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Thread: Law Crafter By Nicbaz BETA

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    Default Law Crafter By Nicbaz BETA

    Law Crafter By Nicbaz

    & a tiny bit by my 10 year old brother

    Description
    Law Crafter By nicbaz, crafts law runes , banks in draynor bank walks to
    port sarim docks, catches the boat walks to alter and then walks back and banks.


    Intro

    NicBaz LawW RunE CraFtEr & BaNkEr

    NAME : NicBaz LawW RunE CraFtEr
    WRITER : Nicbaz.
    CATEGORY : RuneCrafting
    DESCRIPTION : Crafts Laws And Banks In Draynor
    USAGE : Start In Draynor Bank.
    AUTOCOLOR : Yes.
    SRL Used : 4.0, Revision 20.
    SCAR Used : 3.15b.
    SMART :Yes.
    Features
    • 3 Different Walking Paths
    • FlawLess Reflection Finding
    • Is still BETA
    • Reflection!


    Instructions.
    • 1. Use RuneScape with Low Detail, Very Bright.
    • 2. Set your Screen to 32 bit TRUE color.
    • 3. Setup lines below.
    • 4. Start in Draynor Bank
    • 5. All Pure Ess IN second Bank Tab and Second SLot
    • 6. Start script Logged Out.
    • 7.SMART only
    • 8. POST ALL PROGGIES IN THE THREAD!


    Future Updates
    • 1. Sleeping
    • 2. More Random Walking
    • 3. Better Banking
    • 4. Glory Option


    Updates
    1.1
    • 1. Ini Progress Saving
    • 2. Walking Tweaked




    SCAR Code:
    program LawCrafter;
    {.include SRL\SRL\Misc\Smart.scar}
    {.include SRl/SRl.scar}
    {.include srl/srl/reflection/reflection.scar}


    {===================================================================]
    [                NicBaz LawW RunE CraFtEr & BaNkEr                  ]
    [                                                                   ]
    [          NAME        : NicBaz LawW RunE CraFtEr                   ]
    [          WRITER      : Nicbaz.                                    ]
    [          CATEGORY    : RuneCrafting                               ]
    [          DESCRIPTION : Crafts Newts And Banks In Draynor          ]
    [          USAGE       : Start In Draynor Bank.                     ]
    [          AUTOCOLOR   : Yes.                                       ]
    [          SRL Used    : 4.0, Revision 16.                          ]
    [          SCAR Used   : 3.15b.                                     ]
    [                                                                   ]
    [===================================================================]
    [                           Instructions.                           ]
    [===================================================================]
    [ 1. Use RuneScape with Low Detail, Very Bright.                    ]
    [ 2. Set your Screen to 32 bit TRUE color.                          ]
    [ 3. Setup lines below.                                             ]
    [ 4. Start in Draynor Bank                                          ]
    [ 5. All Pure Ess IN second Bank Tab and Second SLot                ]
    [ 6. Start script Logged Out.                                       ]
    [ 7. POST ALL PROGGIES IN THE THREAD!                               ]
    [                                                                   ]
    [===================================================================]
    [                         Some more info:                           ]
    [ 1. This script is not the fastest one out there it is made to run ]
    [    for a long time so dw if its not that fast.                    ]
    [===================================================================]
    [===================================================================]
    [                           Future Updates.                         ]
    [===================================================================]
    [ 1. Sleeping                                                       ]
    [ 2. More Random Walking                                            ]
    [ 3. Better Banking                                                 ]
    [ 4. Glory Option                                                   ]
    [===================================================================]
    [                           Const                                   ]
    [===================================================================]
    [===================================================================]                                                       ]
    }
    const                                                            //]
                                SmartWorld = 109;                     //]
                                Loads = 10;     // Loads UntilStop    //]
                                StatsUser = '618';                    //]
                                StatsPass = '';                 //]
    {===================================================================]
    [1.0- Relesed To Public                                             ]
    [===================================================================}



    var
      LoadsLeft,cooks,clays: integer;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    procedure DeclarePlayers;
    By: Nicbaz
    Description: Declare The Players for the login Array.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}


    procedure DeclarePlayers;
    begin
      HowManyPlayers:= 3; // number of players
      CurrentPlayer:= 0; // starting player

      {Green out or Delete unused slots}

      NumberOfPlayers(HowManyPlayers);

      Players[0].Name :='';
      Players[0].Pass :='';
      Players[0].Nick :='';
      Players[0].Active:= True;

    end;


