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Thread: [SRL] AK Smelter

  1. #526
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    SCAR Code:
    [ Nick | Active | Worked   | Banked | Bars | XP    | XP/Hour | Cannonballs ]
    [==========================================================================]
    [ ***  | True   | 03:23:23 | 119    | 981  | 17167 | 5074    | 0           ]
    [==========================================================================]

    Thanks,
    ~Eerik.

  2. #527
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    Quote Originally Posted by Narcle View Post
    It actually doesn't search for the ore in the bank because it already assumes its in the first 2 slots (or the slots you specified with advance options).

    It all depends on GetAmount on this line in Bank:

    Code:
          T := BankIndexToMSPoint(BankSlot1);
          for i := 0 to 3 do
            A := Max(A, GetAmount(T.x+8, T.y+8));
    So a couple things could be happening.
    1. the amount isn't showing up fast enough
    2. the coords of the bank slot are off
    3. GetAmount isn't working 100%

    Only thing I can think of is to add a slight wait in that GetAmount loop.
    Code:
          for i := 0 to 3 do
          begin
            wait(50+random(50));
            A := Max(A, GetAmount(T.x+8, T.y+8));
          end;
    I just checked, the coords should be right, I've had only one odd result with GetAmount. I think its just not showing up fast enough.
    I did this, didn't work.

    I tried to replace
    Code:
            wait(50+random(50));
    with
    Code:
            wait(200+random(50));
    and it still didn't work

  3. #528
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    Quote Originally Posted by TomTuff View Post
    I did this, didn't work.

    I tried to replace
    Code:
            wait(50+random(50));
    with
    Code:
            wait(200+random(50));
    and it still didn't work
    I think its the text reading with GetAmount messing up, nothing I can do about because I haven't had the problem come up so I don't know the solution. It seems to only happen for some people so its on a per person occurrence - nothing I can do unless I was there.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  4. #529
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    SCAR Code:
    [==========================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP    | XP/Hour | Cannonballs ]
    [==========================================================================]
    [ ***  | False  | 02:11:25 | 77     | 675  | 11811 | 5410    | 0           ]
    [==========================================================================]
    Ran out of ores, thanks.
    ~Eerik.

  5. #530
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    Umm after SRL update I started getting this:

    Code:
    [Error] C:\Users\xxx\Desktop\Simba\Includes\SRL/SRL/Core/Inventory.scar(276:5): Unknown identifier 'FilterPointsDist' at line 276
    I have my simba plugins moved.

    E: Another update came and works now.

    Code:
    [=================================]
    [ Narcle'S AK Smelter 1.1.7       ]
    [            by Narcle            ]
    [=================================]
    [ Run Time    : 2 Hr 39 Min 8 Sec ]
    [ Total Bars  : 1624              ]
    [ Total XP    : 10070             ]
    [ CannonBalls : 0                 ]
    [=================================]
    [    Narcle'S AK Smelter 1.1.7    ]
    [=================================]
    [==========================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP    | XP/Hour | Cannonballs ]
    [==========================================================================]
    [ XXX | False  | 02:36:56 | 116    | 1624 | 10070 | 3873    | 0           ]
    [==========================================================================]
    Last edited by Cazabacca; 05-10-2010 at 05:19 PM.
    ~Caza

    Above & Beyond <3

  6. #531
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    my favorite and most reliable script!! thanks 19 hours run!
    Code:
    [===========================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP     | XP/Hour | Cannonballs ]
    [===========================================================================]
    [ socc | True   | 19:06:37 | 452    | 4002 | 172090 | 9010    | 16008       ]
    [===========================================================================]

  7. #532
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    Quote Originally Posted by kevinconklin View Post
    my favorite and most reliable script!! thanks 19 hours run!
    Code:
    [===========================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP     | XP/Hour | Cannonballs ]
    [===========================================================================]
    [ socc | True   | 19:06:37 | 452    | 4002 | 172090 | 9010    | 16008       ]
    [===========================================================================]
    Woot nice! I actually have a new version sitting in my folder that fixes the bank withdrawing. Was testing it today.

