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Thread: Solarwind's Tutorial Island Runner (very incomplete alpha)

  1. #26
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    Quote Originally Posted by IronTeapot View Post
    Right, i would get that problem with the blue text at the top of the chat box when i was writing a tutrunner. i just went in to the .scar that talktorand is in and made a procedure called talktorandtut. where i changed the box dimensions to start lower then where the blue text is. i lost it when i updated srl, but you can figure out how to make it. Cant wait to see the updated version
    Yeah, I'm trying to fix that right now. I have another problem. What font would I use to read this text? (The bottom text in the chat window in the picture below).



    This is the exact same text that is used throughout the tutorial when you gain a level and so on. I am trying to find specific objects unique to the area, round off where I am, search deeper and so on. I need to know what text that is to do that.

  2. #27
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    I don't know the text, but it shouldn't be something that would cause too much problems, unless you actually want to level a bit on tut island. You can have a procedure as one of your fail safes like boreas was talking about. If you cant do something, try clicking in the chat box. Or maybe try using a dtm or a bitmap of some of the text.

  3. #28
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    The text looks like UpChars. I used the magnifier in paint and compared the k and the n.

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    Quote Originally Posted by Boreas View Post
    The text looks like UpChars. I used the magnifier in paint and compared the k and the n.
    Thanks. So how do I use one of the functions to find that text?

    That is, what function would I use to
    - Return the text in the text box as a string
    - Check if my text matches or is inside that text

  5. #30
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    Check in Text.scar

    function ClickText(txt:string;font,xs,ys,xe,ye:integer;left :boolean):boolean; | by Stupid3ooo

    is useful

  6. #31
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    or istextat

    And check out my pascal interpreter!
    <R0b0t1> No, really, I went to a bar and picked up a transvestite.

  7. #32
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    Edit: Screw the whereami procedure for now. I'll add that later.

  8. #33
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    Just realised something...

    Part of the reason the script was screwing up was because the newly created characters don't default to very-bright.

    Fixed that now.

    Update: Script working better. (Added a firemaking failsafe, random character look picker and now can finish the chef.)

  9. #34
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    It ain't looking very good dude?
    Oh, well keep on going! :P

  10. #35
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    Quote Originally Posted by $anta View Post
    It ain't looking very good dude?
    Oh, well keep on going! :P
    That's a really old version. I removed it. The version I have now gets all the way up to the combat instructor. It's like 50% done. Still needs improvement. I got it through to the combat instructor, but sometimes, it just needs a nudge here and there, like, sometimes it tries to open a door and mis clicks and doesn't really open it (thinking that it had). All you have to do is quickly click the door before it continues from the sleep. I'll fix all that after I can get a character from start to lumby.

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