    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    procedure DeclarePlayers;
    By: Nicbaz
    Description: Declare The Players for the login Array.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}


    function AllPlayersInactive1: boolean;
    var
      p: integer;
    begin
      for p:= 0 to HowManyPlayers - 1 do
        if Players[p].Active then exit;
      result:= true;
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    procedure DeclarePlayers;
    By: Nicbaz
    Description: Declare The Players for the login Array.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    procedure SwitchPlayers(Active:boolean);
    var
      thenextplayer,thelastplayer:integer;
      Start: boolean;
    begin
      Logout;
      Players[CurrentPlayer].Active:= Active;
      TheNextPlayer:= CurrentPlayer + 1;
      TheLastPlayer:= HowManyPlayers - 1;
      if (TheNextPlayer <= TheLastPlayer)then
      begin
        CurrentPlayer:= CurrentPlayer + 1;
      end else
      begin
        CurrentPlayer:= 0;
      end;
      if not(Players[CurrentPlayer].Active)then
      begin
        repeat
          CurrentPlayer:= random(HowManyPlayers);
        until(Players[CurrentPlayer].Active)or(AllPlayersInactive1);
      end;
     // Proggy;
      if AllPlayersInactive1 then
      begin
        writeln('All Players False');
        TerminateScript;
      end;
      start:= true;
      LoadsLeft:= Loads;
      LoginPlayer;
      wait(random(500));
      SetAngle(True);
      wait(random(500));
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Function IsBankTabOpen(WichTab:String) : Boolean
    By: Nicbaz
    Description: Returns True if your tab is open
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function IssBankTabOpen(WhichTab: Integer) : Boolean;

    begin
      Result := (GetColor(64 + (WhichTab - 1) * 49, 56) = 2896954 );
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function BankTab(NumberOfTab: Integer): Boolean;
    By: Nicbaz
    Description: Changes to the tab you select
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function BankkTab(NumberOfTab: Integer): Boolean;
    begin
      if (NumberOfTab <1) or (NumberOfTab > 9) then
      begin
        srl_Warn('BankTab',inttostr(NumberOfTab)+' BankTab does not exist',warn_AllVersions);
        Result := False;
        Exit;
      end;
    //  if (IsBankTabOpen(NumberOfTab)) then
       // Exit;
      MouseBox(34 + (NumberOfTab - 1) * 50, 54, 34 + (NumberOfTab - 1) * 50, 75, 1);
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function Banking: Boolean;
    By: Nicbaz
    Description: Banks
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function Banking: Boolean;
    var
      Rune: integer;
      X,Y : integer;

    begin
     Rune := DTMFromString('78DA63AC636660C8636440066DB5350C22401' +
           'A24FA1F0818DB816AAA50D54064612490EE01AAC927A0A616A8A6' +
           '96809A42A09A32026A0A30DD4C967B5A816A6A8830A718BF1A007' +
           'F570E70');

