));
    end;

    procedure WalkBack;
    begin
      if (not LoggedIn) then Exit;
      SRLGE := GetMe.Experience[11];
      if (not TileOnMM(3013, 3355)) then
      begin
        WalkToTile( 3003, 3363, 1, 2);
        Wait( 360);
        FFlag(0);
        Wait( 150 + random( 250) + random(125));
      end;
      WalkToTile( 3013, 3355, 1, 1);
      Wait( 360);
      FFlag(0);
      Wait( 650 + random( 250) + random(125));
    end;

    function LightTheLogs: Boolean;
    label
      Break11, Break12;
    begin
      if (not LoggedIn) then Exit;
      GameTab(4);
      if FindDTM( TinderBoxDTM, rx, ry, MIX1, MIY1, MIX2, MIY2) then
      begin
        TinderSpace := CoordsToItem( rx, ry);
        if FindDTM( LogInteger, x, y, MIX1, MIY1, MIX2, MIY2) then
        begin
          if (TinderSpace=1) then
          begin
            MouseItem( TinderSpace, True);
            Wait(360 + random(240));
            for i:=2 to 28 do
            begin
              if InvCount=1 then
              begin
                Result := True;
                Exit;
              end;
              if (not (i = TinderSpace)) then
              begin
                if (i mod 2 = 0) then
                begin
                  Break11:
                  Break1 := False;
                  MouseItem( i, True);
                  GetMyPos( cx, cy);
                  Wait(360 + random(240));
                  if i=28 then
                  begin
                    Wait(3000);
                    Exit;
                  end;
                  MouseItem( i + 1, True);
                  Wait(360 + random(240));
                end else
                begin
                  Break12:
                  Break1 := False;
                  MouseItem( TinderSpace, True);
                  GetMyPos( cx, cy);
                  Wait(360 + random(240));
                  MouseItem( TinderSpace, True);
                  Wait(360 + random(240));
                end;
                MarkTime(SaveTime);
                repeat
                  Wait(50);
                  GetMyPos( ax, ay);
                  if InRange(TimeFromMark(SaveTime),500,800) then
                  begin
                    if InBlack then
                    begin
                      repeat
                        Wait(1000);
                        if not(InBlack) then Break;
                      until not(LoggedIn);
                    end;
                    if NoGameTab then
                    repeat
                      Wait(1000);
                      if not(NoGameTab) then Break;
                    until not(LoggedIn);
                    if TabExists(4) then
                      if FindNormalRandoms then
                      begin
                        Break1 := True;
                        Wait(360 + random(240));
                        Break;
                      end;
                    if Random(100) mod 12 = 0 then RC;
                  end;
                  if (TimeFromMark(SaveTime)>9000) then
                  begin
                    WalkToTile( ax, ay-1, 0, 0);
                    FFlag(0);
                    wait(360);
                    GetMyPos( ax, ay);
                    if ay = cy then
                    begin
                      ky := ay;
                      repeat
                        ky := ky - 1;
                        WalkToTile( ax, ky, 0, 0);
                        FFlag(0);
                        Wait(360);
                        GetMyPos( ax, ay);
                      until (ay + 1 <= cy);
                    end;
                    Break1 := True;
                    Break;
                  end;
                until ((ax+1)=cx) or ((ax-1)=cx);
                if Break1 then
                begin
                  if (i mod 2 = 0) then
                  begin
                    MouseItem( TinderSpace, True);
                    Wait(360 + random(240));
                    goto Break11;
                  end else
                  begin
                    MouseItem( i, True);
                    Wait(360 + random(240));
                    goto Break12;
                  end;
                end;
              end;
            end;
          end;
        end;
      end;
      Result := False;
      Writeln(' We found no tinderbox...');
      TerminateScript;
    end;