    And dang you beat my best proggie xp/hour and C-Balls/hour wise >.<
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  8. #533
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    Ran out of primary

    i dont know why but every bar i try to smelt it logs on opens bank closes it and logs out (without checking) is there a way to fix it? thanks
    Last edited by Vitaminpee; 06-02-2010 at 01:51 AM.

  9. #534
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    Quote Originally Posted by Vitaminpee View Post
    Ran out of primary, droseonline is now inactive.
    NextPlayer

    i dont know why but every bar i try to smelt it logs on opens bank closes it and logs out (without checking) is there a way to fix it? thanks
    I meant to upload a bit ago. Try v1.1.8 just uploaded. Its for Simba only (no more SCAR sorry).
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  10. #535
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    Quote Originally Posted by Narcle View Post
    I meant to upload a bit ago. Try v1.1.8 just uploaded. Its for Simba only (no more SCAR sorry).
    awww alright imma go find a tut. for simba ^_^

  11. #536
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    Big update!

    For those of you that have switched to Simba the newest version allows you to craft Silver or Gold bars!

    I haven't fully tested it as it would require a lot of gold bars/gems to test them all, but from what I have everything should work. But I'm still going to say that some problems can arise.

    I'll be keeping the old smelter for .simba and .scar up while this is in testing to make sure its working correctly.

    The list of how to set it up and what it can make is on first page.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  12. #537
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    If you gain a level during crafting, a clickcontinue would just do fine (you don't have to reselect the whole thing).. Oh and resting+running is faster than walking, so I made these minor changes:

    Code:
    procedure DoChecks;
    var
      cs: string;
    begin
      FindNormalRandoms;
    
      if ( GetSystemTime >= LogTime ) then
        LogoutSeq('');
    
      if TakeSleeps then
       TakeASleep(SleepAt);
    
      if TakeBreaks then
       TakeABreak;
    
      if GetMMLevels('run',cs) < 20 then
        RestUntil(50);
      SetRun(true);
        
      if not LoggedIn then
        LogoutSeq('');
      case Random(60) of
        0: wait(1000+random(10000));
        1: begin
             RandomMovement;
             SetAngle(true);
           end;
        2: HoverSkill('smithing' ,false);
        3: PickUpMouse;
        4: BoredHuman;
      end;
      
      FindNormalRandoms;
    end;
    And

    Code:
                repeat
                  If not LoggedIn then
                    Exit;
                  If RWait(4) then
                    Break;
                  If ClickContinue(true,true) and not (CraftGold or CraftSilver) then
                    Break;
                until( iCount(BaseItem) < 1 ) or (GetSystemTime > Timer);
    Verrekte Koekwous

  13. #538
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    Quote Originally Posted by mastaraymond View Post
    If you gain a level during crafting, a clickcontinue would just do fine (you don't have to reselect the whole thing).. Oh and resting+running is faster than walking, so I made these minor changes:

    Code:
    procedure DoChecks;
    var
      cs: string;
    begin
      FindNormalRandoms;
    
      if ( GetSystemTime >= LogTime ) then
        LogoutSeq('');
    
      if TakeSleeps then
       TakeASleep(SleepAt);
    
      if TakeBreaks then
       TakeABreak;
    
      if GetMMLevels('run',cs) < 20 then
        RestUntil(50);
      SetRun(true);
        
      if not LoggedIn then
        LogoutSeq('');
      case Random(60) of
        0: wait(1000+random(10000));
        1: begin
             RandomMovement;
             SetAngle(true);
           end;
        2: HoverSkill('smithing' ,false);
        3: PickUpMouse;
        4: BoredHuman;
      end;
      
      FindNormalRandoms;
    end;
    And

    Code:
                repeat
                  If not LoggedIn then
                    Exit;
                  If RWait(4) then
                    Break;
                  If ClickContinue(true,true) and not (CraftGold or CraftSilver) then
                    Break;
                until( iCount(BaseItem) < 1 ) or (GetSystemTime > Timer);
    Yeah I thought I fixed the ClickContinue thing... In any case back up is there. Before the ClickContinue would stop leveling completely.

    And ahh, I'll add the resting, good to know. I'll wait on next release until some more tests are done.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  14. #539
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    it compiles and then says "smart and srl loading" and smart will never open
    Code:
    Successfully compiled (4000 ms)
    SRL Compiled in 31 msec
    SMART Initialized.
    Loaded: Server 1, Members: True, Signed: True, Super Detail: False.