      if OpenBankReflection('db') then
      begin
        wait(2000+random(300));
        wait(500+random(300));
        Mouse(579, 227,5,5, false);
        wait(500+random(300));
        ChooseOption('ll');
        wait(500+random(300));
       { BankTab(2); }Mouse(96, 67,5,5,True);
        wait(500+random(300));
        MMouse(195+random(20), 149+random(20) ,40 ,40);
        wait(500+random(300))
        if (FindDTM(Rune,x,y,MSX1, MSY1, MSX2, MSY2)) then
        begin
          Mouse(x,y,2,2,false);
          wait(300+random(300));
          ChooseOption('ll');
          Result:= True;
          Players[CurrentPlayer].Loc:= ('Bank');
          wait(800+random(300));
          FindNormalRandoms;
          CloseBank;
          Exit;
        end;
      end;
      Result:= False;
      writeln('out of ess');
      CloseBank;
      NextPlayer(false);
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    procedure Proggie;
    By: Nicbaz % fr0zen
    Description: Proggie
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    procedure Proggie;
    var
      s: string;
      i, File: integer;
    begin
      Writeln('');
      s := '-––•(·-><-·)•–––';
      for i := 1 to Length(TimeRunning) + 16 do
        Insert('¤', s, 9);
      Writeln(s);
      Writeln('-––•(·->' + PadL(PadR('NicBaZ LaWW CrAfTeR', Length(s)/2 + 2), Length(s) - 16) + '<-·)•–––');
      Writeln('-––•(·->' + PadL(PadR('¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯', Length(s)/2 + 3), Length(s) - 16) + '<-·)•–––');
      If Clays > 0 then
        Writeln(PadR('-––•(·-> Laws crafted: ' + IntToStr(Clays), Length(s) - 9) + ' <-·)•–––');
      If Cooks > 0 then
        Writeln(PadR('-––•(·-> Loads Done: ' + IntToStr(Cooks), Length(s) -  9) + ' <-·)•–––');
      Writeln('-––•(·-> Time Running: ' + TimeRunning + ' <-·)•–––');
      Writeln(s);
      Disguise(PadR('-•(·-> Loads Done: ' + IntToStr(Cooks), Length(s) -  9) + '                       <-·)•–––');
        if FileExists(ScriptPath + 'EdgevilleHybridPro Reports.txt') then
      Begin
        File := OpenFile(ScriptPath + 'EdgevilleHybridPro Reports.txt', false);
        ReadFileString(File, s, FileSize(File));
        CloseFile(File);
        File := LastPos(TheDate(1), s);
        if File > 0 then
          if InRange(StrToInt(Copy(s, File + Length(TheDate(1)) + 2, File + Length(TheDate(1)) - 14)), strtoint(GetNumbers(Left(TheTime, 2))) - 2, strtoint(GetNumbers(Left(TheTime, 2))) + 2) then
          Begin
            File := RewriteFile(ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt', false);
            Delete(s, LastPos(TheDate(1), s) - 1, Length(s));
            WriteFileString(File, s);
            CloseFile(File);
          end;
      end;
      s := '-––•(·-><-·)•–––';
      for i := 1 to Length(TimeRunning) + 16 do
        Insert('¤', s, 9);
      WriteINI(TheDate(1) + ', ' + TheTime, s, '', ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt');
      WriteINI(TheDate(1) + ', ' + TheTime, '-––•(·->' + PadL(PadR('NicBaZ LaWW CrAfTeR', Length(s)/2 + 2), Length(s) - 16) + '<-·)•–––', '', ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt');
      WriteINI(TheDate(1) + ', ' + TheTime, '-––•(·->' + PadL(PadR('¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯', Length(s)/2 + 3), Length(s) - 16) + '<-·)•–––', '', ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt');
      If Clays > 0 then
         WriteINI(TheDate(1) + ', ' + TheTime, PadR('-––•(·-> Laws Crafted: ' + IntToStr(Clays), Length(s) - 9) + ' <-·)•–––', '', ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt');
      If Cooks > 0 then
         WriteINI(TheDate(1) + ', ' + TheTime, PadR('-––•(·-> Loads Done: ' + IntToStr(Cooks), Length(s) - 9) + ' <-·)•–––', '', ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt');
      WriteINI(TheDate(1) + ', ' + TheTime, '-––•(·-> Time Running:', TimeRunning + ' <-·)•–––', ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt');
      Delete(s, 1, 1);
      WriteINI(TheDate(1) + ', ' + TheTime, '', s, ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt');
      File := OpenFile(ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt', false);
      ReadFileString(File, s, FileSize(File));
      CloseFile(File);
      s := Replace(s, '=', ' ');
      File := RewriteFile(ScriptPath + 'NicBaZ LaWW CrAfTeR Reports.txt', false);
      WriteFileString(File, s);
      CloseFile(File);
    end;




    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Procedure NoBan;
    By: Nicbaz
    Description: Banks
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    procedure NoBan;
    begin
      case random(4) of
        0:GameTab(random(5));
        1:RandomRclick;
        2:BoredHuman;
        3:wait(3000+random(1000));
      end;
      FindNormalRandoms;
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function WalkToPath(Path: TPointArray; DoTile: Integer): Boolean;
    By: Nicbaz
    Description: Walks the path.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function WalkToPath(Path: TPointArray; DoTile: Integer): Boolean;
    var
      I: integer;
    begin
      for I := DoTile to High(Path) do
      if not (WalkToTile(Path[I],1 , 0)) then
        Exit;
      Result := True;
      FindNormalRandoms;
    End;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function WalkThroughPath(Path: TPointArray): Boolean;;
    By: Nicbaz
    Description: Walks the path.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function WalkThroughPath(Path: TPointArray): Boolean;
    begin
      if not (WalkToPath(Path, 0)) then
      begin
        writeln('path some how is off');
        Result:= False;
        Exit;
      end;
      Result := True;
      FindNormalRandoms;
    End;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function Walk(where: string): boolean;
    By: Nicbaz
    Description: Loads the tiles and walks.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function Walk(where: string): boolean;
    var
      Tiles: TPointArray;