    function GetItems: Boolean;
    begin
      if (not LoggedIn) then Exit;
      if (not OpenBankReflection('feb')) then
        TerminateScript;
      repeat
        Wait(100);
        if PinScreen then
          InPin(Players[CurrentPlayer].Strings[0]);
      until BankScreen;
      Wait( 1300 +random(600));
      if (not FindDTM( TinderBoxDTM, x, y, MIX1, MIY1, MIX2, MIY2)) then
        if FindDTM( TinderBoxDTM, x, y, MSX1, MSY1, MSX2, MSY2) then
        begin
          Mouse( x, y, 0, 0, true);
          Wait(424 + random(260));
        end;
      if InvCount > 1 then
      begin
        ArrangeInv;
        for i:=2 to 28 do
        begin
          if ExistsItem(i) then
          begin
            MouseItem( i, false);
            Wait(284 +random(62));
            ChooseOption('ll');
            Wait(284 +random(62));
          end;
          if InvCount = 1 then Break;
        end;
      end;
      if FindDTM( LogInteger, x, y, MSX1, MSY1, MSX2, MSY2) then
      begin
        Mouse( x, y, 0, 0, false);
        Wait(224 + random(160));
        ChooseOption( 'll');
        Wait(424 + random(260));
        CloseBank;
        Result := True;
        Exit;
      end;
      Result := False;
      Writeln(' No logs were found...');
      TerminateScript;
    end;

    procedure Proggy;
    begin
      EE := GetMe.Experience[11];
      EL := GetMe.Levels[11];
      Writeln('=============================================');
      Writeln('===========Pure1993s Willow Burner===========');
      Writeln('=============================================');
      Writeln('Logs Burned: '+IntToStr((EE-Ge)/90));
      Writeln('Time Running: '+TimeRunning);
      Writeln('You started out with: '+IntToStr(GE)+'xp.');
      Writeln('You gained '+IntToStr(EE-GE)+'xp!');
      Writeln('Your current level is '+IntToStr(EL)+'.');
      Writeln('You gained '+IntToStr(El-Gl)+' level(s).');
      Writeln('==================Thank You==================');
      Writeln('=============================================');
      case Lowercase(Players[CurrentPlayer].Strings[1]) of

        'normal' : ReportVars[0] := ((EE-SRLGE)/40);

        'oak'    : ReportVars[1] := ((EE-SRLGE)/60);

        'willow' : ReportVars[2] := ((EE-SRLGE)/90);

        'maple'  : ReportVars[3] := ((EE-SRLGE)/135);

        'yew'    : ReportVars[4] := ((EE-SRLGE)/202); //this is rounded down by 0.5 exp

      end;
      SRLrandomsReport;
    end;

    begin
      SmartSetup('World69', false, false, false);
      wait(10000+random(5000));
      SetTargetDC(SmartGetDC);
      repeat
        wait(100);
      until(SmartGetColor(253, 233)<>1118604);
      SetUpSrl;
      SetupReflection;
      ScriptId:= '951';
      LoadTinderBox;
      DeclarePlayers;
      LoginPlayer;
      GE := GetMe.Experience[11];
      GL := GetMe.levels[11];
      LogInteger := WhichLog(Players[CurrentPlayer].Strings[1]);
      repeat
        WalkBack;
        SetAngle(True);
        GetItems;
        WalkForth;
        LightTheLogs;
        Proggy;
      if not LoggedIn then
      begin
        Writeln('Well, you are logged out, this means you probably got a random...');
        Writeln('We will terminate the script for safety reasons.');
        TerminateScript;
      end;
      until false;
    end.
    It works perfect... With normal logs :S
    When I use Willows (i'ts made for willows to)
    It takes only 1 willow, burns that one and banks again... the same evry time :S

    Can some one help?

  4. #4
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    Default

    Quote Originally Posted by Hermpie View Post
    WARNING! before you make it it is possible that it will say u can't light a fire in a cave or something
    it works to light a fire over there!I've tried!

  5. #5
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    Default

    When you post scar code, Please do it in [Scar] Tags..

