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Thread: Making a Hunter Script [Red Chinchompas]

  1. #1
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    Default Making a Hunter Script [Red Chinchompas]

    I am making one of the most profitable script made so far. (Red chinchompas get easier to catch and they're worth A LOT.)

    Anyways if you guys have any suggestion (functions, what ever) or would like to help me, gladly accepted. Reason im asking is so that i can make it better ;p So far it has problem going to other peoples Trap Boxes XD

    I do not know how to use Reflection much (except do walk tiles.) so you can give me a hand there...

    So if you got any tips on how to make one (even though im like 1/4th there) now is a good time to ask.

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    I must say what an awesome idea! pity im not much of a scripter more a tester :P. Gd idea thow keep workin on it!
    ~Tom~

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    Well to let you know, it is working great thanks to Reflection.

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    Just save the tiles were you putted your trap Simple

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    SCAR Code:
    TrapOne := GetMyPos;
    LayTrap;
    Exit;

    Way ahead of you ;p

  6. #6
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    Nice, may i ask will this only be for SRL- Members or for Junior members also?

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    Maybe =l

  8. #8
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    Meh, my private one is non - reflection, got the movment of the box... and if it changed... I got one! used the game messages to tell if one fell down... it followed all the traps as i moved... It was quite... Nice!

    Try non - reflection, I dare you!

  9. #9
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    use the new Object finding i think each trap, like caught, not caught would have a different ID

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