    begin
      case where of
        'ToBoat':
        begin
          case random(3) of
            0: Tiles := [Point(3080, 3249), Point(3081, 3264), Point(3071, 3274),
                 Point(3065, 3261), Point(3055, 3251), Point(3042, 3242),
                 Point(3047, 3234)];
            1: Tiles := [Point(3084, 3248), Point(3072, 3247), Point(3072, 3261),
                 Point(3069, 3274), Point(3064, 3261), Point(3055, 3251),
                 Point(3045, 3246), Point(3041, 3237), Point(3046, 3233)];
            2: Tiles := [Point(3081, 3247), Point(3081, 3262), Point(3072, 3263),
                 Point(3075, 3274), Point(3064, 3276), Point(3060, 3266),
                 Point(3063, 3255), Point(3054, 3251), Point(3041, 3245),
                 Point(3040, 3236), Point(3047, 3233)];
          end;
        end;
        'ToBank':
        begin
          case random(3) of
            0: Tiles := [Point(3042, 3239), Point(3049, 3246), Point(3060, 3252),
                 Point(3064, 3263), Point(3066, 3276), Point(3072, 3263),
                 Point(3072, 3248), Point(3085, 3247), Point(3093, 3241)];
            1: Tiles := [Point(3041, 3242), Point(3052, 3246), Point(3064, 3256),
                 Point(3067, 3271), Point(3070, 3260), Point(3081, 3247),
                 Point(3092, 3242)];
            2: Tiles := [Point(3041, 3242), Point(3054, 3250), Point(3065, 3258),
                 Point(3068, 3269), Point(3071, 3270), Point(3077, 3263),
                 Point(3081, 3248), Point(3093, 3242)];
          end;
        end;
        'ToAlter':
        begin
          Tiles := [Point(2846,3335),Point(2857,3340),Point(2860,3352),
                 Point(2857,3369), Point(2858,3378)];
                 //^^fixing
        end;
       'FromAlter':
        begin
          Tiles := [Point(2857,3366),Point(2860,3350),Point(2851,3337),
                 Point(2839,3335)];
        end;
      end;
      wait(1000+random(200));
      SetRun(True);
      if WalkThroughPath(Tiles) then
        Result:= True;
      FindNormalRandoms;
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function Find(where : string): boolean;
    By: Nicbaz
    Description: Find Obects with reflection.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function Find(where : string): boolean;
    var
      Tiles: TPointArray;
      xx   : TPoint;
    begin
      case where of
        'rock'      : Tiles:= [Point(2858,3381)];
        'insiderock': Tiles:= [Point(2464,4832)];
        'portal'    : Tiles:= [Point(2464,4817)];
        'boat'      : Tiles:= [Point(2834,3333)];
        'boatback'  : Tiles:= [Point(3048,3232)]
      end;
      if (DistanceFrom(Tiles[0]) > 4) then
      begin
        WalkToTile(Tiles[0], 0, 0);
        FFlag(0);
        Wait(400);
      end;
      XX:= TileToMS(Tiles[0], 16);
      Mouse(xX.X, xX.Y, 5, 5, True);
      Wait(80 + Random(120));
      Flag;
      Result:= True;
      FindNormalRandoms;
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function ClickAnswer(Answer: string; Times: Integer): Boolean;
    By: Zephs
    Description: Clicks the anser on the NPC chat
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function ClickAnswer(Answer: string; Times: Integer): Boolean;
    var
      i,j:integer;

    begin
      if not(loggedin) then exit;
      if (not(LoggedIn)) then Exit;
      j := 0;
      i := 0;
      repeat
        if (FindNPCChatText(answer, clickleft)) then
        begin
          FTWait(6);
          Inc(i);
        end;
        j := j + 1;
      until(j = Times);
      if (j = i) then Result := True;
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function InTalk: Boolean;
    By: Zeph
    Description: Returns true if in talk.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function InTalk: Boolean;
    var
      tx, ty: Integer;
    begin
      if not(loggedin) then exit;
      Result := FindColor(tx, ty, 128, 43, 350, 477, 379);
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    function Cross(id: integer): boolean;
    By: Nicbaz
    Description: Cross'es lands
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    function Cross(id: integer; where:string): boolean;
    var
      NPCe : TNPC;
      zZ   : integer;

    begin
     // SetCompass(true);
      repeat
        if not(FindNPCByID(id,NPCe)) then
          Exit;
        Mouse(NPCe.ms.x,NPCe.ms.y,4,4,true);
        Flag;
        wait(200+random(500));
        inc(zZ);
      until(InTalk) or (zZ > 5)
      if zZ > 5 then
        Exit;
      Result:= True;
      wait(300+random(300));
      case where of
        'port':
        begin
          ClickAnswer('continue', 1);
          Mouse(264, 436, 4 , 4, true);
          ClickAnswer('continue', 6);
        end;
        'alter':
        begin
          ClickAnswer('continue', 1);
          Mouse(255, 404, 4 , 4, true);
          ClickAnswer('continue', 5);
        end;
      end;
      FindNormalRandoms;
    end;