  15. #540
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    RWait seems to do a ClickContinue, which makes it break out of the wait loop if you gained a level.. (So my fix a few posts above won't be enough). Other than that, running flawless so far!

    E: Also you made a lil mistake with calculating the "XPper" -> it must be this
    Code:
            XPper := Gem[Coords.x]+Kind[Coords.y];
    (You had the x/y switched around)
    Last edited by mastaraymond; 06-16-2010 at 09:37 PM.
    Verrekte Koekwous

  16. #541
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    Code:
    [================================]
    [ Narcle'S AK Smelter 1.2.0      ]
    [           by Narcle            ]
    [================================]
    [ Run Time   : 1 Hr 5 Min 15 Sec ]
    [ Total Bars : 0                 ]
    [ Total XP   : 40040             ]
    [ C-Balls    : 0                 ]
    [================================]
    [   Narcle'S AK Smelter 1.2.0    ]
    [================================]
    [==============================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP    | XP/Hour | C-balls/Crafted ]
    [==============================================================================]
    [      | True   | 01:03:59 | 57     | 0    | 40040 | 38133   | 728             ]
    [==============================================================================]
    Verrekte Koekwous

  17. #542
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    Updated to 1.2.1

    Added Ray's suggestions and did some fixes.

    Edit:
    Make sure you have r536+ Ray added a function to correct the .Worked time.
    Last edited by Narcle; 06-17-2010 at 02:03 PM.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  18. #543
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    [Error] (258:47): Unknown identifier 'PlayerWorked' at line 257
    Compiling failed.
    Line 257:
    Integers[13] := round( (Integers[12]*60)/(PlayerWorked(CurrentPlayer)/60000));//XP Per hour


    Edit: Forgot to say that I tried to compile with Simba.

  19. #544
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    Quote Originally Posted by Niki View Post
    Line 257:



    Edit: Forgot to say that I tried to compile with Simba.
    Quote Originally Posted by Narcle View Post
    Updated to 1.2.1
    Edit:
    Make sure you have r536+ Ray added a function to correct the .Worked time.
    ^^^
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  20. #545
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    hey when im gold crafting and i gain a crafting lv the script just sits there


    just fyi but i love your script and have for a long time

  21. #546
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    Quote Originally Posted by J_Pizzle View Post
    hey when im gold crafting and i gain a crafting lv the script just sits there


    just fyi but i love your script and have for a long time
    They must of re-implemented to stop what your doing while leveling... (so dumb)

    Around line 644 change this:
    Code:
                  if (not CraftSilver) and (not CraftGold) then
                   if ClickContinue(true, true) then
                    Break;
    to this:
    Code:
                   if ClickContinue(true, true) then
                    Break;
    Should work then.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  22. #547
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    Players get lost after a few loads from the kebab shop Sometimes with bars in inventory.
    Probably because I'm having bad lag, but just wanted to let you know incase you want to make a failsafe for this.

  23. #548
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    i'm tryinf to use the 'cballs' it'll grab the ores right but after smelting it will just retun to the bank most times. just had it try cannonballs once. but it hadn't even smelted the ore's yet. It also will rest during the smelting process and stops smelting before it's done(it seems to do this alot around bar 6). then it just returns to the bank. I turned the debug on and it is calling for the making cballs before smelting so it'll smelt one ore then stop and click the furnace to smelt the others.

    hope this helps. tried to be as detailed as possible.

    Code:
    [============================]
    [ NarcleS AK Smelter 1.2.1  ]
    [============================]
    [===========================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
    [===========================================================================]
    [      | True   | 00:20:30 | 18     | 0    | 0  | 0       | 0               ]
    [===========================================================================]
    To Cactus...
    To Furnace...
    AutoColor = 15921141
    Making Cannonballs...
    Making Cannonballs...
    Making Cannonballs...
    Making Cannonballs...
    Making Cannonballs...
    Making Cannonballs...
    Smelting Ore...
    Smelting Done.
    To Cactus...
    To Bank...
    Opening Bank...
    Record Count: 0
    Banking...
    Withdrawing...
    Done Banking...
    