  6. #6
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    Quote Originally Posted by Rinor View Post
    I got this script...

    SCAR Code:
    { Setup:

               1) Your character needs to be close ro in the fally east bank.
               2) You need to have your logs visible when opening the Bank.
                     a) this means making sure you open the correct tab...
               3) Be sure to actually have a tinderbox and logs...
               4) Make sure your Reflection is updated.
               5) Make sure your reflection and SMART is set up properly.
               6) Run the script.
               7) Check the script every 20 minutes for randoms and such.

               Hint:
               if you take longer than 9 seconds to light a log, go to line
               177 and change the 9000 to any time that fits your need.
    }


    program PublicFallyAutoBurner;
    {.Include SRL/SRL/Misc/SMART.SCAR}
    {.Include SRL/SRL.SCAR}
    {.include SRL/SRL/Reflection/Reflection.scar}
    {.include SRL/SRL/Skill/Firemaking.scar}

    var
      TinderBoxDTM, TinderSpace, x, y, rx, ry, i, LogInteger: Integer;
      cx, cy, ax, ay, SaveTime, GE, GL, EE, EL, SRLGE, ky: Integer;
      Break1: Boolean;

    procedure LoadTinderBox;
    begin
      TinderBoxDTM := DTMFromString('78DA637464626078CA8002DCED3819B880342' +
           '310FF0702463FA09A170C688011AE06CCB305AAF948408D2950CD' +
           '33026ABC816AAE13506305547387801A77A09A77F8D5000087E00' +
           'D05');
    end;

    function WhichLog(Log: string): Integer;
    begin

      case LowerCase(Log) of

        'normal': Result := DTMFromString('78DA63DCC3C4C0B08D91011964041A32B0026' +
           '99828E336A09A43A86A40B2286A4E00D5EC25A0660D50CD2E026A' +
           '8E01D56CC6AF0600A522086F');

        'oak'   : Result := DTMFromString('78DA63CC67626078C180027A739D185881342' +
           '394CF580954F386010D30A2AAC900AAF948404D2C50CD33026A40' +
           '763D21A02609A8E62D0135207FBD23A0A61AA8E6257E35001CE80' +
           'C51');

        'willow': Result := DTMFromString('78DA633463646058C68002023D6519B880345' +
           '086E13F1030DA03594B18D000235C0D98E70864AD23A0C610C8DA' +
           '4C408D3AA67BB0AA2160170007F70A3B');

        'maple' : Result := DTMFromString('78DA633CC0C4C0F094010544D87233B002694' +
           '620FE0F048CBB806A3E32A00146B81A30EF2C50CD1B026A4E01D5' +
           '3C24A06623A67B30D46C03AA794B40CD61A09A7704D49C276C170' +
           '00B4E123E');

        'yew'   : Result := DTMFromString('78DA6374656260E062644006114EDC0CAC401' +
           'A24FA1F08187D806A5851D58064616AC03C3FA01A01026A6C806A' +
           '4409A83103AA6127A0C61CA84690809A40A01A4E026A5C806A84F' +
           '0AB010067C2077D');

      end;
    end;

    procedure DeclarePlayers;
    begin

      SRLID          := 'SRLID'; //This is a nummber of your SRL !!STATS!! account
      SRLPassword    := 'SRLPass'; //This is the password of your SRL !!STATS!! account
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name       := 'Username'; //Runescape username.
      Players[0].Pass       := 'Pass'; //Runescape Password.
      Players[0].Nick       := 'Nick'; // 3 to 4 lowercase letters of your name.
      Players[0].Strings[0] := 'Pin'; // your pin (if you have one)
      Players[0].Strings[1] := 'willow'; //the tree to chop (avaible are: normal, oak, willow, maple and yew)
      Players[0].Active     := True;
    end;