    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    procedure PlayerLoop;
    By: Nicbaz
    Description: Loops the player
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    procedure PlayerLoop;
    var
      Tiles: TPointArray;

    begin
      if not LoggedIn then
      Exit;
      Tiles:= [Point(2463,4830),Point(2464,4818)];
      repeat
        if Banking then
        begin
          if (Players[CurrentPlayer].Loc = 'Bank') then
          writeln('all good');
        end else
        begin
          Exit;
          writeln('NextPlayer');
        end;
        begin
          if Walk('ToBoat') then
          begin
            writeln('arrived at dock');
            wait(400+random(200));
            NoBan;
          end else
          begin
            writeln('SomeHow Got lost');
            NextPlayer(false);
            Exit;
          end;
          begin
            if Cross(2729,'port') then
            begin
              wait(9200+random(200));
              writeln('we are on the boat crossing now');
              if Find('boat') then
              begin
                writeln('on main land');
                wait(2000+random(200));
                if not LoggedIn then
                  Exit;
              end else
              begin
                writeln('SomeHow Got lost');
                NextPlayer(false);
                Exit;
              end;
              if Walk('ToAlter') then
              begin
                writeln('arrived at Alter');
                wait(1000+random(200));
              end else
              begin
                writeln('SomeHow Got lost');
                NextPlayer(false);
                Exit;
              end;
              if Find('rock') then
              begin
                wait(1000+random(200));
                writeln('We are Inside Law Alter');
                NoBan;
                WalkToTile(Tiles[0],2,0);
                wait(500+random(200));
                if Find('insiderock') then
                begin
                  writeln('Clicked On Alter');
                  wait(3200+random(200));
                end;
                WalkToTile(Tiles[1],2,0);
                wait(500+random(200));
                if Find('portal') then
                begin
                  writeln('Clicked On Portal');
                  wait(500+random(200));
                  writeln('crafted Our runes');
                  NoBan;
                  Players[CurrentPlayer].Loc:= ('Alter');
                end else
                begin
                  writeln('SomeHow Stuffed up during the process of crafting NextPlayer');
                  NextPlayer(false);
                  Exit;
                end;
                if Players[CurrentPlayer].Loc = ('Alter') then
                begin
                  if Walk('FromAlter') then
                  begin
                    writeln('arrived at Boat');
                    NoBan;
                    wait(1000+random(200));
                  end else
                  begin
                    writeln('SomeHow Got lost');
                    NextPlayer(false);
                    Exit;
                  end;
                  if cross (2731,'alter') then
                    wait(9200+random(200));
                  Writeln('we are on the boat crossing now');
                  if Find('boatback') then
                  begin
                    Writeln('we are back on mainland');
                    NoBan;
                    wait(1000+random(200));
                  end else
                  begin
                    writeln('Lost NextPlayer');
                    NextPlayer(false);
                    Exit;
                  end;
                  if Walk('ToBank') then
                  begin
                    writeln('arrived at bank');
                    NoBan;
                    wait(400+random(200));
                  end else
                  begin
                    writeln('SomeHow Got lost');
                    NextPlayer(false);
                    Exit;
                  end;
                end;
                LoadsLeft:= LoadsLeft - 1;
              end;
            end;
          end;
          CloseBank;
          Clays := Clays + 28;
          Cooks := Cooks + 1;
          ReportVars[0] := ReportVars[0] + 1;
          ReportVars[1] := ReportVars[1] + 28;
          proggie;
          sendsrlreport;
        end;
      until(LoadsLeft = 0)or(not LoggedIn);
      TerminateScript;
    end;


    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    procedure Signature;
    By: Nicbaz
    Description: ASCII sig
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}

    procedure Signature;
    begin
      Writeln(' _______   .__        __________         __________    .____                      __      __     _________                ___________  __          __________ ');
      Writeln(' \      \  |__|  ____ \______   \_____   \____    /    |    |    _____  __  _  __/  \    /  \    \_   ___ \_______ _____  \_   _____/_/  |_   ____ \______   \ ');
      Writeln(' /   |   \ |  |_/ ___\ |    |  _/\__  \    /     /     |    |    \__  \ \ \/ \/ /\   \/\/   /    /    \  \/\_  __ \\__  \  |    __)  \   __\_/ __ \ |       _/ ');
      Writeln('/    |    \|  |\  \___ |    |   \ / __ \_ /     /_     |    |___  / __ \_\     /  \        /     \     \____|  | \/ / __ \_|     \    |  |  \  ___/ |    |   \ ');
      Writeln('\____|__  /|__| \___  >|______  /(____  //_______ \    |_______ \(____  / \/\_/    \__/\  /       \______  /|__|   (____  /\___  /    |__|   \___  >|____|_  / ');
      Writeln('      \/          \/        \/      \/         \/            \/     \/                \/               \/             \/     \/                \/        \/    ');
    end;



    begin
      SmartSetUp('world104',true,true,false);
      wait(2000);
      SetTargetDC(SmartGetDC);
      SetupSRL;
      LoadsLeft:= Loads;
      ScriptID := '962';
      DeclarePlayers;
      proggie;
      Signature;
      SRLID := StatsUser;
      SRLPassword :=StatsPass;
      LoginPlayer;
      repeat
        PlayerLoop;
      until false;
    end.