    [============================]
    [ NarcleS AK Smelter 1.2.1  ]
    [         by Narcle          ]
    [============================]
    [ Run Time   : 22 Min 15 Sec ]
    [ Total Bars : 0             ]
    [ Total XP   : 0             ]
    [ C-Balls    : 0             ]
    [============================]
    [ NarcleS AK Smelter 1.2.1  ]
    [============================]
    [===========================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
    [===========================================================================]
    [      | True   | 00:22:02 | 19     | 0    | 0  | 0       | 0               ]
    [===========================================================================]
    After reading the code and watching it for a bit. the GetMMLevels('run', cs) is broke. it's not detecting the levels and also will turn off run when it's at 100%. i think that when it check for randoms it automatically set the character to rest also do to it not being able to detect run lvl.

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  24. #549
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    Quote Originally Posted by BraK View Post
    i'm tryinf to use the 'cballs' it'll grab the ores right but after smelting it will just retun to the bank most times. just had it try cannonballs once. but it hadn't even smelted the ore's yet. It also will rest during the smelting process and stops smelting before it's done(it seems to do this alot around bar 6). then it just returns to the bank. I turned the debug on and it is calling for the making cballs before smelting so it'll smelt one ore then stop and click the furnace to smelt the others.

    hope this helps. tried to be as detailed as possible.

    Code:
    [============================]
    [ NarcleS AK Smelter 1.2.1  ]
    [============================]
    [===========================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
    [===========================================================================]
    [      | True   | 00:20:30 | 18     | 0    | 0  | 0       | 0               ]
    [===========================================================================]
    To Cactus...
    To Furnace...
    AutoColor = 15921141
    Making Cannonballs...
    Making Cannonballs...
    Making Cannonballs...
    Making Cannonballs...
    Making Cannonballs...
    Making Cannonballs...
    Smelting Ore...
    Smelting Done.
    To Cactus...
    To Bank...
    Opening Bank...
    Record Count: 0
    Banking...
    Withdrawing...
    Done Banking...
    
    [============================]
    [ NarcleS AK Smelter 1.2.1  ]
    [         by Narcle          ]
    [============================]
    [ Run Time   : 22 Min 15 Sec ]
    [ Total Bars : 0             ]
    [ Total XP   : 0             ]
    [ C-Balls    : 0             ]
    [============================]
    [ NarcleS AK Smelter 1.2.1  ]
    [============================]
    [===========================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP | XP/Hour | C-balls/Crafted ]
    [===========================================================================]
    [      | True   | 00:22:02 | 19     | 0    | 0  | 0       | 0               ]
    [===========================================================================]
    After reading the code and watching it for a bit. the GetMMLevels('run', cs) is broke. it's not detecting the levels and also will turn off run when it's at 100%. i think that when it check for randoms it automatically set the character to rest also do to it not being able to detect run lvl.
    What SRL revision you using? I thought I fixed GetMMLevels =/
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  25. #550
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    Quote Originally Posted by Narcle View Post
    What SRL revision you using? I thought I fixed GetMMLevels =/
    Using open-dev rev #556

    E: Error: Exception: Out of memory at line 414

    here's the proggy to go with it.

    Code:
    [============================]
    [ NarcleS AK Smelter 1.2.1  ]
    [         by Narcle          ]
    [============================]
    [ Run Time   : 41 Min 35 Sec ]
    [ Total Bars : 340           ]
    [ Total XP   : 5968          ]
    [ C-Balls    : 0             ]
    [============================]
    [ NarcleS AK Smelter 1.2.1  ]
    [============================]
    [=============================================================================]
    [ Nick | Active | Worked   | Banked | Bars | XP   | XP/Hour | C-balls/Crafted ]
    [=============================================================================]
    [      | True   | 00:41:12 | 39     | 340  | 5968 | 8733    | 0               ]
    [=============================================================================]
    To Cactus...
    To Furnace...
    Error: Exception: Out of memory at line 414
    The following DTMs were not freed: [SRL - Lamp bitmap]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 2, 3]
    File[C:\Users\Public\Simba\Includes\SRL\Logs\SRL Log 27-06-10 21.txt] has not been freed in the script, freeing it now.
    i also switched to just steel bars. It seems that when cballs are involved it messes up the report.

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

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