    procedure WalkForth;
    begin
      if (not LoggedIn) then Exit;
      WalkToTile( 3019, 3362, 2, 1);
      Wait( 360);
      FFlag(0);
      Wait( 150 + random( 150) + random(125));
    end;

    procedure WalkBack;
    begin
      if (not LoggedIn) then Exit;
      SRLGE := GetMe.Experience[11];
      if (not TileOnMM(3013, 3355)) then
      begin
        WalkToTile( 3003, 3363, 1, 2);
        Wait( 360);
        FFlag(0);
        Wait( 150 + random( 250) + random(125));
      end;
      WalkToTile( 3013, 3355, 1, 1);
      Wait( 360);
      FFlag(0);
      Wait( 650 + random( 250) + random(125));
    end;

    function LightTheLogs: Boolean;
    label
      Break11, Break12;
    begin
      if (not LoggedIn) then Exit;
      GameTab(4);
      if FindDTM( TinderBoxDTM, rx, ry, MIX1, MIY1, MIX2, MIY2) then
      begin
        TinderSpace := CoordsToItem( rx, ry);
        if FindDTM( LogInteger, x, y, MIX1, MIY1, MIX2, MIY2) then
        begin
          if (TinderSpace=1) then
          begin
            MouseItem( TinderSpace, True);
            Wait(360 + random(240));
            for i:=2 to 28 do
            begin
              if InvCount=1 then
              begin
                Result := True;
                Exit;
              end;
              if (not (i = TinderSpace)) then
              begin
                if (i mod 2 = 0) then
                begin
                  Break11:
                  Break1 := False;
                  MouseItem( i, True);
                  GetMyPos( cx, cy);
                  Wait(360 + random(240));
                  if i=28 then
                  begin
                    Wait(3000);
                    Exit;
                  end;
                  MouseItem( i + 1, True);
                  Wait(360 + random(240));
                end else
                begin
                  Break12:
                  Break1 := False;
                  MouseItem( TinderSpace, True);
                  GetMyPos( cx, cy);
                  Wait(360 + random(240));
                  MouseItem( TinderSpace, True);
                  Wait(360 + random(240));
                end;
                MarkTime(SaveTime);
                repeat
                  Wait(50);
                  GetMyPos( ax, ay);
                  if InRange(TimeFromMark(SaveTime),500,800) then
                  begin
                    if InBlack then
                    begin
                      repeat
                        Wait(1000);
                        if not(InBlack) then Break;
                      until not(LoggedIn);
                    end;
                    if NoGameTab then
                    repeat
                      Wait(1000);
                      if not(NoGameTab) then Break;
                    until not(LoggedIn);
                    if TabExists(4) then
                      if FindNormalRandoms then
                      begin
                        Break1 := True;
                        Wait(360 + random(240));
                        Break;
                      end;
                    if Random(100) mod 12 = 0 then RC;
                  end;
                  if (TimeFromMark(SaveTime)>9000) then
                  begin
                    WalkToTile( ax, ay-1, 0, 0);
                    FFlag(0);
                    wait(360);
                    GetMyPos( ax, ay);
                    if ay = cy then
                    begin
                      ky := ay;
                      repeat
                        ky := ky - 1;
                        WalkToTile( ax, ky, 0, 0);
                        FFlag(0);
                        Wait(360);
                        GetMyPos( ax, ay);
                      until (ay + 1 <= cy);
                    end;
                    Break1 := True;
                    Break;
                  end;
                until ((ax+1)=cx) or ((ax-1)=cx);
                if Break1 then
                begin
                  if (i mod 2 = 0) then
                  begin
                    MouseItem( TinderSpace, True);
                    Wait(360 + random(240));
                    goto Break11;
                  end else
                  begin
                    MouseItem( i, True);
                    Wait(360 + random(240));
                    goto Break12;
                  end;
                end;
              end;
            end;
          end;
        end;
      end;
      Result := False;
      Writeln(' We found no tinderbox...');
      TerminateScript;
    end;