    Have Fun...

    SCAR Code:
    {*******************************************************************************
    Function WalkToPath(Path: TPointArray; DoTile: Integer): Boolean;
    By: Nicbaz & Timer
    Description: Walk Through The path from start to End.
    *******************************************************************************}

    function WalkToPath(Path: TPointArray; DoTile: Integer): Boolean;
    var
      I: integer;
    begin
      for I := DoTile to High(Path) do
      if not (WalkToTile(Path[I], 2, 2)) then
        Exit;
      Result := True;
    End;
    {*******************************************************************************
    Function WalkThroughPath(Path: TPointArray): Boolean;
    By: Nicbaz & Timer
    Description: Walk Through The path from start to End.
    *******************************************************************************}

    function WalkThroughPath(Path: TPointArray): Boolean;
    Var
      I: Integer;
    begin
      if not (WalkToPath(Path, 0)) then
      begin
        writeln('path some how is off');
        Result:= False;
        Exit;
      end;
      Result := True;
    End;


    {-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Function Walk(Where: string): boolean;
    By: Nicbaz
    Description: Loads the path you select then walks it.
    Status: Good
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-}


    Function Walk(Where: string): boolean;
    var
      Tiles: TpointArray;

    begin
      case where of
        'LumbyToVarrock':
        begin
           Tiles := [Point(3230, 3217), Point(3236, 3224), Point(3252, 3224),
                 Point(3260, 3238), Point(3253, 3251), Point(3248, 3266),
                 Point(3241, 3280), Point(3239, 3293), Point(3240, 3305),
                 Point(3250, 3316), Point(3263, 3324), Point(3268, 3331),
                 Point(3256, 3334), Point(3241, 3335), Point(3228, 3338),
                 Point(3226, 3352), Point(3217, 3361), Point(3214, 3375),
                 Point(3212, 3389), Point(3212, 3405), Point(3211, 3420),
                 Point(3212, 3425)];

        end;
        'LumbyToFally':
        begin
            Tiles := [Point(3231, 3217), Point(3226, 3232), Point(3220, 3246),
                 Point(3216, 3261), Point(3213, 3277), Point(3198, 3278),
                 Point(3184, 3286), Point(3169, 3286), Point(3153, 3292),
                 Point(3139, 3294), Point(3123, 3296), Point(3108, 3294),
                 Point(3093, 3289), Point(3078, 3284), Point(3067, 3275),
                 Point(3051, 3276), Point(3035, 3275), Point(3019, 3276),
                 Point(3009, 3288), Point(3006, 3303), Point(3007, 3318),
                 Point(3006, 3333), Point(3008, 3348), Point(3011, 3355)];

        end;
        'LumbyToDraynor':
        begin
          Tiles := [Point(3219, 3216), Point(3234, 3217), Point(3232, 3228),
                 Point(3222, 3236), Point(3206, 3236), Point(3192, 3235),
                 Point(3178, 3234), Point(3163, 3231), Point(3146, 3229),
                 Point(3129, 3228), Point(3113, 3232), Point(3099, 3241),
                 Point(3093, 3241)];
        end;
        'DraynorToFally':
        begin
          Tiles := [Point(3082, 3248), Point(3080, 3263), Point(3071, 3273),
                 Point(3057, 3274), Point(3041, 3275), Point(3026, 3276),
                 Point(3010, 3278), Point(3008, 3293), Point(3008, 3308),
                 Point(3007, 3323), Point(3007, 3338), Point(3007, 3351),
                 Point(3011, 3354)];
        end;
        'DraynorToVarrock':
        begin
          Tiles := [Point(3099, 3249), Point(3104, 3259), Point(3106, 3273),
                 Point(3108, 3288), Point(3118, 3296), Point(3132, 3294),
                 Point(3145, 3292), Point(3159, 3288), Point(3173, 3285),
                 Point(3188, 3282), Point(3202, 3278), Point(3215, 3269),
                 Point(3222, 3259), Point(3238, 3260), Point(3245, 3273),
                 Point(3238, 3285), Point(3240, 3299), Point(3247, 3312),
                 Point(3259, 3321), Point(3268, 3331), Point(3254, 3334),
                 Point(3239, 3336), Point(3226, 3340), Point(3224, 3356),
                 Point(3214, 3369), Point(3212, 3384), Point(3211, 3399),
                 Point(3211, 3414), Point(3212, 3426)];
    end;
        end;
        'DraynorToLumby':
        begin
          Tiles := [Point(3099, 3249), Point(3105, 3238), Point(3110, 3225),
                 Point(3126, 3225), Point(3140, 3230), Point(3155, 3233),
                 Point(3170, 3237), Point(3185, 3241), Point(3199, 3246),
                 Point(3215, 3246), Point(3224, 3235), Point(3231, 3223),
                 Point(3222, 3216)];
        end;
        'FallyToDraynor':
        begin
          Tiles := [Point(2976, 3378), Point(2989, 3370), Point(3000, 3361),
                 Point(3004, 3347), Point(3008, 3332), Point(3008, 3316),
                 Point(3007, 3301), Point(3008, 3287), Point(3014, 3275),
                 Point(3027, 3268), Point(3043, 3269), Point(3058, 3274),
                 Point(3073, 3268), Point(3080, 3254), Point(3080, 3248)];
        end;
        'FallyToVarrok':
        begin
          Tiles := [Point(2965, 3392), Point(2965, 3406), Point(2977, 3415),
                 Point(2987, 3422), Point(2999, 3432), Point(3014, 3428),
                 Point(3029, 3426), Point(3041, 3417), Point(3054, 3410),
                 Point(3068, 3416), Point(3082, 3414), Point(3094, 3421),
                 Point(3109, 3420), Point(3123, 3415), Point(3139, 3416),
                 Point(3154, 3417), Point(3167, 3425), Point(3182, 3428),
                 Point(3198, 3428), Point(3211, 3428)];
        end;
        'FallyToLumby':
        begin
          Tiles := [Point(2974, 3378), Point(2987, 3372), Point(3001, 3363),
                 Point(3005, 3350), Point(3007, 3335), Point(3008, 3321),
                 Point(3009, 3307), Point(3011, 3292), Point(3013, 3277),
                 Point(3028, 3275), Point(3044, 3275), Point(3059, 3276),
                 Point(3074, 3277), Point(3088, 3282), Point(3104, 3281),
                 Point(3105, 3265), Point(3105, 3250), Point(3107, 3235),
                 Point(3119, 3226), Point(3134, 3226), Point(3149, 3228),
                 Point(3164, 3232), Point(3178, 3236), Point(3194, 3236),
                 Point(3210, 3236), Point(3225, 3232), Point(3232, 3219),
                 Point(3222, 3216)];
        end;
        'VarrockToFally':
        begin
           Tiles := [Point(3204, 3429), Point(3188, 3428), Point(3174, 3428),
                 Point(3162, 3419), Point(3148, 3416), Point(3132, 3416),
                 Point(3117, 3419), Point(3109, 3420), Point(3094, 3419),
                 Point(3082, 3414), Point(3069, 3417), Point(3054, 3413),
                 Point(3040, 3421), Point(3030, 3427), Point(3015, 3430),
                 Point(3000, 3431), Point(2988, 3427), Point(2986, 3413),
                 Point(2977, 3404), Point(2967, 3393), Point(2964, 3380)];
        end;
        'VarrokToDraynor':
        begin
          Tiles := [Point(3212, 3417), Point(3212, 3402), Point(3212, 3389),
                 Point(3213, 3375), Point(3219, 3363), Point(3227, 3353),
                 Point(3227, 3338), Point(3241, 3336), Point(3255, 3332),
                 Point(3267, 3330), Point(3256, 3321), Point(3246, 3311),
                 Point(3239, 3298), Point(3239, 3283), Point(3246, 3269),
                 Point(3242, 3261), Point(3227, 3260), Point(3219, 3250),
                 Point(3205, 3245), Point(3190, 3243), Point(3176, 3240),
                 Point(3161, 3234), Point(3147, 3230), Point(3134, 3226),
                 Point(3118, 3226), Point(3105, 3233), Point(3101, 3243),
                 Point(3088, 3247), Point(3080, 3249)];
        end;
        'VarrockToLumby':
        begin
           Tiles := [Point(3212, 3417), Point(3212, 3402), Point(3212, 3389),
                 Point(3213, 3375), Point(3219, 3363), Point(3227, 3353),
                 Point(3227, 3338), Point(3241, 3336), Point(3255, 3332),
                 Point(3267, 3330), Point(3256, 3321), Point(3246, 3311),
                 Point(3239, 3298), Point(3239, 3283), Point(3247, 3272),
                 Point(3249, 3259), Point(3255, 3246), Point(3260, 3232),
                 Point(3252, 3224), Point(3239, 3224), Point(3236, 3217),
                 Point(3221, 3217)];
        end;
      end;
      Tiles:= WalkThroughPath(Tiles);
    end;

    ^^ to get your char to draynor if its not already there

    And Please Post Bugs so we can get this flawless

  2. #2
    Join Date
    Sep 2006
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    include srl/srl.scar ( aussie)
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    Default

    Proggies:

    SCAR Code:
    -&#8211;&#8211;&#8226;(·->¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤<-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·->           NicBaZ LaWW CrAfTeR           <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·->          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯           <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·-> Laws crafted: 280                       <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·-> Loads Done: 10                          <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·-> Time Running: 52 Minutes and 32 Seconds <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·->¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤<-·)&#8226;&#8211;&#8211;&#8211;