    function GetItems: Boolean;
    begin
      if (not LoggedIn) then Exit;
      if (not OpenBankReflection('feb')) then
        TerminateScript;
      repeat
        Wait(100);
        if PinScreen then
          InPin(Players[CurrentPlayer].Strings[0]);
      until BankScreen;
      Wait( 1300 +random(600));
      if (not FindDTM( TinderBoxDTM, x, y, MIX1, MIY1, MIX2, MIY2)) then
        if FindDTM( TinderBoxDTM, x, y, MSX1, MSY1, MSX2, MSY2) then
        begin
          Mouse( x, y, 0, 0, true);
          Wait(424 + random(260));
        end;
      if InvCount > 1 then
      begin
        ArrangeInv;
        for i:=2 to 28 do
        begin
          if ExistsItem(i) then
          begin
            MouseItem( i, false);
            Wait(284 +random(62));
            ChooseOption('ll');
            Wait(284 +random(62));
          end;
          if InvCount = 1 then Break;
        end;
      end;
      if FindDTM( LogInteger, x, y, MSX1, MSY1, MSX2, MSY2) then
      begin
        Mouse( x, y, 0, 0, false);
        Wait(224 + random(160));
        ChooseOption( 'll');
        Wait(424 + random(260));
        CloseBank;
        Result := True;
        Exit;
      end;
      Result := False;
      Writeln(' No logs were found...');
      TerminateScript;
    end;

    procedure Proggy;
    begin
      EE := GetMe.Experience[11];
      EL := GetMe.Levels[11];
      Writeln('=============================================');
      Writeln('===========Pure1993s Willow Burner===========');
      Writeln('=============================================');
      Writeln('Logs Burned: '+IntToStr((EE-Ge)/90));
      Writeln('Time Running: '+TimeRunning);
      Writeln('You started out with: '+IntToStr(GE)+'xp.');
      Writeln('You gained '+IntToStr(EE-GE)+'xp!');
      Writeln('Your current level is '+IntToStr(EL)+'.');
      Writeln('You gained '+IntToStr(El-Gl)+' level(s).');
      Writeln('==================Thank You==================');
      Writeln('=============================================');
      case Lowercase(Players[CurrentPlayer].Strings[1]) of

        'normal' : ReportVars[0] := ((EE-SRLGE)/40);

        'oak'    : ReportVars[1] := ((EE-SRLGE)/60);

        'willow' : ReportVars[2] := ((EE-SRLGE)/90);

        'maple'  : ReportVars[3] := ((EE-SRLGE)/135);

        'yew'    : ReportVars[4] := ((EE-SRLGE)/202); //this is rounded down by 0.5 exp

      end;
      SRLrandomsReport;
    end;

    begin
      SmartSetup('World69', false, false, false);
      wait(10000+random(5000));
      SetTargetDC(SmartGetDC);
      repeat
        wait(100);
      until(SmartGetColor(253, 233)<>1118604);
      SetUpSrl;
      SetupReflection;
      ScriptId:= '951';
      LoadTinderBox;
      DeclarePlayers;
      LoginPlayer;
      GE := GetMe.Experience[11];
      GL := GetMe.levels[11];
      LogInteger := WhichLog(Players[CurrentPlayer].Strings[1]);
      repeat
        WalkBack;
        SetAngle(True);
        GetItems;
        WalkForth;
        LightTheLogs;
        Proggy;
      if not LoggedIn then
      begin
        Writeln('Well, you are logged out, this means you probably got a random...');
        Writeln('We will terminate the script for safety reasons.');
        TerminateScript;
      end;
      until false;
    end.
    It works perfect... With normal logs :S
    When I use Willows (i'ts made for willows to)
    It takes only 1 willow, burns that one and banks again... the same evry time :S

    Can some one help?
    Please post on the creators thread and do not hijack other peoples threads.
    STOP PM'ING ME

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