    SCAR Code:
    -&#8211;&#8211;&#8226;(·->¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤<-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·->               NicBaZ LaWW CrAfTeR                <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·->              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·-> Laws crafted: 392                                <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·-> Loads Done: 14                                   <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·-> Time Running: 1 Hours, 12 Minutes and 34 Seconds <-·)&#8226;&#8211;&#8211;&#8211;
    -&#8211;&#8211;&#8226;(·->¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤<-·)&#8226;&#8211;&#8211;&#8211;

  3. #3
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    Default

    Update 1.1

    -Ini File Saving
    -Tweaked Walking

  4. #4
    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
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    Default

    Just so you know, your signature is off. You need some spaces at the bottom of it. The script signature.

    Should be:

    SCAR Code:
    procedure Signature;
    begin
      Writeln(' _______   .__        __________         __________    .____                      __      __     _________                ___________  __          __________ ');
      Writeln(' \      \  |__|  ____ \______   \_____   \____    /    |    |    _____  __  _  __/  \    /  \    \_   ___ \_______ _____  \_   _____/_/  |_   ____ \______   \ ');
      Writeln(' /   |   \ |  |_/ ___\ |    |  _/\__  \    /     /     |    |    \__  \ \ \/ \/ /\   \/\/   /    /    \  \/\_  __ \\__  \  |    __)  \   __\_/ __ \ |       _/ ');
      Writeln('/    |    \|  |\  \___ |    |   \ / __ \_ /     /_     |    |___  / __ \_\     /  \        /     \     \____|  | \/ / __ \_|     \    |  |  \  ___/ |    |   \ ');
      Writeln('\____|__  /|__| \___  >|______  /(____  //_______ \    |_______ \(____  / \/\_/    \__/\  /       \______  /|__|   (____  /\___  /    |__|   \___  >|____|_  / ');
      Writeln('        \/          \/        \/      \/         \/            \/     \/                \/               \/             \/     \/                \/        \/    ');
    end;
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

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    thank you for the feedback.

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    Make an nature rune crafter? Cause My accounts only have 44 rcing.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

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    Nice script Very good. But too bad i'm not a member :'(
    You may contact me with any concerns you have.
    Are you a victim of harassment? Please notify me or any other staff member.

    | SRL Community Rules | SRL Live Help & Chat | Setting up Simba | F.A.Q's |

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    its kinda stable now does 10 loads no problem

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    DESCRIPTION : Crafts Newts And Banks In Draynor

    crafts newts?
    Did someone say GDK?

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    Quote Originally Posted by jakeyboy29 View Post
    DESCRIPTION : Crafts Newts And Banks In Draynor

    crafts newts?
    sorry fixed.

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    still hung over on your eye of newt buyer?
    Did someone say GDK?

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    Lol i love your proggie its SEXY!, i would try this script if i had a law tailsman.

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    Quote Originally Posted by BobboHobbo View Post
    Lol i love your proggie its SEXY!, i would try this script if i had a law tailsman.
    it was fr0zons idea, but thanks, anyone going 2 use?

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    Quote Originally Posted by NiCbaZ View Post
    it was fr0zons idea, but thanks, anyone going 2 use?
    once i get some more p ess on my account i will test...expect a proggy from me

    EDIT:

    Code:
    –¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤–•(·-><-·)•–––
    -––•(·->                                NicBaZ LaWW CrAfTeR                                <-·)•–––
    -––•(·->                               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                <-·)•–––
    -––•(·-> Laws crafted: 168                                               <-·)•–––
    -––•(·-> Loads Done: 6                                                   <-·)•–––
    -––•(·-> Time Running: 29 Minutes and 40 Seconds <-·)•–––
    -–¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤–•(·-><-·)•–––
    stopped randomly for some reason.

    id suggest you make it so it has the camera pointed all the way up instead of all the way down like it is in the script.

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    ok, tell me where it stoped please, but are you happy with it?

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    Quote Originally Posted by NiCbaZ View Post
    ok, tell me where it stoped please, but are you happy with it?
    it stopped on its way back from crafting laws.

    im happy with the script but like i said you should make it so the camera points all the way up and also i think you should have it right click the monks and click travel so it is faster instead of talking to them to go to the island.

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    ok, will include that in next one, please make sure to use SRl stats tho..

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    Quote Originally Posted by sk80rdie76 View Post
    it stopped on its way back from crafting laws.

    im happy with the script but like i said you should make it so the camera points all the way up and also i think you should have it right click the monks and click travel so it is faster instead of talking to them to go to the island.
    Why not have it do both?

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    Il try this tonight looks sweet!
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

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    Ill try this when ill get my RC lvl up

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    Does This Still Work?


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